Jump to content

Gocad

+MODDER
  • Posts

    2,193
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Gocad

  1. Nice. No. Here's what you have to do in order to get a new skin ingame: Create a new folder, name it whatever you want (should be short, though) Save the result of your work with the .psd files as .bmp (these should be named in the same manner as the default textures, i.e. don't save the fuselage.psd as myfuselagetexture.bmp, because then it won't be recognized!) insert a texture file and the skin should show up. No, I need it myself.
  2. No. Skin and squadron decals are not inside. Otherwise they wouldn't WOV-only aircraft.
  3. FC, the objectdata.cat of WOE already contains all the information from WOV, including all files of the WOV-only stock aircraft. There's no need for extracting everything from WOV or merging the objectcats. in order to copy the WOV aircraft to WOE. All you need to do is really to copy the entire aircraft folder from WOV to WOE and that should work. I know it does, because it works for me. You're right about the MF F-8, though. Warthog, which files exactly did you copy over?
  4. Nice update, especially since the Sep patch is out, but why were the skins resized? I would like to have 2048x2048 skins for the Mudhen. Any chance I could get those?
  5. Trying to attack a Perry frigate head on...turned out to be a bad idea.
  6. The weapon packs change the names (NATO designations to Soviet/Russian) and attachment types (WP to SOVIET) of the Soviet weapons. Thus you might have to edit the loadout.ini (for the names) and the aircraft's data.ini (for the attachment types)
  7. Alright then. I was unable to create a .pdf (*kicks computer* ), so you'll have to deal with three image files: SpitSqns.rar Now go and make some decals...the necessary fonts can be found at simmerspaintshop in the appropriate section.
  8. No problem. I made those skins especially with use for a campaign in mind. The disadvantage of this skin are the serial numbers, which would be the same for all units...of course there are ways to add some variation (see TK's default WOE RAF skins). Also, you would need a new squadronlist.ini to make use of the Squadron codes, but that shouldn't be much of a problem, especially not for a dedicated WWII ETO install. I have a list covering all RAF Spit-&Seafire squadrons during WWII with regard to Squadron codes and versions used, should you or anyone else be interested in it, let me know and I'll scan and upload it.
  9. The British SEAC roundel from WWII is very nice. I leave it to Spinners to show a pic of it.
  10. I'm not sure about that, Wrench. Because I have seen quite a few static aircraft with num decals (since I had made only 16 or so), so I'm a bit confused regarding the 'cycling back'. I do know it that the decal numbers start over after '099', but not after the skin has run out of decals. I definitely need to check this. EDIT: Did a quick test, removed the numbers.lst (The skin had 12 modex decals, num000-011) ... According to what you said there (assuming I fully understood that ) Cowboy 23 should have the Modex number 600 (num00), since Cowboy 22 had the last decal in this series (num11), but it doesn't. That's why I'm convinced that the decals are not cycled back before reaching #99. 2nd EDIT: re Spitfire decals There's nothing wrong with the method Wrench described, but the disadvantage is that you would have to do 16 skins (with decals & textures) in order to cover the Wings you mentioned. Why not cover the 16 units with a single skin? The squadron letter (DW) is a Level 1 decal, the individual aircraft letter (F) is a Level 2 decal and the serial number is another level 2 decal. The insignia is part of the texture. Thus you have a single skin that can be used to represent any Spitfire squadron that was present during the BoB.
  11. The black & white underside scheme was introduced in March 1938 and replaced with the sky underside scheme in June 1940, at least according to Don Color, who has a very detailed website about the RAF camouflage schemes during WW2. Anyway, the black&white underside scheme was basically by the begin of the Battle of Britain.
  12. You should find them inside the Objectdata.cat.
  13. Nice job with the decals, Spinners!
  14. Ah well, then I'm down to two or three skins.
  15. I do have a few more questions: Are multiple submissions (not of the same skin, of course ) okay? Do mere decal jobs count as well?
  16. I don't think that the targets.ini has anything to do with it, but I do assume that the unit you're flying for is activated some time after the campaign begins. In that case it's possible (especially when the North Vietnamese are on offensive) that they gain some ground by chance...but I don't think that this happens always. I say this because I have written a similar campaign for WOE and was quite surprised to see the Soviets already being in Hamburg upon campaign begin (as mentioned earlier my unit had a later start date)
  17. Do you really want to have 16 Spitfire skins that would only differ because of their squadron codes? Hint: Check out the skins I have done for the DAT Spitfires... Also, nice skins. :yes:
  18. So we could use paint schemes that have been utilized in the past, but those would be considered 'fictional', right?
  19. Are you running Vista by any chance? Move or rather install the entire game with all its files into the Users section instead into Program Files....it solves so many problems.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..