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SidDogg

+MODDER
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Everything posted by SidDogg

  1. ↑that just sounds so insensitive, dude. SidDogg
  2. ...wow Brave woman. SidDogg
  3. That's what I was talking about. ...perhaps it was locked off? SidDogg
  4. Hello, All. Anyone remember how to make the cockpit CCIP pipper disappear when it leaves the HUD? It's that effect where it shows through the whole cockpit, I'm trying to make it stop. Thanks in advance! SidDogg
  5. ↑ #thisguy SidDogg
  6. ...wow. SidDogg
  7. Series 1 editor, buddy. A number of differences between series regarding terrain features, but that all should be in the knowledge base. Check it out! SidDogg
  8. SidDogg

    Its Time......

    ↑...you see that? ...THAT'S that s**t I'm talkin about. I like that guy... SidDogg
  9. Presto! Seems TK won't allow us to have our cake and eat it SidDogg
  10. SidDogg

    This just in

    LOL oh boy! O_O SidDogg
  11. There is a good chance that it's using TK's F-14A Avionics setup. Go to your aircraft main .INI file, and check to see if AvionicsDataFile=Avionics70.dll ...it should be, for GM Mode radar to work. SidDogg
  12. ...yeah, you were right. it seems kout's MISSIONEDITOR.INI was the problem. i don't know what difference there is between his and that of the latest patch, but it certainly needs to be looked into. note to self: just don't use kout's MISSIONEDITOR.INI SidDogg
  13. ...hmmm, that's why. It works on SF2 regular, but not SF2NA... Is anybody else full-4 merged? How is your ME doing? SidDogg
  14. ...hmmm. I'll have to try that one. ↑ SidDogg
  15. But that's what i'm saying. I don't make it to the Hangar Screen. I'm at the Single Mission Screen, i select the icon for the Mission Editor, and the whole front end just STOPS. I'm at my wits' end with it, honestly lol SidDogg
  16. Hey folks, quick question. Does anybody know what would cause SF2 to freeze at the Single Mission Screen, whenever I click the pencil to use Mission Editor? It's been happening to me for a bit now, perhaps somebody else went through this, and fixed it. Any thoughts? SidDogg
  17. Duuude, he got the Dustin' Mustin on here! lol ...cool. SidDogg
  18. Taking a Terraformer up on his offer... Morning Departure. Cowland USA. ...getting a good look at the 'scape. Super-Duper high frames... (70+ ?) ...but ummm yeah, flying up high over THIS region just gets boring... ...time for some TERF-ing! whoa, almost there! pop-up over target... ... ...aaaaand it's gone WELL! what could one say about a terrain like this??? ...yeah, you could say it's just about perfect " ***** " ← SidDogg
  19. ...yeah, that whole thing was pretty gross...:vomit: I never dreamed that this would be a topic on CombatACE though SidDogg
  20. ...this sounds quite ingenious :yes: Keep us posted, will you? SidDogg
  21. Yes, I know, it's an age-old question. Been on semi-hiatus, and it seems I have become TERRIBLY rusty. When it comes to the infamous TE...how can I get the water tiles to show up during auto texture? Yes, I forgot SidDogg
  22. It's okay, all! I found the MF'in problem. In May 2012, the patch from back then changed Desert_TYPES.INI ← Not until July 2013 patch has the game ever blocked any other version of that INI. So, if you run into terrain troubles on July 2013 patch, check the terrain _TYPES.INI You will have to transfuse it with the newest version indicated by the change lists. ...And there you have it! SidDogg
  23. ...Hey, I have a question. Does anybody know what exactly is being loaded at the 30% and 40% parts on the Loading Screen? SidDogg
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