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Wrench

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Everything posted by Wrench

  1. Now you've stepped into my territority...movies! Shall we begin....???? Bombers, B-52 Toward the Unknown X-15 Starfighters (notoiruous for terrible acting, nice 104 shots, though) On The Threshold of Space (man-high style ballons) Flight From Ashiya Men of the Fighting Lady Dr. Strangelove (gotta list this one!) Great Santaini (PHANTOMS!!) The Big Lift Fail Safe Steal the Sky (Iraqi defector - Frescos!) By Dawn's Early Light (WW3) You can find an incomplete listing here, Wrench's Genre Movie Guide Also, do a Google search for 'Belle & Blade". They sepecalize in hard to find action/adventure/war/military/etc films. If you get their catalogue, prepare to spend moneys....lots of money.... Wrench Kevin Stein
  2. View File F-104G Euro Tip-Tank Fix Replacement Euro Green 170 gallon F-104G wing-tip drop tanks. This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing. Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly. This will update the latest Weapons Pak, circa 6/2006 These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes. Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor. Safe Flying! Wrench Kevin Stein Submitter Wrench Submitted 05/14/2007 Category Single Ordnance Files  
  3. 374 downloads

    Replacement Euro Green 170 gallon F-104G wing-tip drop tanks. This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing. Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly. This will update the latest Weapons Pak, circa 6/2006 These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes. Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor. Safe Flying! Wrench Kevin Stein
  4. That looks like my Isreali skin!!! BUSTED!!!! Best way, is add the Parani or whoever's decal right into the D folder, and just rewirte the path F-86F-40/Paran/D/Insignia you can always rename the tga to the country name too Wrench kevin stein
  5. Pass in Review, maybe???? Hydralic faliure??? Looking at the F4U-4's data ini, there's a 'MoveWing' call out at the bottom of the LandingGear section, try commenting them out: //[MoveWing] I think that it...havn't been over Korea for a while Wrench kevin stein
  6. haven't you ever heard of those 'underwater bridges'??? No, seriously, in SEA the NVA/VC used to build bridges below the waterline, but shallow enough for vehicles to not be fullly submerged. Made it harder the us to knock down. Maybe Saddam was just following a trend......be an awfully big bridge though... The actual problem is in the movements ini, they 'route' is wrong, (ie: misplaced coordinates) that should be moved inland several kilometers. Several CAS missions do that too...especially near Kuwait City. As to the destroyers, perhaps is model problem (lod issue). It may not have a damaged or destroyed lod. I take it from your description, they don't sink at all??? Maybe they've run aground??? As long as you're getting credit for the kill, I wouln't worry. Wrench Kevin Stein
  7. The tanks are a know issue (ie: inside oout/backwards, whatever) I've got some new tanks done to replace the 'F-104G Euro Green' done, I just have to write up a read me and upload them. The only thing is, I haven't totall figured out the mapping, and their ALL green, without the gray unders. The new tank pak will include a psd file, for anyone who want to fix the mapping But they LOOK correct. They're based off the original 3W lods. With luck, I'll get them up loaded tonight. As to the IRMs, of course!! That's where Lockheed put 'em!! Add the callout, and all is well. Wrench kevin Stein
  8. Don't forget the convert the bmps to jpg; they're smaller (and therefore take less space and bandwith to view/download) Wrench kevin stein
  9. Did you install the WW2 nations ini, and ww2 formations ini???? The WW2 birds won't work with the 'stock' stuff, as things were done a little differently then. I beliveve they are packed together, you should be able to find it in the SF/WoV/WoE downloads section under 'Object Mods' , or do a search for "WW2 Formations" Wrench kevin stein
  10. All fixed now actually, it wasn't the text problem..it was me leaving out a lline in the avaioncsini: RadarTextureSize=256 Brought the text size right back to normal! Wrench Kevin Stein
  11. Edward, I have to correct you on one thing.... there are at least 18 of us still flying the WW2 stuff!!! that terrain looks AWSOME!! btw, is that John Wayne in that Flying Tiger??? Wrench kevin stein
  12. I see the problem!!! You forgot the add "IRM" to the wingtip stations. Why not just use the weapons staions data I posted in the KB, it's all fixed up. If you're using the weapons pak, you can delete all the nations EXCEPT USAF (for all them), but leave W_GERMANY for the inboard stations, if you want to load Kormorans Wrench kevin stein
  13. Did you check the textureset ini for the Natiion=?? something like this (from a Parani camo Mig-21): [TextureSet] Name=Parani Desert Camo Nation=Paran Squadron= Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Wrench kevin stein
  14. Nick, I added a HAWK unit to one of the airbases, can't remember which; I'll have to go back over the targets ini to find which one,and post the generic offsets. Still has the oddness of not showing all the objects, too Interesting to note, the "one terrain" being worked on, even though it only has 60 target areas, there are several with 280-odd individual targets, and another with 380+ individual units. And that one works fine. There may be an upper limit to amount of target areas. Wrench kevin stein
  15. This is to let everyone know that, yes, the wingtip tanks ARE backward/upsidedown/not-quite-right I'm working on a fix for this, using the stock 104G tank lods...just have to get the skin mapping corrected, and the new one will be uploaded with full instructions for replacing the 'Euro Green' F-104G camo tanks. btw, the stock natural metal tanks are correct, but just look funny on a camo bird. I hope to have something in the next few days, with any luck and the river don't rise (or as the case is here in Los Angeles, the city don't burn down!) Wrench Kevin Stein
  16. OH Hell yeah!!!! That is sweeeett!!! Me wants it!!! Wrench kevin stein
  17. That most certaintly does look like an unfinished cockpit lod....too bad!! I agree, it would be nice have a finished version. But the Mirage III should do pretty nicely as a 'stand in'. Just don't forget the adjust the "pilotposition=" in the cockpit ini so you aren't sitting (either) inside the wings, or in front of that pointey nose!! --OUCH!!-- Wrench kevin stein
  18. Actually, it was a Puma. They can also be seen in 'Red Dawn' standing in for real Hinds They did a good enough job for the uneducated masses, but for us experts... Wrench Kevin Stein
  19. Considering we don't hve the Mil 2, 4, 8, or 17, it might be a little hard. Helos have always been a 'second sting' in the SF series, as their FMs are mostly 'best we can do', since the game dosen't acutally support rotary wing (mostly cheated with calling it 'thrust vectoring') But, the other Mils would be nice to have for targets..... Wrench kevin stein
  20. DOH!!! I know it had to be something easy!! thanks!! Wrench Kevin Stein
  21. I actually answered my own question, that I posed to all and sundry, in the 'Weapons Fixes Thread'. While looking at the other Zippers, and some other things, I noticed that I had everything necessary to make the mod already sitting in the RAF Eagle FGR.1 folder.. This is the result: The only thing I haven't figgured out, is how to get rid of the range reading on the scope. (it sure ain't there on Eagle!) All stock WoE parts, and switched to avionics70.dll. A pure interceptor -- missiles and a gun. Now, all I need is a little more testing, a new hangar screen, and permissions to upload..... So...who did the skin?? I want to use the LoViz Italian that came with the ASA version. The aircraft model is stock 3rdWire F-104G, (available here, 3rdW, stock in SF & WoE) with the F104S kit in the weapons pack (along with the Aspides), and the radar/avioncs stuff transfered to the cockpit folder. TIA!! Wrench Kevin Stein
  22. Soulfreak: all but the USAF 104C-10 are now in the KB Weapons/Loadout thread. Still trying to figure out if I want the 'winder on the wing pylon or wingtip. Can't find any pics to go either way (well, actually, all the photos show NO 'winders...just fuel tanks!!) I've still to test/adjust the JASDF versions, but they should just need the NATO switched to USAF, as far as I can tell from a quick look. Wrench Kevin Stein
  23. Cockpit Tweek for ALL of Ajundair's Starfighters (by 3rdWire) A few patches ago, TK & Co tweeked the pit, activating several gauges that weren't working before (oil pressure, oil quantity, 2ndary ADI) Basically, there are 2 way to do this: Easiest way to do this, is to just change the CockpitDataFile= line in each of the add-on Starfighters main ini (ie: F-104D.ini) to point to the existing stock F-104G's. Since they all use the same cockpit, this should present no problem. The other way to do it, is extract the F-104G_COCKPIT.INI from the object.cat, and place a copy in each of Ajundair's Zippers. Then simply rename to fit the current aircraft (ie: F-104D, TF-104G, etc). This way, albeit more work, will allow you to also make the following tweek to the cockpit lights, to get them to turn on a little earlier: NightLightOn=0.55 Other than that, that's all you need! Happy Landings! Wrench kevin stein
  24. F-104S-ASA Starfighter (by Jet-Z, Crab_02, and a host of others?) It should be noted this is NOT the ASA-M version; this Zipper still has it's ground attack capabilites. It would actually be a pretty easy fix to create the pure interceptor version. Using the avionics70.dll, and updated HUD and avionics (including all the various tgs and bmps from the F-15) But that's the subject for another day... OK, we're going to make a few changes in the MissionData section. Replace with the text below, adjusted for end-of-service date: [MissionData] NationName=Italy ServiceStartYear=1982 ServiceEndYear=2004 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON As per usual, with so many installs, and so many mods, this version has also been upgraded with an internal jammer. Scroll down to the FUSELAGE section, and double check that the following systemname exists, if not you can add it now: SystemName[023]=ECM weapons stations: [F104S] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,2.0,-0.370 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=0.01 PylonDragArea=0.005 NoJettisionTank=TRUE FuelTankName=F-104S [LeftWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 [RightWingtipStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 [LeftWingtipStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,-11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [RightWingtipStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [LeftWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.704,0.30,-0.742 //AttachmentPosition=-2.704,0.162,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=USAF,ITALY ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.704,0.30,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=USAF,ITALY ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [RightWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [CenterlineStation] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN,GP AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 You'll note the inclusion of the jammer. Loadout ini: [AirToAir] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 Go get 'em, Tigers! Wrench kevin stein
  25. F-104S Starfighter (by Ajundair) Included in the weapons pak is an item called "F-104S". This is the pylon package, so to speak, for the Sparrow/Aspide missiles (and I'm sure something else). Data Ini: [F104S] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,2.0,-0.370 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=NATO ModelNodeName= PylonMass=38.61 PylonDragArea=0.005 NoJettisionTank=TRUE FuelTankName=F-104S [LeftWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 [RightWingtipStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.324,-0.176,-0.518 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 [LeftWingtipStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,-11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [RightWingtipStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.539,-0.154,-0.263 AttachmentAngles=0.0,-2.0,11.0 LoadLimit=650.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= FuelTankName=TANK_170F104S [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.596,3.601,-1.128 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM,BOMB AttachmentType=USAF ModelNodeName= PylonMass=44.02 PylonDragArea=0.015 [LeftWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.704,0.30,-0.742 //AttachmentPosition=-2.704,0.162,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=ITALY,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.704,0.30,-0.742 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=300 AllowedWeaponClass=SAHM,BOMB,IRM AttachmentType=ITALY,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [RightWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.675 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,FT,IRM AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=TANK_195F104S [CenterlineStation] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN,GP AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 You'll note the addition of "ITALY", this will hopefully allow the Aspide I missles to load. Loadout ini: [AirToAir] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-3A Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=M117 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=F-104S Loadout[01].Quantity=1 Loadout[04].WeaponType=TANK_170F104S Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK_170F104S Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=Aspide Loadout[08].Quantity=1 Loadout[09].WeaponType=Aspide Loadout[09].Quantity=1 Loadout[10].WeaponType=TANK_195F104S Loadout[10].Quantity=1 Loadout[11].WeaponType=TANK_195F104S Loadout[11].Quantity=1 Based on mission year, don't be alarmed if when you look at the loading screen, you'll find Sparrows. The game engine is replacing with the 'best closest fit'. Wrench Kevin Stein
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