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Wrench

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Everything posted by Wrench

  1. It might be that you've 'run out of decals'. Meaning, these birds are 'after' the last number listed in your number.lst. Check on the loading screen before mission start, and open the aircraft number drop down and see where it's sitting on the list. I have most of the decal positions plotted in the AD-4 and BT2D mods I did. Take a look at those decal inis and see if there's anyting in there to help you. Also, don't forget the aircraft is mapped "one sided", ie everything is mirrored right/left and top/bottom. One way to open it up for more decals is paint the stars on the fuselage (makes things a tad easier) Wrench Kevin STein
  2. Those are definately mapped to Monty's A-1H. I checked them against my AD-4 skins, they're the same names and mapping. You might need to create a texture set ini based off the skin data in the read me's. I think that skin pak is pre-patch 3, so I might need one. Wrench Kevin Stein
  3. View File Damage TGAs Pak 2 More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17. A full list of the aircraft involved is in the enclosed read me Submitter Wrench Submitted 12/31/2006 Category Effect Mods  
  4. 287 downloads

    More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17. A full list of the aircraft involved is in the enclosed read me
  5. View File WW2 Damage Tgas This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit. There is a fairly detailed readme enclosed, along with a full list of aircraft being shot up! -- SO READ IT!!! There are EXTREAMLY important details in there!!! Enjoy! Wrench Kevin Stein Submitter Wrench Submitted 12/25/2006 Category Effect Mods  
  6. 275 downloads

    This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit. There is a fairly detailed readme enclosed, along with a full list of aircraft being shot up! -- SO READ IT!!! There are EXTREAMLY important details in there!!! Enjoy! Wrench Kevin Stein
  7. The destroyed truck is a "ground object", found the the ww1verdun.cat. Look in the types and targets inis, there's a listing/mention of 'debris' of several types (destroyed buildings, etc). I used it when creating this 'secret target area' (the bunkers were imported from SF, and repainted to kinda match the terrain) the destroyed truks also added via the type/targets ini Wrench Kevin Stein
  8. The site's still there, just requires a new registration procedure to gain access to the d/ls. I 'assuming' that an email to Capun, with the request for registration would probably be in order. Wrench Kevin Stein
  9. Expect some changes, though. Wrench Kevin Stein
  10. Now THAT is what I call a FIX!!! If you don't mind, I'd like to copy and paste that up to the Weapons Wiki for all and sundry to see and use. It'll be a big help to all Wrench Kevin Stein
  11. Yes, the FLIR/LD target box disappears with the dropping or firing of the last weapon (Mav, LGBs, etc). I personally don't know why, but I suspect it's something hard coded in one of the dlls. I "think" it may be that your view is from the weapons seeker head, and when the last on is gone, so is your view. Anyone more knowledgeable want to weigh in on this to confirm or deny?? :) It would be VERY nice to have the LANTIRN/FLIR stay active like in real life....maybe when the avionics80.dll comes out in a patch to be yet created/??? Wrench Kevin Stein
  12. Super easy way to do it. This is "borrowed" as an example from Dels very fun F-23 Black Widow. Open the data.ini, and scroll down to either the FUSELAGE, or I reccomend the NOSE section. At the bottom you'll see the "SystemName=" callouts. Using the next number in sequence (ie: SystemName{005}=, SystemName{006}= , add the following SystemName[***]=LaserDesignator Add this section at the bottom of the weapons: [LASERDESIGNATOR] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,9.500000,-0.650000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga Save and close. This will give you a built in LD without the loss of a hardpiont. It's a bit of a cheat, but what the hell, it works just fine!! :) With thanks to Dels for discovering this! Wrench Kevin Stein
  13. View File Euro SA-9 & Chaparrel SAMs A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them. You MUST have the latest weapons pak installed to run these. All updated for the latest patch Submitter Wrench Submitted 06/04/2006 Category Ground Objects Mods  
  14. View File Mosquito FB6 633 Squadron Fictional Mod of Pasko's Mosi FB6 into those used by 633 Squadron. Includes his original skin, redecaled. You will be transfering files from your original FB6, so read the readme -- full, detailed instructions are included, as is a special Hangar Screen Submitter Wrench Submitted 05/08/2006 Category Allied Bombers
  15. View File IAF 56 Suez Crisis Mustang Skin for Wolf's P-51D. Represents IAF Mustang during the Suez War of 1956. Inculudes decal inis for striped and non-striped versions. Submitter Wrench Submitted 05/04/2006 Category P-51  
  16. http://forum.combatace.com/index.php?autom...ode=sst&id=2618 File Name: P-70 Nighthawk File Submitter: Wrench File Submitted: 4 May 2006 File Updated: 9 Feb 2008 File Category: USAAC/USAAF File Version: No Information Website: No Information Just a quickie, generic black skin for the P-70 nightfighter version of the A-20 Havoc. Can be used on both the P-70A and P-70B Made from a new template, created by me Includes 'p70radar.txt', on how to get radar display working. Click here to download this file
  17. View File Late RAF Camo Boston III Generic late came scheme for RAF Boston IIIs. Represents a fictional squadron (those with sharpe eyes will recognize 633 Squadron's call letters) Submitter Wrench Submitted 05/05/2006 Category British Commonwealth
  18. View File 107 Squadron Boston III Represents Boston IIIs from 107 Squadron circa December 1942. Submitter Wrench Submitted 05/05/2006 Category British Commonwealth
  19. View File P-86 for SF:SWOTL2 Modification of Zur's excellent F-86 into a P-86A for use in SF:SWOTL2. This is a full aircraft, with everything needed. Full, detailed instructions in the read me. With thanks to Zur & DanW for approving this release! Submitter Wrench Submitted 04/16/2006 Category Allied Fighters
  20. File Name: Spit 5LF 401 Sqdn File Submitter: Wrench File Submitted: 15 Apr 2006 File Updated: 10 Feb 2007 File Category: Spitfire Mk V Slight repaint, and redecaling of Gramp's original Spit5 for 401 Squadron, RCAF circa 43/44 Easy to follow instructions in readme. Click here to download this file
  21. View File VMF-58 F4U Corsair pak Mod of F4U-1D into a fictional "What If..." for VMF-58 'Wildcards'. This is a complete aircraft; the skin is easily transferred to the F4U-4 for use there. Includes individual pilot names for all aircraft (30) PLEASE read reame for install info and 'Production Notes' Submitter Wrench Submitted 03/11/2006 Category Allied Fighters
  22. http://forum.combatace.com/index.php?autom...ode=sst&id=2206 File Name: VF-11 F2H-4 skin File Submitter: Wrench File Submitted: 10 Mar 2006 File Updated: 7 Feb 2008 File Category: F2H, F9F and F3H File Version: 1 Website: No Information For the F2H-4 Banshee; represents VF-11 'Red Rippers' aboard USS Coral Sea circa 1956 Has modded data ini with light corrections. Please read readme for more info Click here to download this file
  23. View File 509th CBW B-29 skin New skin for MontyCZ's B-29 Superfortress. Represents the 509th Composite Bomb Wing as they arrived on Tinian for the Atomic Bomb Mission at the end of the war. See readme for historical/laziness notes Submitter Wrench Submitted 02/28/2006 Category USAAC/USAAF  
  24. View File J8M1 Shusui mod Mod of Pasko's original Me-163 Komet into the IJN's J8M Shusui rocket interceptor. Another of the "What If..." series. PLEASE read the readme for detailed installtion instructions Contains skin, new insturment panel in Japanese, and a this-mod-only hangar screen Submitter Wrench Submitted 02/28/2006 Category Axis Fighters
  25. View File 325th FG P-47D-20 skin For Wolf257s P-47D-20 Thunderbolt Represents the MTO 325th FG Razorback Jugs 1943ish, after trading in their P-40s and before the squadron had repainted the checkerboard tails. Submitter Wrench Submitted 02/25/2006 Category P-47  
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