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Wrench

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Everything posted by Wrench

  1. Well, kinda.... Now mind you, if you're really cleaver, and are super good with the mouse clicker, you can extract all the little bits, goodies, thingamabobs, do-jobies and etcs, and can drop the whole package into any of the Sims (excepting FE, that is -- I mean, really, would you waste a Skyflash on a Fokker D.VII, no -- you'd fly real close, and slow, get right in front of him ..... and LIGHT THOSE BURNERS ... fry his a$$ right up!! Yeah, I'm kinda evil that way....) You'd need: all the aircraft lods (including the shd -shadow- file) all the cockpit 'parts' for the readar, pit lod, all the cockpit tgas, bmps and whatnot. All easily done with the cat extractor. Then you could put it into SF or WoV with minimal muss and fuss. Wrench kevin stein ps: if you think THOSE fantasy-art decals are cool, I've got some super sci-fi ones for a (hopefully) upcoming Dev A-Team aircraft. If it never materalizes, or they just don't work, I'll find a use for most of them! W
  2. Yup. It's all good...our little brother just needed a nudge in the right direction. Ob: you got it right??? I figured that once you could see YOUR Lybia ini, and compared it to Sag's, that all would become clear. Happy Hunting! -- kick Kadaffy Duck for me while you're over there, huh?? Wrench kevin stein
  3. Ok, I see what happening...this is definatley a cat pointer problem. Can you do a copy/paste of you Lybia ini, just the top sections like Sag posted?? Somewhere, it's a simple line that's not pointing to the GermanyCE.cat. that's all it can be, due to the lack of 'stock objects' showing up Wrench kevin stein btw, just to let everyone know, in what little spare time I have, I'm reworking the modern Lybia targets ini to straighten out the misplaced objects. Should have it ready in a few weeks....
  4. Honestly, I was never obvious to ME either!!! Now, thanks to your work, I know what those little numbers mean (kinda always wondered...) I just took them for granted, that they meant something, just never knew what. As to knowing what kind of weapon was loaded on a particular aircraft, I just been using what I've learned over the years, research books I have (hundreds!!!!), photos, and web searches. There are certain obvious things you wouldn't be seeing, like a TER of Mk82s on P-51 (I know that's a lousy example, but....) A lot depends on the aircraft itself. You won't see, for instance, a Walleye on F-100. It has nothing to use as a TV sight (EOGB). You would see it on a Phantom, or Skyhawk (C or later), or Corsair II. Conversely, you CAN have a Bullpup on the Hun, or anything else that 'hardwired' for the controls - since it requires no visual link. RCG type OTH, going back to our Hun (stock F-100D), since it dosen't have any kind of RWR, mounting a ARM on it might not be realistic. None of the Weasel stuff I've rearched has given any indiction of the use of an anti-radiaton missile. (most photos I've seen show, F-100F we're speaking of) bombs and/or rocket pods. But the game allows us to load one. Yes, I know the F had some kind of RWR for the Bear. But the Shrikes may not have been availble at the time, or the aircraft had no more room for electronics 'growth'. Which is actually true; hence the mods for the Thud G into the next WW. I think the loads are more of a 'common sense' things...what's available, and is the bird wired to handle it?? I now pass on the most important thing I've ever learned in all my combat flight simming -- Research, Research and More Research. It has to make 'real world' sense. Bright_Blue_skies: the pdf doc in question is called "Weapons_pak.pdf" and its included in the weapons pak. It should also be at the Weapons Wiki, and might even be here in the Knowledge Base (I'll have to check that) Wrench kevin stein
  5. What exactly isn't working in Lybia???? no terrain? no targets?? Don't forget, Lybia will also need desert terrain tiles (since you can't use the desert.cat without SF) Can you take and post a screenshot of the problem??? I'd reccomend Deuces desert replacement tiles (they should be either here or at SFMods.com - his site). They're enhanced versions of the 'stock' tiles. And the water effects will need adding, too. That fix is here at CA. Just to let you know, Lybia is also one of the terrains wherein you'll find things sorta 'misplaced'....they'll be lots of building out in the Gulf of Sidra, along with various AAA and SAMs too (they like to swim!!) I'm not sure, have to check, but I know I did an upgrade in moving objects 'back' onto the coast or at least inland enough to be out of the water. This is for modern Lybia, not the WW2 stand-in I did a coupla years back. Wrench kevin stein
  6. ....and that's when you release the tiger!!!" (pulls lever) Wrench kevin stein
  7. I wondered what the exact question was!!! You know, a full list (like posted above) is in the the weapons pak pdf file. There's also a twin-arm rack (2AR, me thinks??? -- and I just made one for the Thud G WW) These don't work yet: DLP NP not sure: IFP (we DO have illuminator flare, with pods..so I not sure about that one) BFT hasn't been used, that I know of. I only know of 1 bird that might use it; seen a few pics of a Mirage III with bombs on the drop tanks. I know the IDF never used them. Wrench kevin stein
  8. Mine's probably one of the easiest....been in automotive since 1977, either as a technician (mechanics got an upgrade when vehicle computers came out) or shop manager. Hence, 'The Wrench'. Had it like forever, all the way back to the old Janes' Green Board. Wrench Kevin Stein
  9. Wrong again.... after crashing his C model at the end of Lucifer Crusade, it went back to GD in the Republic of Texas for a rebuild. They got it back to him, as an XL, just in time to defeat the Army of The Circle in Thunder in the East. Return From the Inferno is when Hawk got it back after it got 'plane jacked'. Parked on top of a mountain, as I remember (ok, it's on the cover art...but what the hell...!) Baby, you're dealing with an Expert here!!! The Next Question is -- how you gonna do the flamethrower, Jim???? Wrench kevin stein
  10. That would have been my next questions....what's the cat pointer. If you start on the ground, you'd notice it immeadetely, as you wouldn't have an airfield around you! Lybia would require the desert.cat OR the use of alternate terrain tiles for WoV or WoE as well. With of course, the adjusted cat pointer that Sag mentions above. Which game are you using, that would help determine which stock terrain cat you'd need to point too....always helps to know for next time Wrench' kevin stein
  11. A few more teasers..... "Just the FAC, ma'am" "They keep watching the skies...." Join the Hunt... "Never pi$$ off a Hog driver...that's what I'm talking about!!" Wrench Kevin Stein
  12. could you be a little more specific..... as in, "I'm not seeing them visually" or "the little buggers ain't showing up at all!!" Wrench kevin stein
  13. IAI K'fir C7 (by those Master of the Delta Wing, The Mirage Factory) Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.8,-1.045 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.30,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.95,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // rear pyl [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // front pyl [LeftFrontPyl] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPyl] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftFrontPylLGB] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=500 AllowedWeaponClass=LGB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl_LGB PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPylLGB] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=500 AllowedWeaponClass=LGB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl_LGB PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[08].WeaponType=Python3 Loadout[08].Quantity=1 Loadout[09].WeaponType=Python3 Loadout[09].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=Kfir_SRP500K Loadout[06].Quantity=1 Loadout[07].WeaponType=Kfir_SRP500K Loadout[07].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 [Attack] Loadout[02].WeaponType=CBU-52 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=CBU-52 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=GBU-10B Loadout[04].Quantity=1 Loadout[05].WeaponType=GBU-10B Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [ARMED_RECON] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[16].WeaponType=GBU-12B Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-12B Loadout[17].Quantity=1 [Recon] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=Python3 Loadout[10].Quantity=1 Loadout[11].WeaponType=Python3 Loadout[11].Quantity=1 Loadout[12].WeaponType=CBU-52 Loadout[12].Quantity=1 Loadout[13].WeaponType=CBU-52 Loadout[13].Quantity=1 Loadout[14].WeaponType=CBU-52 Loadout[14].Quantity=1 Loadout[15].WeaponType=CBU-52 Loadout[15].Quantity=1 The same reasoning about (for the C2), is applied here for the RECON/ARMED_RECON missions. The CAS mission (ATTACK) loadout show just as they're listed...don't know how they did it, but it's kinda cool! Wrench kevin stein
  14. IAI K'fir C2 (by the Mirage Factory) data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.8,-1.045 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=FT AttachmentType=ISRAEL ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.30,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.95,-0.907 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ISRAEL,USAF ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=USAF,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,BFT,LGB,LGR,TLR AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ISRAEL,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Kfir_SRP500K NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=LeftInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.145,-1.351,-0.892 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=RightInnerPylone01 PylonMass=72.58 PylonDragArea=0.02 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // rear pyl [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.774,-2.715,-0.77 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= // front pyl [LeftFrontPyl] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Left_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFrontPyl] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.878,0.968,-0.901 AttachmentAngles=0.0,0.0,-10.0 LoadLimit=450 AllowedWeaponClass=BOMB AttachmentType=ISRAEL,USAF ModelNodeName=Right_FrontPyl PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[10].WeaponType=Shafrir2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=Kfir_SRP500K Loadout[06].Quantity=1 Loadout[07].WeaponType=Kfir_SRP500K Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 [ANTI-SHIP] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Mk82SE Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82SE Loadout[13].Quantity=1 Loadout[14].WeaponType=Mk82SE Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82SE Loadout[15].Quantity=1 Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Kfir_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=Kfir_RP1300C Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2 Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2 Loadout[11].Quantity=1 Loadout[12].WeaponType=Mk82 Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 Loadout[14].WeaponType=Mk82 Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82 Loadout[15].Quantity=1 [RECON] Loadout[01].WeaponType=Kfir_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 [ARMED_RECON] Loadout[02].WeaponType=Rockeye Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Rockeye Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Kfir_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=Kfir_RP1300C Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 Loadout[14].WeaponType=Rockeye Loadout[14].Quantity=1 Loadout[15].WeaponType=Rockeye Loadout[15].Quantity=1 Note: for some strange reason, it was using a different loadout for ARMED_RECON than the usual ATTACK load. I finally figured out it was using the RECON load....first time I've ever seen that happen. So, this explains why for a recon mission you get all these fun little toys to play with. You can always unload them on the loadout screen, or find some targets of opportunity to expend them one Happy Hunting!! Wrench Kevin Stein
  15. Yes indeed....as my mother taught me as a young lad, "a hangar is where you park your plane, a hanger is what I'm going to beat you with, if you don't clean up your room" Wrench kevin stein
  16. Sweet!!!! Thanks Erik, and the Chk6 crew! Wrench kevin stein
  17. Wrench

    Happy Birthday Too

    Horray!!! Congratulations all around!!! Wrench kevin stein
  18. IAI Nesher (by Mirage Factory) Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT AttachmentType=ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 FuelTankName=M3_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.155,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=USAF,ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER,CGR,RCN,ARM AttachmentType=USAF,ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=USAF,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=USAF,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=USAF,ISRAEL ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=USAF,ISRAEL ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=USAF,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=USAF,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=USAF,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=USAF,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=USAF,ISRAEL ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,-25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=USAF,ISRAEL ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout Ini: [AirToAir] Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 [Attack] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[02].WeaponType=Mk82 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82 Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Mk82 Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 [sEAD] Loadout[04].WeaponType=LAU-10A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-10A Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Loadout[12].WeaponType=Rockeye Loadout[12].Quantity=1 Loadout[13].WeaponType=Rockeye Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2 Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2 Loadout[09].Quantity=1 Please note, these are IDF loadouts ... Argentine Neshers are, again, one of those special cases and will be handled in due time. Enjoy! Wrench kevin stein
  19. IAI Mirage IIICJ -2 (by The Mirage Factory) Like IIICJ above, you'll need to add those IDF specific weapons. If you've already done so, continue on! Data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN,FT AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 FuelTankName=M3_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE,ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=FRANCE,ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=FRANCE,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=FRANCE,ISRAEL ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=FRANCE,ISRAEL ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Attack] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [FAC] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Loadout[02].WeaponType=IS STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=IS STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Good Hunting! Wrench kevin stein
  20. IDF Mirage IIICJ (by the Mirage Factory) Please note, this is for the original release; the IIICJ-2 is cover in another post Ok, this is that special case I mentioned before. First, I must aplogoze to bpao & co for coming up with, what I feel, is a rather inelegant solution. Basically, what was happening is, you wern't getting the JL100 Rocketpod/fuel tank, and some of the STRIM bombs. So, I created IDF only copies of them. With the attachment types set to ISRAEL, this solved the problem of not having them autoload. Even with FRANCE set, they sometimes won't show. Problem fixed, not a perfect fix, but one that works. The only thing I haven't solved is getting the AIM-9D Sidewinders to show. Given the start date (1963), you may wind up with B 'winders (made a pun!); around 65/66, they start loading the Shafiar 1, which is a sucky missile. No wonder most of the IDF Mirage kills were made with guns!! Ok, lets get started by adding the new weapons. You should know the drill by now... Where **** is the next number in sequence, copy and paste the data below into your weaponsdata.ini [WeaponData****] TypeName=IS JL100R FullName=IAF JL100R Rocket Pod ModelName=Jl100r Mass=550.000000 Diameter=0.390000 Length=4.390000 AttachmentType=ISRAEL NationName=ISRAEL StartYear=1962 EndYear=1991 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Rocket68 NumRockets=18 ROF=5.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=0.000000,0.000000,0.000000 Rocket18Position=0.000000,0.000000,0.000000 [WeaponData****] TypeName=IS STR400 FullName=STRIM 400-kg Bomb ModelName=M117A Mass=400.000000 Diameter=0.356000 Length=2.000000 AttachmentType=ISRAEL NationName=ISRAEL StartYear=1950 EndYear=2020 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=250.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 Now, go ahead and to the 'add weapons ini dance'.... data ini: [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN AttachmentType=FRANCE ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=ISRAEL ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=ISRAEL ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISREAL ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=FRANCE,ISRAEL ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=FRANCE ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USN,USAF ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ISRAEL,USN,USAF ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ISRAEL,USAF,FRANCE ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ISRAEL,USAF,FRANCE ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Loadout ini: [AirToAir] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500 Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Attack] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [FAC] Loadout[04].WeaponType=IS JL100R Loadout[04].Quantity=1 Loadout[05].WeaponType=IS JL100R Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Loadout[02].WeaponType=IS STR400 Loadout[02].Quantity=1 Loadout[03].WeaponType=IS STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9D Loadout[09].Quantity=1 Mazol Tov!! Wrench Kevin Stein
  21. Look like the 3k11 rails in the mid-station. Unfortunately, those rails are 'molded' into the aircraft model ONLY on the outer stations. But I'm sure with a little creativity, one coud be created, perhaps from a hellfire rack or the BRU-52 (but it IS kinda large for that) Wrench kevin stein
  22. Yah, I did a couple for the Rhino, a version for the F-4G WW, another for the E (simply adding another Sparow to group 4, leaving the Sparrow in group 5 all by it's lonesome for the jammer replacment) I'm spliting them all the time in the KB Loadout thread, trying for something more real-world. Or at least to give the player/pilot some more options. And, like FastCargo said, some of the stock birds are a little 'off' Wrench kevin stein ps:, so Sag, when's the mod comming out???
  23. That's what I was gonna say...even knowing it's the false canopy paintjob ... makes one think the CF is hitting the Canadian Club a little too hard!! Putting the fuel tanks on top of the wing....what do they thing they're flying -- Lightnings??? I crack myself up sometimes!!! Fiddling weapons is probably the most insanity inducing thing we can do...unless it's making scads of decals, or trying to lay out target areas, and have all the little sub-items actually show up in the fracking game!!!!, and in their appointed places. AAAAAHTHRRIGHTTAAHGHTAAAA!!!LLLLL!!!!! blurbl blurb blurblle....llalalalalalalalal .....sorry, the meds haven't kicked in yet... What I actually like, is having enough 'spare' groups to split them, so you can create asymetrical loadouts. I think that's more realistic, given how things seem to be... Wrench kevin stein
  24. I actually like how he's got the parts named on the model...'Fin and Rudder'..... I think that would be a great skin, especially if ALL the plane parts were named...alerion, flap, nose, fuselage, etc....you could say this (the skin) was used for training new mechanics/ground crew...and for slooooow pilots... Wrench kevin stein
  25. Assuming you're using the Weapons Pack, you (like Sag said) probably haven't adjusted you data and loadout inis to take advantage of the new style of weapons namificaton. Depending you the type of aircraft (sometimes for Egyptian, Syrian, Lybian, Leboneese) you can get away with using the 'SOVIET' attatchment type. If it is a nation specific aircraft (Jordanian, Lybian, Egyptian, Syrian), you'll have to switch it over to "WP". Then the fun begins..... You'll have to browse the weaponsdata ini using the LATEST version of the weapons editor (it's in the weapons pak), and find the correct weapons as used by each particular country. Then, you'll use THAT name as the weapon to be loaded by listing it in the hardpoint data in the loadout ini . For example, we'll use the ever present MiG-17F Fresco C as used by the EAF.... Below is what you're weapons station should look like in the data ini: This is what you're loadout ini should look like: (jack sparrow voice) ... saavy??? You'll find just about everything you need to know about how to do this, along with over 6 pages of aircraft already done, in the Knowledge Base, right here at the CA SF/WoV/WoE Boards. As for Israel, they are a special case ... especially when dealing with the French weapons for the Mirage IIICJ, and that is the subject of another post, and will soon be seen in the aformentioned Knowledge Base. Wrench Kevin Stein
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