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Everything posted by JSF_Aggie
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Harrier Campaign V2.0
JSF_Aggie replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Jeff, Can you give more info about what you're doing just before the CTD? Does it only happen when you hit "ACCEPT" to fly a campaign mission, can you fly a single mission, stuff like that. Your version of the game says 08-30-06 in the bottom right corner of the mainscreen right? -
Community produced game?
JSF_Aggie replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The ones & zeros is machine langauge, which is what the first computer programs were written in. Now, with more modern languages, code is much more readable, and it's the compiler that converts the code into one & zeros. Here's an example of a simple function that is determining the number of tracks based only on slant range. You can imagine what it would look like if you were using azimuth, elevation, altitude, RCS, CM, etc. The -'s are just there to preserve spaceing int compute_track_list_count( void ) { ---int i; ---int tgt_track_count = 0 ; ---for (i=0; i<MAX_NUM_AIR_TGTS; i++) ---{ ------struct airtarg_data *tgt = &airtarg_data ; ------if( tgt->allegence == HOSTILE) ------{ ---------// range deltas need to be in north-east-down for body transform. ---------float dx = tgt->ft_air_pos[1] - ownship->ft_air_pos[1] ; ---------float dy = tgt->ft_air_pos[0] - ownship->ft_air_pos[0] ; ---------float dz = -(tgt->ft_air_pos[2] - ownship->ft_air_pos[2]); ---------// calculate slant range. ---------float ft_slant_range = sqrt( dx*dx + dy*dy + dz*dz ) ; ---------// check against max slant range ---------if( ft_slant_range < MAX_TRACK_RANGE ) tgt_track_count++ ------} ---} ---return tgt_track_count; } -
Open up the campaign's _data.ini. Find the squadron you're flying as, and change StartNumber=0. Restart your campaign and see if this fixes your problem. As USAFMTL said, if you lose more aircraft than the skin's author made number's for, this will happen. If you changed a stock campaign to use a 3rd party skin, you need to set this value to 0. For some squadron's in a stock campaign, it starts at a high number. This is ok for stock skins, since TK made enough numbers to go around. This is how he get's the proper numbers on the Naval squadrons.
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Dave, you can send me that file now.
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Try increasing "ZBufferOffset" to something like 5 in the terrain's _types.ini. I think that fixed it for me on some flat targets I've had the same problem.
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Along time ago, some one posted on Thirdwire that "DeployValue" and "RetractValue" were the lift coeficients, and hence backwards in the _Data.ini. I just took it as correct until the other day when USAFMTL and I were making some skins, and I looked actually looked at it. As others have said, they're velocity values for deployment, and shouldn't be swapped.
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questions to cuba designers
JSF_Aggie replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bomb a docked ship and you'll see the damaged model. The warships are unchanged physically, just with a black/grey texture, as that's all I had to work with. The tankers and cargo ships will switch to their damaged .lod as well. I put them in the terrain folder because it was cleaner. I didn't want to make another ground object just so I can have a ship without it's smoke effect. I didn't want the effect for the docked ships. You'll also see "TargetType=NAVAL_BASE". This is so they are used by the game as targets for air strikes during the campaign. -
F-100D Skins
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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