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Gocad

+MODDER
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Everything posted by Gocad

  1. No problem, waiting a few hours is better than waiting two weeks...
  2. ...and how should one move them. There's no special key to do so and moving the entire aircraft to keep the bomb locked onto the target until impact would not sound ridiculous, it's also not making sense since you need to a TV display for that, which you actually shouldn't need to drop LGBs on the primary target. Bottom line is...I'm confused about how this is supposed to work now. The previous guidance method (btw, how did it work in WOI before the Aug 2008 patch?) was fine and well in tune with the 'sim lite' approach, but now it's almost useless. (Don't read this as an "OMGWFTBBQ! Teh game'S broken!!!!111!!" rant, though. I just want input from those that might know more about it.)
  3. The game selects for ANTI_SHIP missions always CARGO_SHIPs, however it doesn't care whether the CARGO_SHIP is a defenseless tanker or a missile destroyer...bottom line is: open the warship's data file and replace 'WARSHIP' with 'CARGO_SHIP'. Bear in mind that you should not have more than four different ships marked as 'CARGO_SHIP' in your Groundobjects folder.
  4. Have you tried other compatibility modes? I use the Win98/ME compatibility mode in Vista and have no problems.
  5. I wouldn't rule it out that the parameters might have been changed. I've also noticed that there is now an additional moving crosshair present in the TV display, which I would see as another indicator that TK has changed something...
  6. Or is it just me? Perhaps I'm not the first to notice that, but I do have the impression that the gudiance of smart bombs (LGB and apparently also EOGB) has been changed with the patch. Both in WOE (w weapons pack installed) and stock WOV I've noticed that it's now really difficult (mildly put) to hit something with those 'smart' bombs. They simply fail to guide towards the target...something they always did in pre-patch WOE/WOV... Thoughts anyone?
  7. Gocad

    DR.jpg

    From the album: My Crusader skins

  8. Wrench, I had also problems with the Apex missile, especially with the IR version. You'll have to remove the SpecificStationCode (AA7) of the Apex stations of the MIG-23M or add it to the missiles of the R-23 family in the weapondata.ini
  9. Absolutely. Are rhetoric questions currently en vouge here?
  10. FYI: The part that didn't made sense to me was deleting the weaponsdata.ini from the MF weapons pack and replacing it with the one from objectdata.cat, since there is no need to run that one through the weaponeditor. Why didn't just delete the old weapondata.dat file and then opened and saved the weapondata.ini with the Feb '08 weaponeditor. That's what I did with my weapons (manually copied over from my unpatched WOE install) and it worked like a charm.
  11. And all weapons from the MF weapons pack show up now? I'm asking because the method you've described there makes no sense at all.
  12. Stating the obvious: Wrench was right. Building a template is no big thing...especially when you don't have to start from scratch. It still needs a few hours of work, though.
  13. They do spawn, but only if they are stationed at the airbase there. So no Finnish Drakens on a South Vietnamese airbase...unless you're running a campaign that has Finnish Drakens based in South Vietnam. Taken during a campaign mission: Note that the static aircraft are not identified by type, but by the squadron they're assigned to.
  14. Well, actually you have to reach Waypoint #5 to complete the recon mission successfully, but the game doesn't care whether you really fly to this waypoint or if you just cycle through them with the 'next waypoint' key.
  15. This won't happen during campaigns, though.
  16. Business as usual...another MiG bites the dust
  17. Gocad

    bau.jpg

    From the album: My Crusader skins

  18. I think it's fair to say that no jet aircraft (except for VTOL jets, of course) could have operated off the Dedalo due to the rather small size of its flight deck.
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