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Fubar512

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Everything posted by Fubar512

  1. No, you're missing the point. Leave the SA-9's ground object role as "Mobile-AAA", but instead of marking the entry "AAA" (at the map coordinates that you wish to place that unit on, in the targets.ini), use "SA-9".
  2. The heatblur effect in LOMAC doesn't really post-render. This is an example of post-rendering, on a fixed scene: http://www.episode2ish.net/DHA%20files/heat%20haze.mov
  3. Here's what I have so far, and I'm at the point at which I'm putting this down for a while. Pay attention to the Kfir's exhaust nozzles: Video Heat Haze shaders generally make three passes. In the first pass, a series of colored particles are rendered as a stream. On the second pass, a type of particle known as a "quad" is rendered. Quads are like prisms, in that they reflect and refract light, or in this case, the particles from the first pass. This causes the particles to appear as if they are traveling in three different directions, at once (X,Y,Z), and at a high rate of speed. The quads also impart a blurring of the particles, as part of the same process. On the third and final pass, the textures are rendered over the scene twice. The first time, as a "particle pass", the second time in what's known as a post-rendering pass. That requires that the scene be drawn twice. That's an issue, as the effect is ideally occurring only in a localized area of the scene. Most of the available material on the subject shows you how to make a generalized effect, on a fixed scene. I need to get the effect to post-render just in the area of the exhaust nozzle(s). First as a blur, then again, with the distorted (displaced) parts of the scene super-imposed upon the first, giving it a realistic rippling effect. The last pass isn't working for me. At this point, what I've effectively created, is a super-resource hungry particle shader. A real frame-rate killer. Not what I had originally intended...
  4. While I've done that before in the past, I refrain from doing it now, as "MobileSAM" doesn't work in random-mission mode. You can define the individual object you want to use as long as it's in the targets.ini. For example, use SA-9, instead of the generic "AAA". This is the method we used to place hawk launchers and their radars on the map, before networking was introduced into the series.
  5. I'm sure that SP5 beta testing for WoE, WoV, and SF will begin soon, if it hasn't already.
  6. There's only one entry for nuclear fusion. The other is for "nuclear fission". In a nutshell: fission = a-bomb fusion = h-bomb.
  7. This is a pretty handy webpage: http://www.extreme.outervision.com/psucalculatorlite.jsp
  8. Yeah, right. The key word here is "LETHAL". I can shoot a .22 caliber rifle into the air, and while the round can travel much further than 1 km, it doesn't mean that it will retain enough velocity to kill anyone after a few hundred yards.. But, as it's falling, if it were to be hit by something traveling much faster than its initial muzzle velocity... Need I draw you a diagram? The SA-6 does not have the altitude performance to catch the SR-71, the SA-5 does. The best MiG-21 variant is aerodynamically incapable of exceeding Mach 1.06 at low level, '21F-13s, PFs, and PFMs could not exceed Mach 1 at low level.
  9. Funny, I've not experienced any of those problems. You do realize that there are no more subtitles for target acquisition (in Hard mode), right? The usual key combos still work, though.
  10. I meant software-wise. It sounds as if something's running in the background, using up processor cycles. Perhaps even some form of spyware or trojan.
  11. Also, there are no A2G weapons that use any guidence-types that can be decoyed. You cannot use active radar, as there's no way of acquiring a ground target with radar, and heat seekers will not lock onto a ground object, even if you ramp up its heat sig to a ridiculous level. The only guidence types that really work against ground objects is EO and Anti Radiation.
  12. Not at present. While all ground objects can have RCS and even heat signature values assigned to them, there are no provisions for counter measures or ECM.
  13. Another interesting factoid, and one that's not commonly known, was that while the F-105 was significantly larger than the MiG-21, it had an even lower frontal RCS than the Fishbed. That wasn't by original intent, it simply serves to illustrate how aerodynamically clean the Thundercheif was.
  14. "The work Lockheed engineers put in to make the A-12 and SR-71 survivable paid off. None were ever shot down, despite a reported 4,000 missile launches against them, and there is only one recorded hit: a small bit of shrapnel hit an A-12 on an early mission over North Vietnam. When the SR-71 was finally retired in 1997, 32 years after the first A-12 became operational, it was still the fastest manned, air-breathing airplane in the world. The A-12 and SR-71 were the first operational "stealth" aircraft, even though they did not depend entirely on reduced signatures to survive (as the later F- 117 and B-2 do). The first use of a deliberately reduced radar signature to improve survivability was on the A-12. "
  15. In the North Vietnam incident you mentioned, the SA-2 was fired well ahead of the SR-71's flight path, and was command-detonated several thousand feet below and ahead of the aircraft. One small piece of shrapnel hit the airframe. The pilot did not even realize this until after the aircraft landed. And the though the NV overflights were temporarily suspended afterwords, it was not do to this. It was due to the fact that entire A-12 fleet was tasked with overflights of North Korea during the Pueblo incident. Source: http://findarticles.com/p/articles/mi_qa38...ag=artBody;col1
  16. The SR-71s overflew Hanoi during the Vietnam war, and Havana throughout the cold war, with impunity. In the book "Skunkworks", by Ben Rich, there are a few anecdotal paragraphs regarding overflights of hostile territory, namely North Vietnam, where pilots regularly found themselves targeted by SA-2s. The SA-2s could not even come close to intercepting the SR-71s, exploding miles behind them, in their jet wake. Then there was the D-21 drone, which drove the Chinese (and allegedly the Soviets as well) crazy, with fears of American Mach 4-capable stealth aircraft.
  17. Why, we have those in NJ, too....we really do...I've seen them!!!!
  18. I really drive an old Dodge Dakota pickup. In memory of the late, great, Jerry Reed: http://forum.combatace.com/uploads/1220643..._43_6318074.wmv
  19. First off, what sim are you attempting to use it on? I would not even think of using it in WoI, as new AI parameters have been added to that title, and the AI is finally using the default data the way it should (in other words, the AI is finally starting to believe that its acronym stands for "Artificial Intelligence, as opposed to "Artificial Idiot"). If you can wait a few weeks, the upcoming patches for SF, WoV, and WoE should bring those titles up to parity with WoI. Anyway, here it is, usable up to the August 2006 patch in SF, WoV, and WoE: http://forum.combatace.com/index.php?autoc...p;showfile=2673
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