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Everything posted by Gocad
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Adding New Planes?
Gocad replied to CoopF4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some planes in the SF2 sections are just conversions of SF1 mods and might not be up-to-date with regard to their FM and effect files. It's also important to know that weapons are handled slightly different now as well, in theory it's simpler now to add weapons, but it may get a bit confusing when you try to add weapons from a SF1 weapons pack. IMHO it couldn't hurt to separate the SF2 aircraft section to distinguish between SF2 conversions (i.e. SF1 mods updated to work with the SF2 folder structure) and actual SF2 mods (i.e. aircraft with FMs designed for SF2 and perhaps even models making use of the features of SF2....like the built-in droptank) -
Will AT&T swap your SIM card as well? The iPhone 4 uses a micro SIM card, so cards used with the 3GS etc won't fit.
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Indeed, but to be honest I would find it more interesting to maintain the aircraft in its current condition instead of trying to restore it.
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SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can't wait to drag the cat into my paintshop.... -
SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are the drop tanks part of the model? -
SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Demon trouble
Gocad replied to Gocad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, DecalMaxLOD was the culprit. It was set to 0, which somehow worked in SF1, but not in SF2. Pretty much overlooked that the whole time... -
SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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This is starting to drive me nuts...none of decals show up on the F3H-2M Demon in SF2, regardless which skin I'm using. And yes, I do know how to install skins into SF2. I've (triple) checked both folders and the decal.ini, no spelling errors or else. I'm also selecting the aircraft number in the loadout...still, no decals. SF2: SF1:
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SF2: Tomcat Speculation
Gocad replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK has made no secret of out the fact that despite the P-51 was included as an player aircraft he has not implemented a prop FM with all the bells and whistles. And since I do think including a dedicated helicopter FM would require even more work, I say there is no chance that he will be going for that. And to be honest I also don't think that a full scale Eagle Claw operation with Carrier groups joining the fray would be enough for a full scale campaign. Not to mention that Iran was that point still in state of post-revolutionary chaos... -
SF2: Tomcat Speculation
Gocad replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Yalla Yalla, F-14!!!" *dies* It's an interesting idea, but I don't see that happening. It simply doesn't seem to be very appealing. I would like to see a Fleet Defenderish scenario....be it either the North Atlantic or the Bering Strait. I would also not mind if it's set in a 1975-1983 time frame, meaning no Hornet. -
SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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I have yet to find a large resolution image of a flying US Navy Crusader (SF shots don't count!)
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Can't hit the broadside of a barn to save my life...
Gocad replied to serverandenforcer's topic in The Pub
Women. Anyway, considering my own "mediocre" shooting skills I find interesting that I'm usually better with a rifle than with a pistol. Then again, it depends all on scenario, shooting position etc. -
I don't think that this would be related to skins or decal.ini files of the aircraft in question on a fully merged install, as all campaigns in any version of SF2 would use the same skin. I would rather look at the campaign files, whether you linked units with the proper squadron number. Remember, you need to use the squadronlist to get the stock squadron decals to show up in a campaign VF-103 snuck into the 1962 Red Thunder campaign in SF2E: Some excerpts from the Campaign.ini: [uSNUnit002] UnitName=VF-62 'Boomerangs' (this unit uses a 3rd party skin) ForceID=1 UnitID=30 ... [uSNUnit003] Squadron=VF103 (this unit uses a stock skin) ForceID=1 UnitID=31 ... From Campaign_data: (this actually the important part) [AirUnit030] AircraftType=F-8C_MF_L UnitName=VF-62 'Boomerangs' <- doesn't use the Squadronlist ForceID=1 Nation=USN StartDate=10/30/1962 DefaultTexture=VF62_68 StartNumber=0 ... [AirUnit031] AircraftType=F-8E Squadron=VF103 <- uses the squadronlist...stock squadron decals won't show up if you don't use that ForceID=1 Nation=USN StartDate=10/30/1962 DefaultTexture=USNGrey1 StartNumber=50 ...
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SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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View File VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '24C_62' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Submitter Gocad Submitted 06/06/2010 Category F-8 Crusader Skins
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80 downloads
VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '24C_62' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. -
SF2 Screenshot Thread
Gocad replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
