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Fates

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Everything posted by Fates

  1. Both Rogers and Ck will be missed...I grew up watching both...as well as the little known :WGN, Ray Raynor Show. Raising a Glass to ya all! <C> Fates
  2. Fates

    Far Cry Demo

    HOLY COW!!!! What you think Ghost...you got this yet. WOW!!! The AI is absolutely incredible, better then I've ever seen in any game until now.... and that's when it's set on EASY! These AI sit their and taunt you, they find cover as would any normal player. Added this little pic...lovin it! The REALISM is wonderful...this game is gonna rock the house for sure!
  3. Fates

    Favorite Sayings

    Youth and Skill are no match for Old Age and Treachery
  4. Fates

    Favorite Sayings

    Some of My favorite one liners: "If you never slow down, you never grow old" "Light travels faster than sound. This is why some people appear bright until you hear them speak." Couldn't resist this one: "Eagles may soar, but weasels don't get sucked into jet engines." And my all time favorite: "You can sh!t in one hand and wish in the other. Eventually you'll wish you didn't sh!t in one hand." CHeeers! Fates
  5. IMHO.... Cheers! Fates
  6. Fates

    Far Cry Demo

    The Demo is Due Tomorrow ...January 21st...Keep an eye out I'd also like to announce that the Far Cry Gallery can be found in the TacsimGallery page: HERE. I'll have a Preview up by the end of the week for those that are interested. This is gonna be a huge MUST HAVE for you Tacsim gamers. The physics of the CryEngine as well as the incredible approach to gameplay will make this game quite unique. <C> Fates
  7. Good. Let's Move On..... The Humor was not at all about US Officials dying in plane crashes. The fact that a broom was representatative of the aircraft, meant that Hillary was a Witch...not an unfortunate aircraft accident victim. If theirs an argument to make, make it about Hillary Clinton not being a Witch...not a potential aircraft accident victim...No one whishes that on anyone. And to Everyone Else: Political Humor always has 2 sides...be careful upon who's ideals you tread on. Cheers! Fates
  8. Funny stuff NC, I've personally been involved in 3 accident investigations involving pilot death, and it's never a task I wish on anyone to perform. I've been involved in other accident investigations, mainly gear up landings, and it's always the same thing. Q. What's the last thing a pilot does after a gear up landing before exiting the aircraft? A. Put the gear handle in the DOWN position. Flying is not a right....but a priveledge.....a priveledge easily revoked by the laws of physics. Fates
  9. Like the PIC too.... But that guy in the middle sure looks stoned...and the kid to his right is lookin at him like ..."Man...Dude..what were you smokin?" <C> Fates
  10. Evidently the COLTS didn's show up to the game to PLAY. My guess is Caorlina wont either and we'll still see a descent Superbowl. Eagles vs Patriots <C> Fates
  11. I still got my favorite: <C> Fates
  12. Speaking of TouchDowns.... GO COLTS!!!!!
  13. Looking Good MULE! Keep up the great work <C> Fates
  14. There is word of a patch...and it will be coming out soon. They were in final testing by Activision last week to clear up some issues. Not sure what taking them so long...but as with any game, the latest patch never comes quick enough. <C> Fates
  15. The Key to learning how to land is developing a good traffic pattern. Once you have developed the skill of knowing where your at in the pattern, distance from runway, height, speed, etc...you can then enter the pattern at different locations correctly. Here's a pic of a proper LEFT TRAFFIC pattern at a typical airport. All turns are left turns...the rest is all PRACTICE.
  16. DOH! Suppose I should show a better image of the "TROPICAL" part...hehe Fates
  17. Here's a few to tide ya over....man...I just hate the COLD...I need to be on this tropical island! CHeers! Fates
  18. After some searching, I've found this: http://www.codemasters.co.uk/soldiers/ Codemasters joins forces with 1C Company and developer Best Way signing Soldiers: Heroes of World War II for the PC- 13th January 2004 Screenshots: Dowload (10Mb) HERE <C> Fates
  19. So far so good MJ.....(with my problem) I've been goin for 8 hours on 2 different machines and I haven't had to log back in yet. Before it was like every 2nd or 3rd time I came to the forum. It would never log me outta the Main site...just the forum...but all apears well again. <C> Fates
  20. Your not alone...
  21. Come on in guys...this TAC SIM is gonna rock! SOLDNER: SECRET WARS GALLERY
  22. Well PC, You can always get the DEMO ...they do have one. Check it out DEMO 115MB
  23. In Far Cry, there will be definitely a multiplayer-part. First of all, we want to give you some generally details. Far below, you can find some screenshots of the multiplayer-part and first informations about the different modes. Number of Players In the multiplayer of Far Cry, there will be a maximum of 32 players at the same time. Generally Gameplay After some reporters were able to test the mutliplayer-mode in the beginning of november, CryTek announced some details concerning the gameplay. In the current version of Far Cry, the game was pretty fast and only a few people tried to sneak. Around 7 shots with each weapon were needed to kill the player. CryTek will probably change some details in the gameplay to make Far Cry more tactical. That means, that there will be less speed and less hits to kill a player - about 5 shots. -------------------------------------------------------------------------------- Characters Currently, there will be four different characters in the multiplayer-part. Each one is different in its appearance, armaments and abilities. After the player gets killed or during the respawn, it will be possible to change weapons and choose a new character. Soldier / Struggler: Should be the heaviest-armed character in team. A machine gun, grenades and a hand-gun should be his standard equipment. Supporter: A player, which has chosen the supporter, will be able to upgrade the own base and build new bunkers. Maybe, it can also be possible to destroy the enemies' buildings with him. Perhaps, the supporter will also be able to destroy closed doors and repair damaged vehicles. Sniper: It should be all clear. He is sneaking around, trying to kill the enemy noiseless with his heavy sniper weapon over long distances. However, he won't have a chance in close combat. -------------------------------------------------------------------------------- Three different modes There will be 3 different modes in the multiplayer-part of Far Cry. These modes are Deathmatch, Team-Deathmatch and Assault. Two of them are teambased, on of them is singlebased. Below an exactly description: Deathmatch: The most popular and oldest one. Each player acts for himself and tries to kill as many other players as possible. The player which has most kills after a certain time or reaches a certain limit of kills has won the game. In Deathmatch, it is only important to hide yourself and be able to attack fast and deadly. Team-Deathmatch: Actually the same as Deathmatch. The only difference is the teamplay. Every player is in one of two groups. Tactics are important, teamplay is the way towards the victory. Assault: The second, teambased mode. It is similar to the mode in Battlefield1942. There are also two different teams. One team has the assignment to conquer a base and hold it a certain time. The bases are marked with flags. The other team must detain that. It isn't decided yet, when a team have won a game. Teamplay is also important in Assault. Players, which try to rush the enemy base alone, will run into death. Sneaking quietly and attacking the enemy from behind is important. Every mode allows you to spawn in the own base or at a predefined point immediately after death. This feature should stop agressions. Moreover, the player will be invulnerable after he spawns in the map to give spawn-campers no chance. -------------------------------------------------------------------------------- The Maps Currently, 8 different maps, playable in every mode, are planned. Every map is playable by daylight or in the night. Especially in the darkness, sneaking should be a lot of fun. A the moment, there are only two of the eight maps known. They are called "Dune" and "MonkeyBay". The maps are partial extremly big, about 2km². The map "Dune" takes place on the beach and has less vegetation and buildings than "MonkeyBay", which takes place in a lost temple with wonderful environment. -Source and Thanks! FarCry HQ
  24. CryENGINE Specifications:. Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ offers. The CryENGINE™ comes complete with all of its internal tools and also includes the CryEDIT world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process. The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available. [back to top] -------------------------------------------------------------------------------- Features and Benefits:. CryEDIT: Is a real-time game editor offering "What you see is what you PLAY" feedback. Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube. Physics System: supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools. Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations while looking believable. AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code. Interactive Dynamic Music System: Tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound. Environmental Audio & SFS Engine: Ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support. Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture. Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces. Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units. Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles. Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension. Tools Integration: Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor. Polybump™: Standalone or fully integrated with other tools including 3ds max™. Scripting system: Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code. Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs. [back to top]
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