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Everything posted by Wrench
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Dassault Super Mystere B.2 by EricGen (via Mirage Factory?) please note, this is for the latest version...with the retractable rocket bay. When the lod and data ini was updated to add the bay, the loadout ini was not. I've corrected this now. It's a VERY cool upgrade ... those rockets do a pretty fair job on tearing up things on the ground Also, be aware that I've set this for 'FRANCE' only ... Israeli versions should have no problems using the datas below. Data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon1_sx PylonMass=75 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon1_dx PylonMass=75 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.502,-1.423,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=300.00 AllowedWeaponClass=BOMB, RP AttachmentType=FRANCE ModelNodeName=Bomb_pilon_sx PylonMass=33.2 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.502,-1.423,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=300.00 AllowedWeaponClass=BOMB, RP AttachmentType=FRANCE ModelNodeName=Bomb_pilon_dx PylonMass=33.2 PylonDragArea=0.02 [sidewinderStation1] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.502,-1.233,-0.97 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=225.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=IR_Pilon_sx PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.502,-1.233,-0.97 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=225.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=IR_Pilon_dx PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon2_sx PylonMass=75 PylonDragArea=0.02 FuelTankName=SMB2_491L_Tank [RightWingStation3] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.424,-0.50,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tank_pilon2_dx PylonMass=75 PylonDragArea=0.02 FuelTankName=SMB2_491L_Tank [RocketBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.00,1.35,-0.11 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=550 AllowedWeaponClass=RP DiameterLimit=1.0 LengthLimit=1.0 BombBayAnimationID=8 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=FRANCE ModelNodeName=supporto MovingPylon=TRUE PylonMass=55 PylonDragArea=0.06 Loadout ini: [AirToAir] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=M3_RP1300 Loadout[01].Quantity=1 Loadout[02].WeaponType=M3_RP1300 Loadout[02].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Attack] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F450kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F450kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F250kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F250kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=F250kg_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=F250kg_bomb Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [sEAD] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=SNEB Rocket Pod Loadout[05].Quantity=1 Loadout[06].WeaponType=SNEB Rocket Pod Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [FAC] Loadout[03].WeaponType=SMB2_491L_Tank Loadout[03].Quantity=1 Loadout[04].WeaponType=SMB2_491L_Tank Loadout[04].Quantity=1 Loadout[05].WeaponType=LE_155 Loadout[05].Quantity=1 Loadout[06].WeaponType=LE_155 Loadout[06].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=M3_RP1300 Loadout[01].Quantity=1 Loadout[02].WeaponType=M3_RP1300 Loadout[02].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9B Loadout[08].Quantity=1 Loadout[09].WeaponType=POD_MATRA105 Loadout[09].Quantity=1 You'll note that I've added the internal pod for all mission types...no reason NOT to have it, eh?? Also, I've added the ANTI-SHIP loadout, that was also missing previously. Good Flying! Wrench kevin stein
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Dassault DM-4A Mystere IV by Ajundair data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.242,-0.854,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=FRANCE ModelNodeName=LeftwingStation PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank-dm4 [RightWingStation] SystemType=WEAPON_STATION StationID=02 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.242,-0.854,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=FRANCE ModelNodeName=RightwingStation PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank-dm4 [LeftouterWingStation] SystemType=WEAPON_STATION StationID=03 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.377,-1.717,-0.9 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=FRANCE ModelNodeName=Leftouterwingstation PylonMass=10.0 PylonDragArea=0.03 [RightouterWingStation] SystemType=WEAPON_STATION StationID=04 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.377,-1.717,-0.9 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=FRANCE ModelNodeName=Rightouterwingstation PylonMass=10.0 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank-dm4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank-dm4 Loadout[02].Quantity=1 Enjoy! Wrench kevin stein
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Ok, let's take a little break and move across the channel and visit France! Just a reminder, these following posts will cover the ADA aircraft ONLY...those nations also using them will be covered in other posts. This is of particular intrest for those aircraft used by the Isreali Defense Forces/Air Force. MD-450 Ouragon by Pasko & C5 Data ini; basically, all you really need to do is change the attachmenttype= to "FRANCE", but I'm gonna post the hardpoint data anyway [LeftBombStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE ModelNodeName=LBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [RightBombStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE ModelNodeName=RBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [LeftRocketStation01] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon02 PylonMass=15 PylonDragArea=0.02 [RightRocketStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon02 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation01a] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation01a] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation02] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon01 PylonMass=15 PylonDragArea=0.02 [RightRocketStation02] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon01 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation02a] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation02a] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation03] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon03 PylonMass=15 PylonDragArea=0.02 [RightRocketStation03] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon03 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation03a] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation03a] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [LeftRocketStation04] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=LRocketPylon04 PylonMass=15 PylonDragArea=0.02 [RightRocketStation04] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE ModelNodeName=RRocketPylon04 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation04a] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE [RightRocketStation04a] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE loadout ini: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 Loadout[01].WeaponType=F250kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F250kg_bomb Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [sEAD] Loadout[01].WeaponType=F450kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F450kg_bomb Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F450kg_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=F450kg_bomb Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=0 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=0 happy landings! Wrench kevin stein
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Century Series Remainders: F-106 Delta Dart by Pasko, C5 and Kesselbrut The aircaft uses/requires the weapons pak, or the weapons that came with it added to an existing one. No real adjustments need to be made, other than removing the "NATO" callout in the aircraft data ini. All loads are what they are...damn near perfect!!! (expecially that Nuclear Genie ) F-111 Ardvark Series by The Vark Team (can't find the readme, so you all get a Team Name!) This includes the: F-111A F-111D F-111E F-111F FB-111A F-111K (RAF) Again, all that need really doing is removing (again) the pointer for "NATO" It should only read USAF. Now....mind you, I haven't taken into account those used by the RAAF, as I don't have a country specific version in any of my installs. Suffice it to say, it would be a simple matter to make sure they say "USAF", so you can load American weapons. --just remember there ARE Aussie specific weapons in the weapons pak. As time presents itself to me, I'll show you all how to recreate the Amberly Pigs. Now, we do have a special circumstance in the hypothecial F-111K as (almost) used by the RAF. You have 2 choices here: 1) Leave it with American weapons or 2) Switch it over to RAF weapons. There is one problem with that though, it that you won't be able to load the ALQ-131 jammer pod on the lower aft station. But I do have a cheat for that, and I'll get to it later. Ok, now we'll switch over the RAF weapons Here's your weapons stations for the data ini. Please note, that USAF is also a selectable type: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,EOGR,ASM,RP AttachmentType=UK,USAF ModelNodeName=soporte_izqui_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,ASM,RP,EOGR AttachmentType=UK,USAF ModelNodeName=soporte_dere_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB,NUC AttachmentType=UK,USAF NumWeapons=2 AttachmentPosition001=0.23,1.250,-0.33 AttachmentPosition002=-0.23,1.250,-0.33 DiameterLimit=0.48 LengthLimit=3.3 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.484,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.6,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [ECMStation01] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.99 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Here's your loadout ini: [Anti-Ship] Loadout[01].WeaponType=MARTEL_TV Loadout[01].Quantity=1 Loadout[02].WeaponType=MARTEL_TV Loadout[02].Quantity=1 Loadout[03].WeaponType=MARTEL_TV Loadout[03].Quantity=1 Loadout[04].WeaponType=MARTEL_TV Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[01].WeaponType=MK82SE Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=MK82SE Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=MK82SE Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=MK82SE Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=BL755 Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=BL755 Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [Attack] Loadout[01].WeaponType=BL755 Loadout[01].Quantity=3 Loadout[01].RackType=TER Loadout[02].WeaponType=BL755 Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=BL755 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=BL755 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 [Recon] Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 ///--------------------------- //Alternate [Anti-Ship] //Loadout[01].WeaponType=Mk13_1000_LD //Loadout[01].Quantity=3 //Loadout[01].RackType=TER //Loadout[02].WeaponType=Mk13_1000_LD //Loadout[02].Quantity=3 //Loadout[02].RackType=TER //Loadout[03].WeaponType=Mk13_1000_LD //Loadout[03].Quantity=3 //Loadout[03].RackType=TER //Loadout[04].WeaponType=Mk13_1000_LD //Loadout[04].Quantity=3 //Loadout[04].RackType=TER //Loadout[05].WeaponType= //Loadout[05].Quantity=1 //Loadout[06].WeaponType=AIM-9E //Loadout[06].Quantity=1 //Loadout[07].WeaponType=AIM-9E //Loadout[07].Quantity=1 //Loadout[08].WeaponType=QRC-160-1 //Loadout[08].Quantity=1 You'll note the "Alternate Anti-Ship" loadout , using standared iron bombs. I, personally, like the ability to carry a stand-off weapon when engaged in an extreamly hot target area. Also, the standard 'STRIKE' uses USAF Snakeyes, since you'll be delivering them in the standard 'Vark attack profile....200 ft and 500 knts! Notice, as well, the QRC jammer pod is still there, but it probably won't load. This brings us to the little cheat I mentioned earlier...we'll simple add in INTERNAL ECM station. Scroll back up the data ini to the {Fuselage} section, and add the following system: SystemName[020]=ECMSystem and down below the weapons stations, where the Countermeasures stations are, add this: [ECMSystem] ReferenceName=AN/ALQ126 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 While not historically correct (oh, and this on a hypothecial aircraft, yet!), it will give you a working jammer. Just remember that lots of the Ruskie later SAMS do have a 'home-on-jam' feature, so you might want to 'blip' the jammer on and off, just the try and throw off the incomed Spears of Death Of course, another way is to simple create an RAF copy of whatever jammer you desire to load. Happy Hunting! Wrench Kevin Stein
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A purposefull misspelling...I let my personal perjudices into my finger tips when having anything to do with Middle-Easterners. I know it aint' PC, ...like I've ever cared about that.... but in the automotive industry...well, 'nuf said! Know too many people that were/are over there. General psychology of the 'de-humanization' of the enemy. If you denegrate them, they aren't the same as you. etc, etc, etc. Also, in the manner of targets, you might be finding yourself running a recon over one the oldest cities in the world.... ...yup, I've even added the ruins of Babylon! What I'm still trying to find, is a place to put the bunker where Sadam hid all the Kuwaiti gold.... and I'll need a Humve with 3 guys, and footballs with C4 taped to them.... Wrench Kevin Stein
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You're ALL wrong...if you look carefully in the weaponsdata ini, you'll find Iranian specific weapons, as well as Iraqi specific weapons. This goes for ANY country using ANY of the Soviet equipment - they have country specific versions of the Ruskie missiles, bombs, RP, etc. Since the Iranians are no longer considered friendly, they too, get their own versions fo the American weapons. Once you get the aircraft loadouts fixed, then and ONLY then, can you go into the campaing ini, and change those weapons to the correct, country specific types. Amongst all the work I'm doing on the DS mod, I've been looking at the Iran/Iraq one as well....I've several of the aircraft already adjusted for use of their countries specific weapons types, as well as 'fixing' the F-4Ds hardpoint problems. As soon as I can find the time, I'll be posting the fixes in the 'Loadout Fixes' thread in the Knowledge Base. Right now, it's about 2 weeks behind (load fixes), from where I want it to be. Haven't even touched the French, Isreali, WW2 or some of the other more 'odd-ball' types. As to fixing your terrain problems, you're on the right track...but you don't actually need to have the cat file in the terrain folder. There's a real nice tutorial on how to make the fix in the KB "Third Pary Terrains", I think it's called. You will, however, still need the desert tiles, either Dueces or Polaks. One just needs to to a little leg work...most of the answers are already out there. Wrench Kevin Stein
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Yes, you do. No, really just kidding. I think the trees are added via the terrain editor, kinda like their part of the tiles or somthing??? Hopefully, a terrain tilemaster guru will step in and give us the correct answer. Wrench kevin stein
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Anyone care to help teach an old dog a new trick?
Wrench replied to FOTF's topic in Mods/Skinning Discussion
I just checked the TANK330_F14.LOD, and there's just one entry. Just remember, it has to stay within the total number of characters (11 in this case). You call call it anythin you want (to match the bmps), but just 11 max. Wrench kevin stein -
Anyone care to help teach an old dog a new trick?
Wrench replied to FOTF's topic in Mods/Skinning Discussion
Paul, are they squadron specific tanks??? Are the lods hex edited to match the skin bmps??? or are you just losing the entire weaponsdata.ini?? Sounds like something similiar to what I did to fix the Zipper fuel tanks (and carlo, if you're reading this...I haven't forgotten your tanks, just haven't gotten to them yet) Wrench kevin stein -
And who said anything about free??? I expect ... no DEMAND from each and everyone one of you dust mites, a personal thank you. As for flying the Iragi Air Farce, you WILL fly for the Coalition, and you WILL enjoy it. I don't want to hear another word about no stinking MiGs!!!! Wrench kevin stein
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...And if you act now, you can download either of the 2 shipwrecks, located in the SF/WoV/WoE Objects section RIGHT HERE at CombatAce. Located within the zip file for your reading pleasure, is an illustrated Word doc, that explains the procedure of adding objects to any map!!! What are you waiting for!!! Operaters are standing by!!! Get YOURS today!!! Wrench kevin stein
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You can always just PM bpao through here, that waht I did, or off the Check6 site. Wrench kevin stein
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I'd reccomend getting a copy of Yefrim Gordon's book "Soviet/Russian Aircraft Weapoons since WW2". A superb work, with detailed photos, drawings, specs, etc. Covers EVERYTHING that could hang a harpoint. I have a copy! On pdf Wrench kevin stein
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Small correctiion (which HrntFixr got right!!) Durng the 1st Battle of Football City, Crunch was flying #1, ElvisQ, #2. Crunch's wizzo says somthing to him, but is never given a name. In Lucifer Crusade, Crunch and Elvis are in the single, remaing F4, chasing Hawk across the Atlantic to North Africa (via the Azores, Casablanca, Gib, Malta, etc, to the final showdown at the Suez Canal) The ADF Thuds look good! When the skin's finished, I'll post a mod creating an ADF version for those that want it...I know exactly what their loads are! HrntFixr, could you do a G as well??? Now, all we really need are the Free Canadian Forces Voodoos.... Wrench kevin stein
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What'd Da Nile got to with it??? I seem to disticntly recall that it was in Iraq, not Egypt!! Wrench Kevin Stein Also confirming the denile
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Since WoV dosen't come with the desert terrain (SF only), you're not getting the tiles needed to 'color' the terrains. There's a perfectly wonderful substitute here in the downloads section, Polak's newest desert terrain. I suggest garbbing that, and installing it into you Isreal and other 'arid' maps. There IS a new Falklands/Malvinas set in the works... new terrain map, new objects, aircraft, skins, whathaveyou. Your paitence will be rewarded! Wrench Kevin Stein
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Excellent! thanks for the fixes!! I'll do that when I get home tonight!!! I'd like to start using 7, getting used to the interface, etc, it seems like it has some nicer features than 6 Appriciate it!! Wrench kevin stein
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I have 5, 6, 7. I don't use 7 for decals, as there seems tobe a problem with it NOT creating a working alpha channel. So, I just use 6 for everything. Not happy with the menus and interfaces in 7...just feels strange to me, and I don't like how it selects brushes. 6 is cool Wrench kevin stein
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Congratulations! That make you only HALF my age!!! Have a great birthday!! Wrench kevin stein
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Checking over some of the books last night, it's never said what colors they were painted. When I bulit the Wingmas missions in FA, I just used the standard 3-tone camo. I'd suggest either that, or possibly natural metal. Since Fitz's 'The Aerodrome' is a Free Territory, and him being such an Irshman, maybe a shamrock for the insigina, with "Aerdrome Defence Forces" on the fueseleage (like the old US Air Force tag) Perhaps both single and twin seaters, what with Fitz's boys helping taking out the SAM belts in 'The Circle War'.... Wrench kevin stein
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No, that was Fitzpartick's boys from Syracuse Wrench kevin stein
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Now, if I could just remember how I screwed up the lod, I can create an invisible pilot!! Purely by accident, and duplicate it!!! Be nice for drones... (I know, it's shamefull....) Wrench Kevin Stein
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EEEWWWW!!! fly around and not blow stuff up!!!! My god...it'd be just like....FS!!!! Actually, it would be kinda cool to just troll around the map once and a while, sightseeing. You could even make a 'Truckhenge' (albeit they won't be standing on end, but in a nice set of circles). We have ruins, the Pyramids, various thingamabobs. Be easy enough to do...just remove all the references to air defneses in the targets ini for the terrain in question. Have no weapons; remove them from each individual aircraft, both guns/missiles/bombs/fish slappers, etc. What I really want is some japanese monsters...I want a GODZILLA!!! (ok, I miss the Atomic Moth and Quetzcoatal from FA....) safe in his padded cell... Wrench kevin stein
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let me guess....A-4E(L)???? throw out the A-4E_LOD that's in the folder. That lod is corrupt. As for your hump fix, that's already been covered in a thread here. Wrench kevin stein
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CV-63.lod CV-63_lod002.lod CV-63_lod003.lod CV-63_lod004.lod CV-63_lod005.lod CV-63_lod006.lod CV-63_shadow.shd plus the data ini, skin bmps, any tgas, textureset and decals ini ( these last 2 will not be in the object cat...these are in the GroundObjects folder), the main ini All these objects (about 15-18 skin parts, plus the lods) are in the WoE obejcts cat. They are NOT is the SF cat - just looked. Wasn't there a thread a C5's giving a listing of all the needed 'parts' to assemble/transfer the carriers over? You'll need WoV or WoE to get the Connie and her sisters. Wrench kevin stein edit: if you have both games (I'm assuming WoV & WoE), why would you need to extract it? It should already exist in your GroundObjects folder!!
