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Wrench

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Everything posted by Wrench

  1. Hey Lexx, looks like you best get started assembling the Fargo's cockpit too!!! :yes: Kesselbrut is very about such things, I'm sure if you ask, he'll say OK. He did when I tweeked the Spitpit for the Vampire & Venom, and the Beau pit for the Meteors. This bird is too important, historically, to get stuck with Scooter pit!!! Go for it man!!! Wrench Kevin STein ps: may even have a hangar screen done somewhere for it...have to take a look around..... W
  2. It wasn't in my Foxbat Pak; I just swtiched if over to the standard Fishbed bruner Wrench kevin stein
  3. Because the source file was obtained (ie: 3ds or max) Wrench kevin stein
  4. That's the one thing I truely miss in the SF series from my older, FA experience.... being able to create a mission, with truck convoys, supported by mobile SAM and AAA. I just wish this series had the same ability; ie, to put the "MOBILE_AAA" units with the convoys (other than classing them as TRANSPORT). Alternatively, it would be an easy matter to simply add an MG to trucks -- I did this for Pasko's T-55 Bridgelayer. They WILL shoot your a$$ full of holes!!! And yes, they're in the DS mod too. And I fixed the SCUDs this morning before leaving for work. I'll post some screenies tonight when I get home. Very simple fix (create copy, rename, change mission role, BAM - convoys of SCUD!! oooh yeah!) Wrench kevin stein
  5. You mean like this??? A GCI site.. The only problem I've had so far, is getting the SCUD launcher to show up in ARMED_RECON missions. But it' being worked on :yes: Wrench kevin stein
  6. typhoid: same here! Just a simple matter of some text editing in the DS.ini. No problemo for those few of us that actually read the 'readme'. But I think we're rebuilding it with just WoE in mind (not sure exactly; may have something to do with one of the stock birds, of which I personally think the aftermarket version is MUCH better) JM: not just wip, my brother, but an early wip!!! Right now it's still in the shop (like I said above). We may be getting some new tiles, but I'm not really sure about that. Me personally, I want the rivers!!! Which means, of course, I get to lay out all the bridges....for you lucky folks to blow up Wrench kevin stein
  7. I"m liking it!!! That'll fill a gap in the late 40s!! Wrench kevin stein
  8. Nope, Hint: short story/novela Wrench kevin stein
  9. Yes, indeed it is under going a complete renovation -- there are now more than 130 target areas, re-tiles so anyone can use it (not just SF users, but WoV and WoE). New cabinets in the kitchen, new bathroom fixtures; new airfields in correct locations, properly named oil fields, shipping and truck routes...SCUD sites....and AAA and SAMs that will make you cringe. We're await the arrival of a few more planes, more skins (all will the historically accurate), and some more terrain work There's a few preview shots floating around here somewhere, probably down inthe "Mission and Campaign Building Section" be it known, however, all those are early wips, and not to be construed as completed items Wrench Kevin Stein
  10. "2 weeks" ie, that's the standard reply when no data in present; or to quote Dr. Asimov "there is as yet insufficent data for a meaningful reply" bonus points for identifying the origin of the quote Wrench kevin stein
  11. You could try using a Fishbed...I hear the NATO troops could use a good laugh!!! Wrench kevin stein
  12. Ok, that's what ya did...used the LOWER station!!! I looked in the cockpit LOD for 'uhf', but all I found was Weird Al!!! That's the same thing I did with the Hun and Zipper, excepting I used the 'ADI2' node. No different a 'kludge' than I used!!! Hell, it works, don't it??? Wrench kevin stein
  13. The only thing I dislike about these skins is no textureset.ini (which takes all of 35 seconds to create/edit), and painted on numbers. All these old skins (not just Marcelo's) need some updating in the decals region. Little bit of strangeness with the loadout...had to up the max weight to 195 to get the 530 to load (station 1 & 2). Sometime in the mid-80?? they disapper, and Magic's start to show up. You can't quite see it in this shot, but the lower inner fins are stuck in the fues about a foot or so. Most pics I looked at over the last few hours show Magics, so it's not too far off. As for the RWR, there dosn't seem to be a 'node' to steal, so FC, probably gonna need that kludge of yours. BTW, wouldn't the E pit (either the 3rdWire or GF model) be a better be a better pick for the AN version? Wrench Kevin Stein
  14. The same way we do things in the automotive industry: duct tape and hose clamps See my post on the Hun and Zipper cockpits (probably on page 3 or 4 by now) Simple text edit of the cockpit ini, once the nodeneame is known Wrench kevin stein
  15. Most of the time, it seem to do this when it's looking for something taht isn't there; either a missing GroundObject or something it looking fr in the terrain folder. Unfortunately, you might have to go line by line in the terrain types ini to see what's missing. Most defintely, check for missing bits in a ground object, or one missing altogether. Wrench kevin stein
  16. Yes, please, let's keep the political carp out of it, shall we??? Now, back to the Crusader, the 530 was mounted on the fues rails, just like the winder, IIRC. What I don't remember is, if it was a 'split' loadout...530 on one side, Sidewinder/Magic on the other. Isn't there an IR 530 version as well??? Like FC, said, it should be a pretty easy conversion using the E model (wish we had the J!!!) I've not seen any skins for the AN versions, are there any out there??? FC, I'd love to see you ini tweeks!!! :yes: Wrench kevin stein
  17. Little bit of a clean up... Using the F-4E_RWR.BMP, f-4e_radarPPI.bmp and just editing the avionics ini, you get the above. (not forgetting to extract said bmps, and place them in the cockpit folder) And taking a page from Lexx Luthors book, even the gauge faces could probably be replaced by those from Phantom, thereby cleaning up the pit enourmously! Just something else to put on the 'to do' list.... Wrench kevin stein
  18. File Name: 112 Squadron Kittyhawk 1 skin File Submitter: Wrench File Submitted: 14 Jul 2007 File Category: P-40 This is a new skin created for use on the Dev A-Team's Kittyhawk/P-40E Warhawk. It represents 112 Squadron after they upgraded to the Kittyhawk from their Tomahawks. (Please note, this is designed for a Kittyhawk aircraft, not the stock P-40E. It's suggested you create an RAF specific Kittyhawk for this skin to use. The decal ini is set up for "Kittyhawk" only) This was created in the nature of 'filling a request' to round out the aircaft 112 used in WW2. We now have (almost) the full progression from their Tomahawks, Kittyhawks, Mustang III. The only one truely missing is their Gloster Gladiators, but they never carried the Sharkmouth, so who cares, right??? ;) Original desert camo skin by Gramps, decals by me. Based off the template from SimmersPaintshop by Macwan. Happy Hunting! Wrench Kevin Stein Click here to download this file
  19. a-ha! I knew if I looked long enough, I'd find something.... http://www.tornado-data.com/History/overview.htm about halfway down the page, you'll see this line: Wrench kevin stein
  20. I'm pretty sure it's terrain-following and ground mapping only. Given the mission it's supposed to do...having an A-A radar is relitively useless. Don't forget, the sidewinder it carries are defensive ONLY (not that their mountable, per se, on the latest model -- they were left off on purpose) Checked both my LockOn and In Action book, and unfortunately, they don't say nothing. So, it looks like we might be stuck with the original style "HUD", no CCIP, working TA & GA radar, and more waiting for avionics80.dll. I sure hope it combines both A-A & A-G! Wrench kevin stein
  21. Yah, but not set the 0.50!!! A little too brite! (umm...LiteBrite!) Anyway, ain't that what NVGs are for???? Wrench kevin stein
  22. I like to look at the pretty airplanes, and the pretty clouds and the pretty ocean... and then dive down and blow the crap out of something... Mostly single missions; I don't think I've ever completed a campaing successfuely, all the back to the original in SF. In a side note, re: post-70s Flak, I'd just extract the data ini for each of the stock units (the Pasko SAMs and vehicle Pak are already there), and just change either the end service date to 2020 It's obvious that many 3rd World countries are/will still be using air defense systems that are long out dated in the 1 & 2nd world. Example: ww2 Bofor gun...it's too good a weapon to not have around for so long. KS series flak guns -- you can't think that the 85 & 100 mm versions aren't still in use somewhere??? The S/KS-60 was still in use in the 1990s during Desert Storm. Wrench kevin stein
  23. On the runway, unless I doing terrain work, then you need to start 'near target', to eliminate all the excess flying. (is there such a thing???) Alt-N is ok on some terrains, but watch out for those with high mountain ranges .... SPLAT!!! BOOOM!!! Cumulo-granite sucks! Wrench kevin stein
  24. Ah, guilty of that one, I think, Ed . I know I released a whole slew of landing light mods, about 2 years ago, and it's quite possible I stuck the light there. I know that mod is still here a CA someplace, and it should be at my site as well. And I'm sure I got most of the lights too bright. Wrench Kevin Stein
  25. Actually, it seems to work both ways; either as WARSHIP or MISC; as least for having them show up on the map. [TargetType146] Name=OsaII FullName=Osa II FAB ModelName=OSAII-mod-R3a.LOD TargetType=WARSHIP [TargetType147] Name=GunBoat FullName=Patrol Gunboat ModelName=PBoat-mod18.LOD TargetType=WARSHIP [TargetType137] Name=CargoShip FullName=Cargo Ship TargetType=WAREHOUSE ActiveYear=0 You can see I listed the cargoship as a WAREHOUSE; this will tasked to a strike mission. So far, I haven't see any of the docked ships, when listed as WARSHIP being tasked. I haven't experimented with this too much, but I know in the Lybia mods, I typed the docked patrolboats as MISC, and you would get them as targets for strike. (which means I'll probably be changing all the docked warships here back) Since they don't move at a Convoy Station, the KreigFlakDestroyer can stay typed as "Static_AAA". Docked warships, wither set as such or MISC, will still shoot at you!!! (don't go too near those Gunboats -- they is NASTY mean) EDIT: Ok, in a quick test, I switched them BACK to MISC, and you DO get tasked with them for a strike mission. But, apparently, NOT when they're classed as WARSHIP. So, is looking like docked ships should be MISC in the terrain types ini, but their own, individual data ini should still be left as WARSHIP. And they DO shoot at you either way!!! Wrench kevin stein
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