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JSF_Aggie

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Everything posted by JSF_Aggie

  1. 233 downloads

    492nd Tactical Fighter Squadron 48th Tactical Fighter Wing Chaumont AFB, France, 1959 2048x2048 resolution, made from Sundowner's template.
  2. 219 downloads

    531st Tactical Fighter Squadron 21st Tactical Fighter Wing Misawa AFB, Japan, 1959 2048x2048 resolution, made from Sundowner's template.
  3. 206 downloads

    511th Fighter Bomber Squadron 405th Fighter Bomber Wing Langley AFB, Virginia, 1959 2048x2048 resolution, made from Sundowner's template.
  4. 174 downloads

    615th Tactical Fighter Squadron 401th Tactical Fighter Wing England AFB, Louisiana, 1959 2048x2048 resolution, made from Sundowner's template.
  5. We'll get right on it. While you wait, read the README that came with the F-111. After that, read the Knowledge Base here at CombatAce.
  6. Air Show Buzz named F-22 pilot Maj. Paul "Max" Moga and the F-22 Demonstration Team their Person of the Year for 2007 after the team's first whirlwind year wowing air show crowds across the country. Major Moga and the F-22 Demo Team beat out aerospace industry heavy hitter and Virgin Galactic boss, Richard Branson, and air show industry officials for the award. "It was a unique opportunity to be selected, to be given the responsibility of telling the country and the world the story of this jet and the Air Force," Major Moga said. "We brought something to people they have never seen before. We put the most capable combat aircraft the world has ever seen in front the public." Major Moga and his team are the first to receive the award, given to a person or performer who is recognized as a "game changer" for the air show industry. "They just absolutely changed the shape of how things are perceived at air shows," said Ed Shipley, founder of Airshowbuzz.com. Mr. Shipley said he knew the exact moment when Major Moga and his team sealed the deal and won the award at the Gathering of Mustangs and Legends Air Show in September. He said the crowd had eyes for nothing else. "They were mesmerized when they saw the demo," he said. "They just stood there. And I sat and looked up and down the line, and I realized that of the 100,000 people who were there, not one of them was moving. They were staring at the aircraft and what it was doing." The F-22's participation in air shows was originally to be limited to heritage flights, but when Air Force leadership decided to have a dedicated demo team like the F-15E and A-10 teams, Major Moga and his team of 15 Airmen were tasked with developing a demonstration that would be not only breathtaking, but safe and repeatable. "It was difficult because I didn't have set maneuvers to work with and Lockheed test pilots had never created a demo nor had they flown in a low altitude air show environment with the F-22," Major Moga explained. "So I had to test each maneuver, spending eight hours in the simulator with Lockheed test pilots throwing every possible emergency at me at the worst possible times in the maneuver." While Major Moga handled the show from the air, the demo team maintainers had to make sure the F-22 was ready to safely fly for crowds that reached into the hundreds of thousands time after time. "We couldn't expect anything less from this group," said Master Sgt. Tim Green, F-22 Demonstration Team superintendent. "Excellence is our standard. It's a team effort. Major Moga always gives them an eye-watering, mouth-dropping performance, and there were no cancellations due to maintenance." Major Moga said the award was an honor for him and the rest of the demonstration team, but the highest praise comes from the people he meets on the road. "They say, 'That is the most amazing thing I have ever seen at an air show,'" he said. "And that means a lot to me and a lot to my team.
  7. As Typhoid said, the develpment costs are split up between aircraft. One additional thing that helps the F-35, is that the current partner countries are chipping in on the development costs now, just to get an insite into the development and capabilities, and to be first in line when we start exporting them. Contracter screw-ups, and/or the goverment pulling out money (stretches development time), raises the development cost.
  8. Thanks guys. Just hanging out at beautiful Edwards AFB. Gotta love the desert.
  9. There is one thing can change. If you look in the _data.ini and check the 4 entries for the leading edge flaps, they have the lift coeficent values swapped for extended vs. retracted. They should create more lift when extended. If you fix this, it'll turn a little better, but don't loose your speed. The YAP F-100F has the same typo.
  10. Person Of The Year?
  11. You can't fix it, it's an issue with the game engine, not the campaign! Read the README that came with the campaign, or maybe read my first post in this thread.
  12. Like this: http://forum.combatace.com/index.php?autom...p;showfile=2950 If you use the included tree texture, resize it to something smaller. It'll cause a large frame rate hit on most computers.
  13. To fix the aircraft landing short on the runway you speak of, go to the desert terrain directory, and open up DESERT_AIRFIELD10.INI in a text editor. Change the number below that's in bold. [Runway001] Heading=0 Offset=0,0 Length=2100 Width=90 TouchDownHead=0,850.0 TouchDownTail=0,-1083.0 TakeOffHead=0,911 TakeOffTail=0,-1144
  14. Maybe you should try reading the README that came with the campaign. From the README in the "Troubleshooting & Issues" section: "If you fly “Single Missions” with this modified desert terrain, know that sometimes the game will start other aircraft at the small FOB strips. You don’t have to worry about this during the campaign, as squadrons don ‘t relocate, unless you lose control of their airbase." The runways are defined as SMALL, but Aircraft with a "MinBaseSize=MEDIUM", or larger in the _data.ini, still start there in Single Missions. I've told TK about this, and he said he would look at it. Until it's fixed in the game, you have to live with it for Single Missions.
  15. http://www.sfmods.com/tutorials/iftuts.html
  16. B-52, cause my dad was a gunner on them for 12 years of his 24 years.
  17. JSF_Aggie

    I Passed......

    Congrats
  18. The Thirdwire series is not officially compatable with Vista. However, you can run on vista by removing the shader effects, as defined in this post: http://forum.combatace.com/index.php?showtopic=19172&hl= You don't have runways and targets, because your terrain is not finding a .cat file. Either make the change to the GermanyCE.cat, or copy the desert folder over from Strike Fighters. If you make the fix described in the post above, this will fix your CTD on <esc> problem. The reason you're not seeing it now, is because without the .cat file, you're not getting the new shader effects anyways, regardless of what's defined in CUBA_DATA.INI. Read through the Knowledge Base here at your leisure, there's much to learn.
  19. A couple of questions... 1. What is your Operating System? 2. In the file "install_path\Terrain\Cuba\CUBA.INI", tell me what the line "CatFile=...." says. 3. Do you start on the ground, and if so, are the runways there?
  20. Is this while playing single missions, or the campaign? If the campaign, how many missions into it are you? I'm surprised you're getting tents as your mission objective.
  21. Campaign design, aircraft skins, airfield design, target area setup
  22. Be civil, help the new guy, ignore the idiots. My two cents.
  23. The variable is at the top of the campaign's _data.ini file. It's something like WeaponSupplyTime, and the value is in days. You must be playing the Harrier Campaign with Campaign Length set to long. My intent was to set the Supplytime so far out in the future that you would never get resupplied. The MaxMissions is set to 30, but I think this is scewed by the Campaign Length option.
  24. Very cool. If you do any more, please post them.
  25. IL-2 running as an Open-GL app runs fine. I did try reinstalling DirectX and the Nvidia drivers with no luck. I bit the bullet and re-formated the harddrive. I'm half-way through reinstalling & updating everything, so we'll see. Thanks
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