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Everything posted by JSF_Aggie
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No, it's Bill Murray from Stripes.
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Nope.
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Jeff, Can you give more info about what you're doing just before the CTD? Does it only happen when you hit "ACCEPT" to fly a campaign mission, can you fly a single mission, stuff like that. Your version of the game says 08-30-06 in the bottom right corner of the mainscreen right?
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The ones & zeros is machine langauge, which is what the first computer programs were written in. Now, with more modern languages, code is much more readable, and it's the compiler that converts the code into one & zeros. Here's an example of a simple function that is determining the number of tracks based only on slant range. You can imagine what it would look like if you were using azimuth, elevation, altitude, RCS, CM, etc. The -'s are just there to preserve spaceing int compute_track_list_count( void ) { ---int i; ---int tgt_track_count = 0 ; ---for (i=0; i<MAX_NUM_AIR_TGTS; i++) ---{ ------struct airtarg_data *tgt = &airtarg_data ; ------if( tgt->allegence == HOSTILE) ------{ ---------// range deltas need to be in north-east-down for body transform. ---------float dx = tgt->ft_air_pos[1] - ownship->ft_air_pos[1] ; ---------float dy = tgt->ft_air_pos[0] - ownship->ft_air_pos[0] ; ---------float dz = -(tgt->ft_air_pos[2] - ownship->ft_air_pos[2]); ---------// calculate slant range. ---------float ft_slant_range = sqrt( dx*dx + dy*dy + dz*dz ) ; ---------// check against max slant range ---------if( ft_slant_range < MAX_TRACK_RANGE ) tgt_track_count++ ------} ---} ---return tgt_track_count; }
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He's right you know. He's written some of the best README's that you've never read.
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Aircraft numbers not appearing after aircraft loses
JSF_Aggie replied to The_Editor's topic in General Discussion
Open up the campaign's _data.ini. Find the squadron you're flying as, and change StartNumber=0. Restart your campaign and see if this fixes your problem. As USAFMTL said, if you lose more aircraft than the skin's author made number's for, this will happen. If you changed a stock campaign to use a 3rd party skin, you need to set this value to 0. For some squadron's in a stock campaign, it starts at a high number. This is ok for stock skins, since TK made enough numbers to go around. This is how he get's the proper numbers on the Naval squadrons. -
Very cool.
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Dave, you can send me that file now.
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http://forum.combatace.com/index.php?showforum=99
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Try increasing "ZBufferOffset" to something like 5 in the terrain's _types.ini. I think that fixed it for me on some flat targets I've had the same problem.
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Along time ago, some one posted on Thirdwire that "DeployValue" and "RetractValue" were the lift coeficients, and hence backwards in the _Data.ini. I just took it as correct until the other day when USAFMTL and I were making some skins, and I looked actually looked at it. As others have said, they're velocity values for deployment, and shouldn't be swapped.
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Bomb a docked ship and you'll see the damaged model. The warships are unchanged physically, just with a black/grey texture, as that's all I had to work with. The tankers and cargo ships will switch to their damaged .lod as well. I put them in the terrain folder because it was cleaner. I didn't want to make another ground object just so I can have a ship without it's smoke effect. I didn't want the effect for the docked ships. You'll also see "TargetType=NAVAL_BASE". This is so they are used by the game as targets for air strikes during the campaign.
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Operation Tainted Cigar bright water color...
JSF_Aggie replied to malibu43's topic in General Discussion
It does not look like that for me. I run with the water setting on HIGH. Do you have yours on something other than HIGH? -
View File F-100D, 355th TFS Hi-Rez 355th Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 352nd TFS Hi-Rez 352nd Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 417th TFS Hi-Rez 417th Tactical Fighter Squadron 50th Tactical Fighter Wing 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 492nd TFS Hi-Rez 492nd Tactical Fighter Squadron 48th Tactical Fighter Wing Chaumont AFB, France, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 531st TFS Hi-Rez 531st Tactical Fighter Squadron 21st Tactical Fighter Wing Misawa AFB, Japan, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 511th FBS Hi-Rez 511th Fighter Bomber Squadron 405th Fighter Bomber Wing Langley AFB, Virginia, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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View File F-100D, 615th TFS Hi-Rez 615th Tactical Fighter Squadron 401th Tactical Fighter Wing England AFB, Louisiana, 1959 2048x2048 resolution, made from Sundowner's template. Submitter JSF_Aggie Submitted 01/11/2008 Category F-100/F-101/F-102/F-104/F-105/F-106 Skins
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