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Everything posted by SidDogg
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Syrian helicopter shot down by Turkish jets
SidDogg replied to ravenclaw_007's topic in Military and General Aviation
↑that just sounds so insensitive, dude. SidDogg -
...wow Brave woman. SidDogg
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HUD CCIP...
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's what I was talking about. ...perhaps it was locked off? SidDogg -
New NTTR Images...
SidDogg replied to Dave's topic in Digital Combat Simulator Series General Discussion
↑ #thisguy SidDogg -
...wow. SidDogg
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SF2 TERRAIN EDITOR?
SidDogg replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Series 1 editor, buddy. A number of differences between series regarding terrain features, but that all should be in the knowledge base. Check it out! SidDogg -
↑...you see that? ...THAT'S that s**t I'm talkin about. I like that guy... SidDogg
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Mission Editor Issues
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...yeah, you were right. it seems kout's MISSIONEDITOR.INI was the problem. i don't know what difference there is between his and that of the latest patch, but it certainly needs to be looked into. note to self: just don't use kout's MISSIONEDITOR.INI SidDogg -
Mission Editor Issues
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...hmmm, that's why. It works on SF2 regular, but not SF2NA... Is anybody else full-4 merged? How is your ME doing? SidDogg -
Mission Editor Issues
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...hmmm. I'll have to try that one. ↑ SidDogg -
Mission Editor Issues
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
But that's what i'm saying. I don't make it to the Hangar Screen. I'm at the Single Mission Screen, i select the icon for the Mission Editor, and the whole front end just STOPS. I'm at my wits' end with it, honestly lol SidDogg -
DDG-79 Arleigh Burke class Aegis destroyer (Flight IIA)
SidDogg commented on WhiteBoySamurai's file in Destroyers
- 3 comments
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- arleigh burke
- usn
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(and 2 more)
Tagged with:
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Strike Fighters 2 Screenshots
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Taking a Terraformer up on his offer... Morning Departure. Cowland USA. ...getting a good look at the 'scape. Super-Duper high frames... (70+ ?) ...but ummm yeah, flying up high over THIS region just gets boring... ...time for some TERF-ing! whoa, almost there! pop-up over target... ... ...aaaaand it's gone WELL! what could one say about a terrain like this??? ...yeah, you could say it's just about perfect " ***** " ← SidDogg -
...yeah, that whole thing was pretty gross...:vomit: I never dreamed that this would be a topic on CombatACE though SidDogg
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It's okay, all! I found the MF'in problem. In May 2012, the patch from back then changed Desert_TYPES.INI ← Not until July 2013 patch has the game ever blocked any other version of that INI. So, if you run into terrain troubles on July 2013 patch, check the terrain _TYPES.INI You will have to transfuse it with the newest version indicated by the change lists. ...And there you have it! SidDogg
