Jump to content

Klavs81

+MODDER
  • Posts

    246
  • Joined

  • Last visited

Everything posted by Klavs81

  1. File Name: F-35 Lightning II BETA 1.7 RELEASE File Submitter: Klavs81 File Submitted: 28 Sep 2008 File Updated: 25 Nov 2008 File Category: 4th/5th Generation Fighters F-35A Lightning II Joint Strike Fighter for SFP1/WOV/WOE/WOI Version 1.7 With thanks to Dave, JSF Aggie, JAT81500, Amokfloo, and especially FastCargo This is a Beta Release, I have to appologize that I simply don't have the time at present to finish up the cockpit, but I hope to have it finished someday! Meantime, I'm happy with the flight model, radar and weapon delivery, I'm afraid the AI is somewhat lacking when it comes to engaging with AA missiles from the weapons bays. Templates are included, there are no locations for decals at the moment, but I've included aircraft coordinates for those bold enough to try. A few notes about flying the F-35: The F-35 carries 18500 pounds of fuel INTERNALLY, this is as much as an average 4th generation fighter carrying 3 drop tanks! I reccomend setting fuel to 75% or even 50% for most missions as your A2A options will be rather limited with a full belly of fuel. ***The F-35 works fine in WOI, and has some issues on Hard flight model mode in WOE/WOV, I reccomend WOI for all your simming needs, but it does work in older TW games.*** Internal gun: You will need to add this item to your gundata.ini and open and save it with the guneditor: [GunDataxxx] TypeName=25MM_GAU-22/A FullName=GAU-22/A four-barrel 25 mm cannon Caliber=25.000000 ROF=3000.000000 MuzzleVel=1085.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=400.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=400000.000000 MaxStreakVisibleDist=10000.000000 Please do not release modified files for this aircraft without my written consent, you are welcome to release any skins you like using the included templates. As always, any use of this mod for commercial ventures is strictly prohibited unless included in a future official Thirdwire Release. The creators of this mod are not responsible to any damage to hardware or software as a result of installation. As always: BACK UP YOUR FILES!!!!!!!!!!!! Constructive criticism is always appreciated, but please be nice; I'm emotionally delicate, like a flower. Clear Skies and Check Six! -Adam Burch, 28 September, 2008 5 Oct 08 Update by serverandenforcer, starfigther2, Dave and Jat New AB effects, loadouts changed. (Recommend using the AIM-9X and JDAM's form Bunyaps pack). Small avionicd tweaks. Also added skin package. New FM included. 6 Oct update, added fuel gauge fix and corrected thrusts values. 7 Oct update. Jat added A2G avionics. 25 Nov update. Internal weapon stations slightly tweaked to more realistic limits, .SHD file deleted (not needed for Oct 08 patched installs), and most important, all weapon bays are now fully automatic. Version and readme number updated to Beta 1.7. Done by FastCargo Dave Click here to download this file
  2. My old book on the Hornet asserts that the easiest way to tell an A from a C aside from the new bumps are the vortex generators on the LEX (curiously present on the Mirage Factory A model) and some strengthening brackets on the tail:
  3. Nope, Nope and Nope, and the model needs landing gear, but I'll start working on it next month maybe, I'm busier'n heck these days!
  4. I have a Kyushu Shinden that just needs textures, I'd be happy to fix it up for you guys to use. You can see it in the Veeerrrrry upper edge of the first pic, the second is just a fun little data sheet I did for the Bear, one of my favorites.
  5. Oh hell, we're all going to die at the hands of a crappy special effect!
  6. Thanks man, the map thing helps a lot, I never figured that the same texture would matter, just thought a different name would automatically apply the groundmap texture. I've also got an idea to make the damn thing rotate within the square, too. Cheers!
  7. Doesn't anyone remember? Kim Jong Il's host body was defeated by Team America in 2004 and his Xypod form returned to his home pranet of Ziron. http://www.youtube.com/watch?v=KeYFdZROvAE Damn you Arec Bardwin!
  8. As soon as I get the cockpit done, which will probably be a while, considering my current inexperience and frustration. So, in answer to your question, considerably more than 2 weeks!
  9. Anybody know anything about moving maps? I've got a radar_screen and a map_screen, but both are showing up as the moving map, and it's not MOVING, as it's zoomed out as far as it can go. Help!!! -A
  10. The A and B models have the same wingspan. Th B is the CVSTOL version and has the hump for the lift fan. the carrier version has larger wings. And if you check the subject of this thread, you'll see it's the A version I'm working on right now.
  11. No kidding, there's a B-25 out of Centennial that keeps flying over our house, it sounds soooooo manly.
  12. External hard points are definitely modeled. And I'm sorry guys, I confess I'm stuck in Cockpit HELL and Skinning is a more fun than working on the Pit this weekend!
  13. Does this patch need to be installed over the latest version? My installer can't seem to find the WOI application...
  14. Anybody notice anything different about this one... HMMM?
  15. It's nice, but a little to: "Photoshop Filter beneath CGI" Trust me, you guys will have custom made, lovingly crafted loading and menu screens for all 4 variants. Yes, I said 4. :D
  16. Nope, still the A, just showing off the F-16 style skin I whipped up for it.
  17. And now for something completely different...
  18. Okay, I'm making this the thread for the F-35 cockpit, and I'm just going to post problems here as I encounter them, so future generations won't be quite as confused. Question 1: Cockpit Counters. How do I set these up? I have 3 dials (10 sided polys) sunk into my flat panel display with numbers (see screenshot). Should I link these together, give them constraints, what should I name them, basically I'm asking for a cockpit counter tutorial in 3ds max, can anybody help? I couldn't find anything with the search function, swear! This will solve a lot of problems on this cockpit, and get you guys into the -35 a lot faster, so any help is greatly appreciated!
  19. Ditto! I'd heard about this a while ago and wondered if it didn't really sound like a typical Columbian operation. Now we know why!
  20. Klavs81

    US Elections

    There should really be a write in category. Personally, I'm going for Adama/Tigh 2008.
  21. Hah! I caught somebody using my G-strain sound file! Nice work!
  22. Think JAT's got this issue figgered' out. Thanks guys.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..