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Fubar512

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Everything posted by Fubar512

  1. Well, tell us how you really feel...lol. Nice punctuation and use of paragraphs, BTW.
  2. Soviet versus NATO designations, and limitations in the WoI pack (no advanced Sov/WP weps, etc). You need the full Mirage Factory weapons pack to get, say, R-27s (etc.), and then you need to edit all the loadout.ini files on your aircraft to reflect the NATO designations.
  3. Sounds more like a clip-distance issue.
  4. What do you mean by 'shimmering'. Are you describing an effect similar to what one might experience if they dial up too high an anisotropic filtering level, without anti-aliasing to smooth it out?
  5. Another feature, is a really nasty shock buffet at Mach .97-.99 at low altitude. It's really noticable in the WoI Mirage, a nasty, high frequency vibration.
  6. To the best of my knowledge, the DIANE system cannot be modeled in this series, using any of the conventional avionics parameters available to us. That does not mean that a clever modeler cannot "fake" some of its features (mostly for eye candy), but it still would not work in a realistic manner. Hell, we're still waiting for TK to make the LABS timers operational....
  7. A few tips.... 1) Learn to roll at high alpha with the rudder. 2) Practice your deflection shooting. You'd be surprised how often a MiG-17 screws up and crosses your flight path well within gun range. 3) When in a scissors, remember tip 1, and don't overcompensate. It only takes me 2-3 scissors before I go from having a MiG-21 on my six, to being on his six. 4) Use lag pursuit. Force your opponent to execute large, energy-bleeding maneuvers, but don't follow his lead! 5) Use clouds to force an opponent to lose track of you. Estimate where he'll be when you both emerge (from the clouds), and try to be on his six. 6) Only use the vertical when you know that your aircraft's still in a high energy state, but your opponent's is not.
  8. Was that the same skin that was hosted on Don's site? I captured this series of images last year, when Brain first released his Vietnam terrain:
  9. That would make a very nice skin. Unfortunately, you may have to create your own template, if you want to use the TW model. Why not ask TK at his site?
  10. Well, you have my blessing. Kesselbrut's a reasonable person, just make sure that you credit him in the readme.
  11. Kesselbrut created that pit at my request. I'm OK with you releasing it, as long as KB agrees.
  12. It's called "jamming" Your opponents are beaming you.
  13. Column5 is using XP-64, and he likes it, and has not mentioned having any issues finding drivers.
  14. Really? http://www.newegg.com/Product/Product.aspx...N82E16832116378
  15. You mean we have subterranean tanks in this series? Cool! We can have entire battles, underground!
  16. You guys have to excuse Wrench. You see, he grew up in California, and everybody knows that earthquakes are a common occurrence out there, so one can easily understand why he may not see anything out of the ordinary in the appearance of this bridge....
  17. Wrench, as I already stated at TK's site: 1) Make sure you pour enough concrete!!!! 2) The tide must have come in....what did you expect? 3) MiPMap levels and Z-buffers
  18. You hurt my feelings....and to think that I made this, just for you.........waaaah! Click Me Meester beeg Pantz
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