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Dave

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Everything posted by Dave

  1. Fellas in an effort to the help the new guys what mods are amust? What should you download after patching? I am going to make this is a sticky and I need your help. Thanks.
  2. Follow them step by step and you will get how it works. The reason why you can't fly ias you have it set up in a non player flyable squadron. Read the tutorial it will all come together quickly.
  3. Did you follow the instructions in the link I sent you?
  4. Paul tell that wanker to piss off, and if he doesn't like tell him he can make the payments. My wife has one for the house she has in Ohio. I told the HOA to piss off the first day (the only day I stayed in my house). The guy got a shocked look on his face and left. Sheila hasn't heard from him since.
  5. Now that is funny! LOL
  6. http://forum.combatace.com/index.php?showtopic=20810
  7. Dave

    Will it Blend?

    http://www.willitblend.com/videos.aspx?typ...ideo=glowsticks
  8. I would love to have that in PDF format, do you mind if we put it in the Knowledge Base?
  9. I think that is about what it would of looked like too. Nice job.
  10. Dave

    WOOT

    You keep running with scissors it wont be very long...... :rofl:
  11. No there isnt anyway to model it. But it would be cool. I know all about that having worked on ICBM's.
  12. Dave

    WOOT

    AMEN
  13. Dave

    WOOT

    I am so glad we are back!
  14. Dave

    Shuttle launch tonight

    Flawless launch. Great video.
  15. It's up and ready to fly.
  16. View File Mitsubishi F-2A Mitsubishi F-2A August 2007 Version 1 Original model by wpnssgt. F-2A work by Dels (I can't thank you enough) Skins by Sundowner and USAFMTL Ini Tweaks by USAFMTL, MJ, and Sag Hangar/Loading Screens by USAFMTL Cockpit, sounds, effects and drop tanks by the Mirage Factory Hex-edited drop tanks by USAFMTL and Sundowner Submitter Dave Submitted 08/09/2007 Category F-16 Fighting Falcon / F-2A
  17. 4,498 downloads

    Mitsubishi F-2A August 2007 Version 1 Original model by wpnssgt. F-2A work by Dels (I can't thank you enough) Skins by Sundowner and USAFMTL Ini Tweaks by USAFMTL, MJ, and Sag Hangar/Loading Screens by USAFMTL Cockpit, sounds, effects and drop tanks by the Mirage Factory Hex-edited drop tanks by USAFMTL and Sundowner
  18. Dave

    Hell Yeah!

    Outstanding
  19. All he was, was a numbers cruncher, pure and simple. He didn't care how he got the numbers (or lives that it took to get the numbers) as long as he got them. I recall on my DVD about the F-105 , he announced to the world what SAM site were going to hit in retaliation for it shooting down an F-4. So the NVA moved the SAM site, put close to a 1000 AAA sites near painted telephone poles. Recon overflights saw this, gave the brass the info, but since McNamara told the world we were going to do that, he didn't cancel the strike. He wanted to save face. Instead 4 Thuds went down that day. Nothing he can say ever will justify his uselessness as a SECDEF. He got a lot of guys killed because of his arrogance.
  20. Until I can get someone to make some Japanese weapons you will have to live with the US ones. We are still tweaking the loadouts though. For example the F-2 is not wired for AMRAAM's so that is going to disappear. We will have though correctly colored drop tanks though. Stay tuned.
  21. Still have things to do to it but its another "sweet, brought from the dead" aircraft thanks to Dels. The team still has to make default loadouts, hangar/loading screens and some other stuff but expect it soon. Enjoy the pics.
  22. Don't let the wife hear you say that. She picked them out. Welcome everyone. This is your place so have fun.
  23. Go into your Tornado aircraft folder and look for the tornado_data.ini file (your data file may be named slightly different). Open that file up using Notepad or something similar. Look for the [LeftWing] entry, and add this line just above the VariableGeometry=TRUE line: SystemName[xxx]=SidewinderStationLeft Where xxx represents the next number in sequence. Do the same for the [RightWing] entry, except the line reads SystemName[xxx]=SidewinderStationRight This adds a spot on each wing for Sidewinders. Now, go further down in the data.ini and look for the // Weapon Stations line. Add the following paragraphs: [sidewinderStationLeft] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.350,-1.7,-0.3 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=IRM,2IR AttachmentType=USAF,USN,UK,RAF,NATO,W_GERMANY ModelNodeName=pylon_inner_left LaunchRailNodeName=LAU-105 MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE [sidewinderStationRight] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.350,-1.7,-0.3 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=IRM,2IR AttachmentType=USAF,USN,UK,RAF,NATO,W_GERMANY ModelNodeName=pylon_inner_right LaunchRailNodeName=LAU-105 MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE Couple of notes. Make sure the StationID= lines are the next numbers in sequence. Also, make sure the StationGroupID= lines match with each other and are not duplicated, otherwise, you will get loadout problems. If you're not sure what I'm talking about, do some research into 'weapon loadout' in the various SFP1/WOE/WOV forums that exist around the internet. After that, save the file and you should be able to duplicate what you see in the screenshot. Just make sure you always load 4 missiles or none at all...if you load 2, you'll see the missiles buried in the middle of the pylon...which won't make sense.
  24. http://forum.combatace.com/index.php?showtopic=21133
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