SFP1Ace
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SF2 Screenshot Thread
SFP1Ace replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OMG, I'm salivating again! Gotta change the bucket now! . I think I'm right to say that your pits are even better the stock 2nd gen TW ones. 'Tis gonna be the longest two weeks ever -
Screen Render Problem
SFP1Ace replied to danjay's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm starting to wonder, if your computer isn't equipped with 2 graphic cards. Like an integrated intel chip and that geforce 540 you mentioned over at TW forums... -
SF2 Screenshot Thread
SFP1Ace replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ravenclaw_007, the buc's pit is awesome! It also seems to have very high polycount. How is it FPS wise? -
SF2 Screenshot Thread
SFP1Ace replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is that a Buccaneer pit? Sweet! Top notch! -
A Warning......
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Aye!!! -
A Warning......
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've just emailed the Man, naively hoping he'll send Texas Rangers their way -
A Warning......
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm, so because they're based in China (?) they're beyond the reach of the law? That's really disturbing...I'm guessing that an offcial "cease & desist" note from Thirdwire would be laughed off by them... -
A Warning......
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How about reporting this to TK? Would it even have any effect? -
A Warning......
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's very sad that anyone would try such dishonest practices....We certainly don't need any thieves around here, it's good they're gone. Besides, sooner or later one of our gifted modders will bring us Su-34 or 39, no doubt. Hmmpf, if Inthievesky are capable of ripping other's 3d models, I wouldn't be surprised if they'd pirated an Ikea store. Wait, they've already done it! http://www.globalpost.com/dispatches/globalpost-blogs/weird-wide-web/china-fake-apple-store-copycat-ikea-kunming-shanzhai -
Preview DLCNo. 7
SFP1Ace replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What he said. If you have first gen games (SF:Gold, WOV, WOE) then you can have C-130A, F-104G (flyable), A-6A (flyable), AV-8A (flyable) back in the game! LOD extracting and ini files fiddling is required, though. And you can have also O-1E, although it's mission profile needs changing to transport, else it won't show up since FAC missions have been disabled in 2 gen games... -
Please Read.....Please.....
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Should be 184 bux now , and I'm sure more lads and gals will chip in. CA is worth it ! -
Ataribaby try this: In GermanyCE_data.ini change the following entry: [solidObjectTextureMaterial] EffectShaderName= //terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP to this: [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP Did it fix the popup buildings for you?
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.cat file content
SFP1Ace replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, you don't need lods if the aircraft is a variant of a stock one (assuming the obvious, you've got the game with stock ac installed). I've been using modded stock SF2:I F-16 Netz as an F-16A in SF2:E for ages ;) . Just make sure that the aircraft's ini files contains the calls for the stock lods. And I think that you'll have to copy the stock ac textures (or any 3rd party skins created for that ac) to the modded ac folder as well, or it will default to "all black" material with no texture assigned. -
Get it through the in-game update feature! List of files updated --------------------- -------------------- Jun 2011 -> Jul 2011 -------------------- FLIGHT\SQUADRONLIST.INI OBJECTS\AIRCRAFT\A-10A\A-10A_DATA.INI OBJECTS\AIRCRAFT\A-10A_78\A-10A_78_DATA.INI OBJECTS\AIRCRAFT\A-4B\A-4B.LOD OBJECTS\AIRCRAFT\A-4B\A-4B_DATA.INI OBJECTS\AIRCRAFT\A-4B\COCKPIT\A-4B_PIT.LOD OBJECTS\AIRCRAFT\A-4B_65\A-4B_65.LOD OBJECTS\AIRCRAFT\A-4B_65\A-4B_65_DATA.INI OBJECTS\AIRCRAFT\A-4C\A-4C.LOD OBJECTS\AIRCRAFT\A-4C\A-4C_DATA.INI OBJECTS\AIRCRAFT\A-4C\COCKPIT\A-4C_PIT.LOD OBJECTS\AIRCRAFT\A-4C_65\A-4C_65.LOD OBJECTS\AIRCRAFT\A-4C_65\A-4C_65_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E.LOD OBJECTS\AIRCRAFT\A-4E\A-4E_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E_LOD2.LOD OBJECTS\AIRCRAFT\A-4E\COCKPIT\A-4E_PIT.LOD OBJECTS\AIRCRAFT\A-4E_65\A-4E_65.LOD OBJECTS\AIRCRAFT\A-4E_65\A-4E_65_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67.LOD OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_LOD2.LOD OBJECTS\AIRCRAFT\A-4E_67\COCKPIT\A-4E_67_PIT.LOD OBJECTS\AIRCRAFT\A-4E_AHIT\A-4E_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT\COCKPIT\A-4E_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4F\A-4F.LOD OBJECTS\AIRCRAFT\A-4F\A-4F_DATA.INI OBJECTS\AIRCRAFT\A-4F\A-4F_LOD2.LOD OBJECTS\AIRCRAFT\A-4F\COCKPIT\A-4F_PIT.LOD OBJECTS\AIRCRAFT\A-4F_74\A-4F_74.LOD OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_DATA.INI OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_LOD2.LOD OBJECTS\AIRCRAFT\A-4F_74\COCKPIT\A-4F_74_PIT.LOD OBJECTS\AIRCRAFT\A-4F_AHIT\A-4F_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4F_AHIT\COCKPIT\A-4F_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4G\A-4G.INI OBJECTS\AIRCRAFT\A-4G\RANGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4G\RNZAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\COCKPIT\A-4H_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_COCKPIT.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\COCKPIT\A-4H_AHIT_68_PIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\COCKPIT\A-4H_AHIT_73_PIT.LOD OBJECTS\AIRCRAFT\CF-104_72\CF-104_72.INI OBJECTS\AIRCRAFT\CF-104_72\CF-104_72_LOADOUT.INI OBJECTS\AIRCRAFT\CF-104_72\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\CF-104_76\CF-104_76.INI OBJECTS\AIRCRAFT\CF-104_76\CF-104_76_LOADOUT.INI OBJECTS\AIRCRAFT\CF-104_76\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D\F-100D.INI OBJECTS\AIRCRAFT\F-100D\FRENCHSILVER1\DECALS.INI OBJECTS\AIRCRAFT\F-100D\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D\RDAFSILVER1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-104G\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-104G\RDAFGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-15A\F-15A_DATA.INI OBJECTS\AIRCRAFT\F-15A_BAZ\F-15A_BAZ_DATA.INI OBJECTS\AIRCRAFT\F-16A_NETZ\F-16A_NETZ_DATA.INI OBJECTS\AIRCRAFT\F-4D_75\F-4D_75_DATA.INI OBJECTS\AIRCRAFT\F-4E_72\F-4E_72_DATA.INI OBJECTS\AIRCRAFT\F-4E_75\F-4E_75_DATA.INI OBJECTS\AIRCRAFT\F-4E_78\F-4E_78_DATA.INI OBJECTS\AIRCRAFT\F-4E_KURNASS_73\F-4E_KURNASS_73_DATA.INI OBJECTS\AIRCRAFT\HUNTER1\COCKPIT\HUNTER1_PIT.LOD OBJECTS\AIRCRAFT\HUNTER1\HUNTER1.LOD OBJECTS\AIRCRAFT\HUNTER1\HUNTER1_DATA.INI OBJECTS\AIRCRAFT\HUNTER1\HUNTER1_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER1\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER1\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER2\COCKPIT\HUNTER2_PIT.LOD OBJECTS\AIRCRAFT\HUNTER2\HUNTER2_DATA.INI OBJECTS\AIRCRAFT\HUNTER2\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER2\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\BAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\COCKPIT\HUNTER4_PIT.LOD OBJECTS\AIRCRAFT\HUNTER4\HUNTER4.INI OBJECTS\AIRCRAFT\HUNTER4\HUNTER4.LOD OBJECTS\AIRCRAFT\HUNTER4\HUNTER4_DATA.INI OBJECTS\AIRCRAFT\HUNTER4\HUNTER4_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER4\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\PATCH.BMP OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER5\HUNTER5_DATA.INI OBJECTS\AIRCRAFT\HUNTER5\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER5\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\HUNTER51.INI OBJECTS\AIRCRAFT\HUNTER51\HUNTER51_DATA.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO2\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER59\HUNTER59_DATA.INI OBJECTS\AIRCRAFT\HUNTER59\IRAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\BAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\COCKPIT\HUNTER6_PIT.LOD OBJECTS\AIRCRAFT\HUNTER6\FALCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6.LOD OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_DATA.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER6\IRAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO4\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\PATCH.BMP OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60.LOD OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER70\FALCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER70\HUNTER70_DATA.INI OBJECTS\AIRCRAFT\HUNTER73\HUNTER73_DATA.INI OBJECTS\AIRCRAFT\HUNTER73\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\COCKPIT\HUNTER9_PIT.LOD OBJECTS\AIRCRAFT\HUNTER9\HUNTER9.LOD OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_DATA.INI OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO4\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1.LOD OBJECTS\AIRCRAFT\KFIRC1\KFIRC1_DATA.INI OBJECTS\AIRCRAFT\KFIRC1_77\KFIR_C-1_77.LOD OBJECTS\AIRCRAFT\KFIRC1_77\KFIRC1_77_DATA.INI OBJECTS\AIRCRAFT\KFIRC2\KFIR_C-2.LOD OBJECTS\AIRCRAFT\KFIRC2\KFIRC2_DATA.INI OBJECTS\AIRCRAFT\METEOR8\METEOR8.INI OBJECTS\AIRCRAFT\METEOR8\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\DECALS.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\NUMBERS.LST OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHSILVER1\DECALS.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHSILVER1\SM_FUEL_TANK_MIRAGE.JPG OBJECTS\AIRCRAFT\MIRAGE3C\GENERICSILVER1\SM_FUEL_TANK_MIRAGE.JPG OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD2.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD3.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD4.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD5.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C.INI OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C_DATA.INI OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C_LOADOUT.INI OBJECTS\AIRCRAFT\MIRAGE5D\MIRAGE5D.LOD OBJECTS\AIRCRAFT\MIRAGE5D\MIRAGE5D_DATA.INI OBJECTS\AIRCRAFT\MIRAGE5F\MIRAGE5F.LOD OBJECTS\AIRCRAFT\MIRAGE5F\MIRAGE5F_DATA.INI OBJECTS\AIRCRAFT\NESHER\COCKPIT\FUEL_COUNTER_NESHER.TGA OBJECTS\AIRCRAFT\NESHER\COCKPIT\NESHER_PIT.LOD OBJECTS\AIRCRAFT\NESHER\NESHER.LOD OBJECTS\AIRCRAFT\NESHER\NESHER_DATA.INI OBJECTS\AIRCRAFT\P-51D\P-51D_DATA.INI OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\FUEL_COUNTER_MIRAGE_III_CJ.TGA OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\MIRAGE_III_CJ_PIT.LOD OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\MIRAGE3_RADAR.BMP OBJECTS\AIRCRAFT\SHAHAK\MIRAGE_III_CJ.LOD OBJECTS\AIRCRAFT\SHAHAK\SHAHAK_DATA.INI OBJECTS\AIRCRAFT\SHAHAK_71\MIRAGE_III_CJ_71.LOD OBJECTS\AIRCRAFT\SHAHAK_71\SHAHAK_71_DATA.INI OBJECTS\AIRCRAFT\SPITFIRE9E\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\SPITFIRE9E\SPITFIRE9E.INI OBJECTS\WEAPONS\BM_LAU88.BMP OBJECTS\WEAPONS\BM_MISSILE_RAIL.BMP OBJECTS\WEAPONS\LAU-105.LOD OBJECTS\WEAPONS\LAU88.BMP OBJECTS\WEAPONS\LAU-88A.LOD OBJECTS\WEAPONS\SM_LAU88.JPG OBJECTS\WEAPONS\SM_MISSILE_RAIL.JPG OBJECTS\WEAPONS\WEAPONDATA.DAT OBJECTS\WEAPONS\WEAPONDATA.INI
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Subtitles issue
SFP1Ace replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, I think there's a key combo you can use to toggle the amount of info displayed on screen - alt+F5 or shift+F5, maybe shift+F8, sorry I don't remember it exactly... EDIT: Got it, it's ALT+D -
Patch December 2010-C is out!
SFP1Ace replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for sharing Dan! Now I can't wait till 2 weeks are over -
Patch December 2010-C is out!
SFP1Ace replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dan, does this patch fix static weather in campaigns? -
The AIM-9G, SEAM and YOU!
SFP1Ace replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fellas, I've just checked EXP2 with weapon editor and all sidewinders from AIM-9G onwards do have seeker slave and seeker uncaged fields ticked (unlike -B, -D or -E models). So wasn't this functionality implemented before?
