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Wrench

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Everything posted by Wrench

  1. Definately an MB-5 That would be an interesting 'What If...' add on! Wrench Kevin Stein
  2. There was a mod floating around a few years ago of the O-1 into a Yak-12 by someone-who-is-not-to-be-named. It would be easy to duplicate, using the O-1E has a base: (mind you, the real one's were radial engined) --NOTE: I have not personaly tested this mod, this is all off the top of my head--- d/l my mod of the L-19 Birdog, availabe at my site, or here at CA. This will give you an OD skin, and a mod of the P-39's cockpit to something you can fly and use. (yah, is says 'Cessna' on the dash...) ==ADVISORY: The flight model leaves something to be desired...== Create new folder, call it "Yak-12" Copy all the L-19 files into the new Yak folder rename the L-19.ini to "Yak-12.ini" rename L19_Cockpit.ini to "Yak12_COCKPIT.INI" rename L-19_data.ini to "Yak-12_data.ini" edit the ini as follows: [AircraftData] AircraftFullName=Yak-12 "Creek" AircraftDataFile=Yak-12_data.ini LoadoutFile= CockpitDataFile=Yak12_COCKPIT.INI HangarScreen= LoadoutImage=L19_Loadout.bmp AvionicsDLL=Avionics60.dll Throw out the loadout ini, as we dont have any rockets like the US Army or USAF used for marking on the Red Air side. Actually if you want it as an AI only aircraft, you don't even need to cockpit stuff. at the bottom, edit the texture info as follows: [TextureSet001] Directory=ODGreen Name=ODGreen Nation=Soviet Squadron= Specular=0.300000 Glossiness=0.000000 Reflection=0.000000 (note nation name change) go to the ODGreen skin folder and do this to the textureset.ini: [TextureSet] Name=ODGreen Nation=Soviet Squadron= Specular=0.300000 Glossiness=0.000000 Reflection=0.000000 Copy/paste this into a blank notepad, and save as 'Decals.ini' : [Decal001] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=SovietNum Position=-1.183,0.155 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal002] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SovietNum Position=-1.183,0.155 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=0 DecalFacing=Left FilenameFormat= Position=-0.21,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=0 DecalFacing=Left FilenameFormat= Position=0.75,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal005] MeshName=Fuselage DecalLevel=0 DecalFacing=Right FilenameFormat= Position=-0.21,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal006] MeshName=Fuselage DecalLevel=0 DecalFacing=Right FilenameFormat= Position=0.75,0.155 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal007] MeshName=Wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.154,1.674 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal008] MeshName=Wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4.154,1.674 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal009] MeshName=Wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-4.154,1.674 Rotation=0.0 Scale=2 DecalMaxLOD=3 [Decal010] MeshName=Wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.154,1.674 Rotation=0.0 Scale=2 DecalMaxLOD=3 [Decal011] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-2.9,1.25 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal012] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-2.9,1.25 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 Place it in the ODGreen skin folder. If prompted to overwrite, say "YES". It should look something like this: That should hold everyone for a while. If there's any interest in it, I could easily put it together as a package for release. I'm sure I can find some kind of Soviet/WP rocket pod that'll work. For another FAC alternative, may I also suggest Pasko's AN-2 Colt??? Not like the FAC function works anyway.... Wrench Kevin Stein
  3. Yes, there are now 2 full sets availabe at my site (as well as here at CA) Original, Desert Tan skins for SF desert map, or for Iran/Iraq, Lybia, Israel, Suez, Madagascar (Africa East), Desert Storm, So Cal Euro-ish Green for WoV, WoE, DRV, SEA, Dueces Euro-Desert mod, Kosovo, America NW, ANW Spring, EAWEuro mod, Tiawan, Korea. There is also a scattering of winter camos, some at my site and some at Major Lee's Aerodrome for America NW winter, Korea (winter), DBS, Himalayas, EAWEuro (winter - hard and thaw) There are some surprises in the latest Euro-skin pak; a few vehicles never released before. All Pasko's work. Wrench Kevin Stein
  4. View File Pasko's SAMs and Vehicles Pak: Euro Skins Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims. Several new objects, never released or seen before are included. See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved. Wrench Kevin Stein (I'm only the Assembler!) Submitter Wrench Submitted 07/16/2006 Category Ground Objects Mods  
  5. 3,309 downloads

    Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims. Several new objects, never released or seen before are included. See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved. Wrench Kevin Stein (I'm only the Assembler!)
  6. View File VMFA-58 Wildcards F-4B Phantom II Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s. Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me. see readme for install instructions and credits Enjoy! Wrench Kevin Stein Submitter Wrench Submitted 07/06/2006 Category Fictional/What If Skins  
  7. View File WMFA-58 Wildcards F/A-18 Hornet Fictional skin for USMC Hornets, used be The Wildcards See readme for credits and such-like Enjoy! Wrench Kevin Stein Submitter Wrench Submitted 07/06/2006 Category Fictional/What If Skins  
  8. 150 downloads

    Fictional skin for the Wildcards, VMFA-58 had they really existed, and flown the Phantom in the 60s/70s. Skin based on original USMCGray by 3rd Wire (their templates); decals some stock, some by me. see readme for install instructions and credits Enjoy! Wrench Kevin Stein
  9. 98 downloads

    Fictional skin for USMC Hornets, used be The Wildcards See readme for credits and such-like Enjoy! Wrench Kevin Stein
  10. I've just about got it finished, might even add a few Soviet AAA guns, if I can find out who created them: KS-12 KS-30 KS-60 Of the original items, they'll have complete sets of bmps and tga; unfortunately in the desert tan. Im sure at this point it'd be ok to add or supplement them with the green textures for WoV or WoE usage (since just about everyone has one or the other) eventually, yes, the Pak will be reposted Wrench Kevin Stein
  11. I did a 109???? Hurri, Spits, Blenheims, Tomahawks yes (even a USN Wildcat and Dauntless for Torch) Thought about a 109, but never got around to it. But thanks for the compliment, Charles :) Wrench Kevin Stein
  12. 960 downloads

    A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them. You MUST have the latest weapons pak installed to run these. All updated for the latest patch
  13. Trains already smoke -> Wonson Train station, from my as-yet unreleased Korea upgrade. This is from Edwards EAW mod, transplanted. Once I figure out WHO I need to get permissions from, I'll release the terrain upgrade (added like 15 target areas, cleaned up object placement, etc) Wrench Kevin Stein
  14. The road sections that are surrounding/under the buildings are part of the ground platte thingy If I understand how that works, you'd need to create a new ground plate (or road plate or whatever) in 3D Max, and export as a new object. (which is waaaay beyond my skill set - I can't even make a box in GMax!) I know lots of the roads/trails etc are painted on some of the tiles (like in WoV or Deuces enhanced tile set). If used on a tile, you'd have them running every which way. Maybe a 3d modeler could help out on that one; I can't think of another way to do it. Wrench Kevin Stein
  15. Wrench

    pilots

    That Peashooter skin looks awfully familiar! This must be the one at Chino, cause it' got a modern pilot!!! Wrench kevin stein
  16. 957 downloads

    Fictional Mod of Pasko's Mosi FB6 into those used by 633 Squadron. Includes his original skin, redecaled. You will be transfering files from your original FB6, so read the readme -- full, detailed instructions are included, as is a special Hangar Screen
  17. 305 downloads

    Skin for Wolf's P-51D. Represents IAF Mustang during the Suez War of 1956. Inculudes decal inis for striped and non-striped versions.
  18. 103 downloads

    Generic late came scheme for RAF Boston IIIs. Represents a fictional squadron (those with sharpe eyes will recognize 633 Squadron's call letters)
  19. 90 downloads

    Represents Boston IIIs from 107 Squadron circa December 1942.
  20. Wrench

    YES I ADMIT IT

    Sosueme??? Isn't that the Kosher sushi bar at Fairfax and Wilshire here in LA??? Wrench Kevin Stein
  21. What's the Great A'Tuin doing with all that armament, and what's holding up the Discworld???? Wrench Kevin Stein
  22. Yup. Modded from the orignal O-1 supplied by TK, with a OD skin that came from somewhere I can't/don't remember, with weapons by Capun, cockpit by Wolf -from his P-39-, ini edits by me, and an MUCH better version of the OD skin with decals by Pappychksix. (skin is available here at CA...use that one instead of mine...it's really much nicer! Wrench Kevin Stein
  23. All adjusted for...the kit has a new loadout ini with that listed. Also, double check spelling of the "ModelName=" for the correct lod's name. They must match exactly (like everything else in an ini) Wrench Kevin Stein
  24. Both lods are in the zip...basically cause I couldn't remembe which one worked and which didn't That's good info, thanks Lex!! Wrench Kevin Stein
  25. There's a fix for that on my site...did it almost 2 years ago. check on the "new airplanes page" that has the cockpit repaints. There's one for the 17PFU, that includes an updated weapons entry tht turns the radar nose into a jammer pod (with strength of 0), and includes a repainted A-4E cockpit (and if I remember, uses the Izumrud radar tga), audio RWR, and some other fixes. Full detailed instructions are there. But just in case, here's the weaponsdata entry for the modified/updated radar nose. You'll have to change the AllowedWeaponsType= to "EP" for the 'jammer nose' [WeaponData***] TypeName=17PFU FullName=RP-1 Izumrud Radar ModelName=17PFU Mass=150.000000 Diameter=0.500000 Length=1.000000 AttachmentType=WP,SOVIET,CHINA NationName=SOVIET StartYear=1955 EndYear=1970 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1957 ExportAvailability=1 WeaponDataType=4 JammerType=1 JammerStrength=0.000000 I remember that some time ago, Bunyap was working on updating all the radar noses, dorsal humps and other 'addons' for the Skyhawks (A-4EL, A-4P/Q, Kahu, etc), using the data I gave him. I have a lot of those that I did already done, but they've never been posted. Cause some ain't quite finished. But to get started, grab the update from my site (use the link below in my sig). I also seem to remember posting a lot of these here at CA; possibly in the 'SF Cockpits' section. Wrench Kevin Stein
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