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Gocad

+MODDER
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Everything posted by Gocad

  1. reacquainting myself with Photoshop... :-)

  2. Have the Russians ever said that they would give up their nuclear capability? In fact the arms reduction is actually an incentive to get more bang out of the Launch Systems they get to keep. Not to mention that they have been tinkering around that launch system for years now...with varying results
  3. Should really have kept track of my pw...not to mention RL interference :-/

  4. Real life...sigh. It's shame when everything you're working on (or atleast ought to be working on) gets two week'd © :-(

  5. 24 hours per day are simply not enough....

  6. I think the "western" versus "eastern" hardware debate is a thing of the past. Most of the nations mentioned in the initial post simply can't afford US or European made fighter aircraft (unless you're into some pre-owned planes ), and in the end that's all that matters. I could also state that some of these nations shouldn't even have money to buy any kind of fighter aircraft, but let's not get political here
  7. Erm, perhaps you need some refreshing since the aircraft in the left image is indeed a F/A-18
  8. To be honest I consider this to be a desperate attempt by Boeing to keep the F-15 line open somehow. Sure, the conformal weapon stations may reduce the RCS, but it still makes it not comparable to the F-35 or F-22. I'm could even imagine the South Koreans are keeping an eye on this program and perhaps some modification kits might come out of this, but in the end I think this is going to be Boeing's version of the Tigershark....
  9. doesn't like the morning shift...it usually ruins what is then left of the day :(

  10. What? Did hell froze over somewhere? I wonder if that applies to the AI calls for assistance as well...
  11. To be honest, ARMA 2 feels to me like OFP with a massive graphics update. I never got ARMA 1 and I was a bit worried when I decided to take the plunge and get ARMA 2 that people complained about the controls in ARMA 2...only to realize that they're pretty much the same as in the original OFP. I still think the AI needs some serious pathfinding lessons, it seems to work a lot worse then it does in OFP...but that could be due to terrain in ARMA 2.
  12. ARMA 2 and Modern Warfare 2 in the same thread title....tsk, tsk. And for the record, I have ARMA 2, but not the time to play it. I also miss the amount of mods you have available for the original OFP.
  13. "What feels like blue here"?

  14. Working...not on skins, "real" work :)

  15. Does that mean that we should go back to 256x256 skins?
  16. Freelancer is a decent game...sure it has it's share of missed potential, there are (or at least were) a quite a few MODs that added some improvement, but it seemed to me that these MODs usually added too much stuff, which also didn't fit really into the Freelancer universe Also, TIE-Fighter...Best! Star Wars sim! Ever! *cue Imperial March*
  17. I thought so...you're using 'UnitName' instead of 'Squadron' for the stock Navy skins i.e. [AirUnit078] AircraftType=A-4C UnitName=VA23 ForceID=1 Nation=USN DefaultTexture=USNGrey1 The game can only call up the stock squadron decals when you use Squadron=, which refers to a unit in the squadronlist. UnitName= on the other hand lets you enter just about anything, but has no connection to the squadronlist...I had mentioned that already in my first post.
  18. Has Danger Zone on continuous playback....j/k :p

  19. Post your campaign files then...my pic above clearly shows that you do get USN Squadron decals to show up in one of the European stock campaigns. And I'm using a merged install as well. To be honest, addon skins rarely make use of the squadronlist to get the squadron specific deacls to show up.
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