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Everything posted by Fates
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Got more room for ORBITER SPACE SIM?
Fates replied to Shin_kazama's topic in Site Support / Bug Reports / Suggestions
New forum added. enjoy. If you feel that we need to add a download section for the modders out there to upload to...let us know. Fates -
Tom Clancy's Air Combat Announced Ubisoft announces Tom Clancy's Air Combat, describing this as a franchise, rather than a game, saying the "brand will launch in 2008" for PCs and consoles, offering aerial combat, and what they're hoping will be "an instant online multiplayer hit." Here's word: Ubisoft Takes To The Skies With New Tom Clancy Air Combat Brand Chertsey, England – September 25, 2007 – Ubisoft, one of the world’s largest video game publishers, announced the creation of a new Tom Clancy franchise being developed by Ubisoft’s Bucharest studio for next generation consoles and PC. The first air combat game taking place in Tom Clancy’s universe, the brand will launch in 2008. “Ubisoft has an unrivalled track record of creating and sustaining new brands,” said Serge Hascoet, chief creative officer at Ubisoft. “Our commitment to refreshing our catalogue with regular introduction of new IPs is what keeps gamers coming back for more. With this new brand we’re redefining the aerial combat genre and extending the Tom Clancy universe to deliver a compelling new action titles to next-generation gamers.” Set in the near future, the game imagines a world where a private military force has accumulated such power that it attacks the USA. Thrust into the cockpits of incredibly powerful and technologically advanced jet fighters, gamers will benefit from hi-tech piloting assistance, providing comfort, security and enhanced perception. As players gain skills and confidence, they will be able to shed the assistance. But before choosing performance over security, they’ll have to weigh the risks carefully. “We are confident that this new brand will become the new benchmark for flight combat games and will be, like other Tom Clancy based games, an instant online multiplayer hit,” says Sebastien Delen, managing director of Ubisoft’s Bucharest studio. “The player will experience all the action and excitement of modern air combat, from intense dog fighting to tactical strikes.”
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IMAGESHACK SUCKS !
Fates replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LMAO..love SNL -
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IMAGESHACK SUCKS !
Fates replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you guys have images that you want to post here, PLEASE, you your own personal image album HERE. Heck with PHotofukit and imageshat. By using your personal album HERE, images and the entire page will load extremely fast. This has been a public service announcment brought to you by the DoI (Department of Imagery) -
You can upload them to your personal gallery here. Check out MY CONTROLS and create an album.
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Awesome pics....wish I had a heads up on the fly-in. I'm over in Indy and probably would have gone as well. Damn. How many total planes were there, and out of those, how many were mere Kits? I know the ww1 kit scene is pretty big....and rightly so since the original planes are just all about gone. Looks like you had a great time. Fates
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That's a loaded question for a website that has over 23,000 members in just about every known country with internet access. BTw...I'm in Indiana too.
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Man...this had to hurt. http://www.yourdailymedia.com/media/1187695011/GP_Bike_Crash
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As you take away system specs, you take awae realism. Yes...the game may run on that system...but acceptable is not a word I would use. Acceptable is different for everyone. I would NEVER attempt to run ANY game without having 1GB ram and a 256MB Video card....but...that's just me.
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That is my point. Each players reality is scewed to what they perceive to be realistic. Avionics Magazine published an excellent article on the JSF and included a fairly indepth discussion on the avionics of that aircraft including photo's (albiet nothing secret was spoke of). Yeah, some of us may not be in Aggie's position, but there is SOME information out there even though it may only be in trade journals, such as Avionics Magazine, and only read by a few people like me that are in the Industry.
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I can't speak for IAF as I next never played it. However, I'm an avid player and fan of Janes F-15 and Janes' USAF. Even if the games are 10 years old. Jane's USAF had several aircraft, but they all had the same avionics package (for the most part) with different flight model. The terrain was satellite imagery superimposed on the world to make it look nice...but was super ugly down low and up close. The avionics were not without flaw either....and definately not realistic IMHO. Janes F15 had a raw flight model, so-so avionics, and a great mission editor, and so-so graphics (remember that these sims are 10 years old.) I can't speak for WOE because I've never played it as well, however the ability for expansion is not limited and TK works every day to bring us more....maybe we'll see things like Inflight refueling, enhanced multiplayer, in-game mission editor like LOMAC and Janes series. The world graphics are also very below par IMHO compared to games like LOMAC and even more modern games like Ace Combat (even if it is an Arcade) However, what these two games did (Janes F15, USAF) and probably IAF as well, was they gave you the perception of reality. You believed they were excellent adaptation of what you perceived as being modern day avionics, weaponry, and flight models. Fact is...that is exactly what drew me to those games...that and the fact they have superb multiplayer. Those games that you mentioned had limits, and many of those limits were overcome by fooling the player. I'm the type of pilot that if I believe it's real, then it is real in all intent and purpose. Although someone else may know better and say it's not. In this crowd, I'd get booooo'd out for saying I like a more lighter version of a game if it gave me more perceived realism (graphics and avionics and weponry). If someone creates a game that can fool my senses and give me everything that you are asking for all rolled into one game....Its #1 hands down. Until then, we all have to settle for what is being developed....no to say that they are not individually great games, but they just don't place my percieved reality ahead of all else. Total immersion. It's what everoyne wants. To answer you original question why they are mostly WW2 games is a matter of money. It takes less time to develop, which is EXACTLY why Janes USAF went the route it did. It developed on Avionics/Weaponry package and applied it accross 10 airframes....cut their development cost down quite abit I'd say. Fact is, most MODERN FIGHTER aircraft pretty much have the same Avionics package, Slight variation in Weponry, and various flight models. You could do today what Janes did a decade ago and I would be totaly satisfied flying a Eurofighter with F-16 weaponry. I don't know any better...I just want a visual package that is pure eyeball candy and a multiplayer atmosphere that makes you rely on your real-life wingman and I'll shell out the money to buy all my friends a copy.
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The basic problem around creating a modern day combat flight sim is the powerful avionics of these aircraft vs. your PC's capabilities to simulate them while still delivering incredible graphics at a descent framerate. WOV and WOE, IMHO, bring you descent avionics, but the cost is such that graphics take a hit. LOMAC delivers some excellent graphics, and very good avionics, but your PC takes the hit in framerate. The problems for developers is they have to build a game that will sell, not just a game that will only sell to HIGH END PC's. When you create a WW2 flight sim, you can dumb down the avionics and increase the graphical world. This has been the tendancy for developers and it's not limited to the Flight Sim World.
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I beginning to think that there is no better one-liners then Foghorn Leghorn. They are truely classic. But... These will be one day as well.. THE TICK. "...the diaper came in handy about the time I hit 18 'G's'" -Ham the Astrochimp "I refuse to accept criticism from someone who's hiding under a table" -Arthur (The Tick #8) "SPOON!!!!!" -Tick
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Foghorn Leghorn: Lookit here son, I say son, did ya see that hawk after those hens? He scared 'em! That Rhode Island Red turned white. Then blue. Rhode Island. Red, white, and blue. That's a joke, son. A flag waver. You're built too low. The fast ones go over your head. Ya got a hole in your glove. I keep pitchin' 'em and you keep missin' 'em. Ya gotta keep your eye on the ball. Eye. Ball. I almost had a gag, son. Joke, that is.
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And now for something completely different. Hello, how can I help you I'm here for an argument.
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Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
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To very active community members are celebrating the same birthday today. Congrats !!! BananaBob(38), Misty FAC(46)
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Tarr Chronicles Due for N American Release!
Fates replied to JediMaster's topic in Sci-Fi Simulations
Thanks for the heads up. The demo that we received was mostly in English, but very very raw. I'm glad they finally got it done. Excellent game. -
Put your pics in the new gallery... http://forum.combatace.com/index.php?autom...q=sc&cat=69
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If it did, then Cuba should be very afraid.
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Be neat if there was a stair case to walk up thru in the Saturn V....sorta like the statue of Liberty.
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http://www.videosift.com/video/RC-plane-fl...d-Rocket-Center
