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Everything posted by malibu43
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I think (and maybe I'm wrong here) that the MF F-18A has that g effect for the top of the wing as well... not sure though.
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Just curious if anyone's put together (or started to put together) all the add-on cockpits required for making all the red aircraft in NF4+ flyable. This is something I've been thinking of doing for a while, but I wanted to see if it's been done already...
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Mirage Factory A-7E radar--Can't get radar to work (i.e. turn on)
malibu43 replied to Slant6's topic in General Discussion
IIRC, with that patch, you can have a HUD or a ground radar, but not both (due to the avionics dll used). I think you'll have to patch up to '08 to get the ground radar working. -
SF2 Strike Fighters 2 Israel Mar 2010 Patch Is Out
malibu43 replied to Dave's topic in General Discussion
Is there a detail level option for the mirrors? I have a low end laptop, but I've always been able to fly with mirrors on, probably in part because the resolution is so low. I'm afraid if that's bumped up, I'll have to turn mirrors off... -
Liking that new water from Fubar512.
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Another useful thing to do is look up the aircraft on wikipedia, and you can usually see what pods (if any) are/were used. I can't count the number of times I've used wikipedia to hack various aircraft into different variants.
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The new live CD's from Flogging Molly and Dropkick Murhpys. Also some stuff from a guy named Levi Lowrey.
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Take a look at the Nato Fighters 4 Plus (NF4+) download. It adds all the best NATO aircraft but also a lot of the good Soviet planes as well. That will give you a good start.
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Blogs posting out of order
malibu43 replied to malibu43's topic in Site Support / Bug Reports / Suggestions
Cool. At least that's a way to fix it. -
For some reason, the posts in my blog (http://forum.combatace.com/blog/6-malibu43s-ppl-bolg/ ) are no longer posting in order. Post #6 is at the top and is the one that shows up on the homepage, but then post #7 jumped down to the bottom below #1, and does not show up in the recent blogs section of the CA homepage. Is there any way to correct this?
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SF2V / WOV Air & Ground Expansion Packs
malibu43 replied to eburger68's topic in Mission & Campaign Building Discussion
I believe CAP's are generated in the campaign over ground units when there is a ground war going on. Are you trying to get CAP's in the Rolling Thunder or Linebacker campaigns? There is no ground war. The Steel Tiger and Easter Offensive campaigns have ground wars, but no enemy aircraft, so CAP probably won't work there either. This looks like something close to what I said... http://www.google.com/url?sa=t&source=web&ct=res&cd=1&ved=0CAYQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FCombat_air_patrol&ei=ANSOS6yrDo22swO2j-SnCA&usg=AFQjCNGnNS9rTp4JMHxDF3jlN8Vn4iFBgA Anyway, the way the SF series works, you could just fly Escorts and Fighter Sweeps. They all play out pretty similarly. -
Unfortunately, there are no functioning A/G targeting systems in the A-6 (or the any aircraft in the series) with the exception of the reflective bomb sight in the cockpit. So your only option is to "bomb by hand". With some practice, you can get pretty good at using that sight, for dive bombing or level bombing at 250 ft. Check out this tutorial for a place to start: http://www.simhq.com...r/air_055a.html Good luck! *edit* - MB beat me to it. And, FWIW, the A-6 included with the expansion pack does not have the CCIP mod installed. I always thought the CCIP in the A-6 looked funny.
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Team Super Hornet has everything you need to know about Jane's F-18, including how to install and run it on XP. http://tsh.war-fighters.net/
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Asymmetrical loadouts selected in the loadout screen
malibu43 replied to Uhu's topic in General Discussion
Go into the data.in file for the aircraft and find the weapon station you want to separate into it's own group. Find the "weaponstationgroupID" line, and change it from whatever it is to the next available number (you'll have to look at all the weapon stations to see how many groups are used). FWIW, if you have more than 6 groups, the 7th and higher groups won't be visible on the loadout screen. So if you're going to have 7 groups, you'll probably want the 7th group to be stations that you don't plan on altering the loadout. -
I just un-installed FE since I wasn't playing it. However, looks like I will be re-installing it!!! Amazing!!!
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I didn't play for the actual school team, but a local city team. As a result, I wasn't playing with only 19-22 year old boys/men, but a lot of older guys as well as some foreign guys. I think the result was that it was a little easier to get out of that high school football mentality. It's funny when I tell people that I played rugby they're always like "ooh, doesn't it hurt?". And that's because they're envisioning American Football without the pads. Once I got the hang of the tackling technique in rugby, I usually finished a game with less bruises and sore spots than I had when I played football. Except for the time I tore my quad... ouch. I wish there was a team where I live now. It would be fun...
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Being the self centered US citizen I am, I thought this was going to be comparing American Football to Rugby! But, seriously, that was funny. Both because that's exactly what I think of soccer players, and because I played rugby for 3 years in college and think it's an amazing and underrated sport (at least here in the US).
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I could not agree more. My wife has been a teacher now for 4 years, and I am amazed by the stories she tells me when she comes home. Some of the teachers have no business teaching kids, and her principal has no business running a school. Although I have no evidence to prove it, I'm sure I could say the superintedant has no business running a district, and so on and so on... Unfortunately, careers and longevity in the education system seem to have nothing to do with merit or capability, but more with... um... uh... I have no idea what it is, but it sure isn't merit or capability. There are other problems too that others have already touched on. Parents that don't care about their child's education and upbringing, but are convinced that the school is 100% responsible for all of it. Political correctness is another big thing. My biggest issue lately - My wife works at a school that has a lot of what are called "language learners". Meaning english is not their first language (and their parents probably can't speak it), and in a lot of cases the kids can't read, speak, or write in english at their grade level, if at all. Does that mean the kid goes down to the grade level where he should be and goes from there? Of course not. The kid(s) that reads and writes english at a 1st grade level is in 4th grade with the rest of the kids his age. Then what happens is the kids bombs the state test since he can't read or write anything that he's supposed to be learning. OK. Maybe that works. I mean, the powers that be (the state or whoever) will recognize the fact that there are lots of language learners and as a result they won't expect the same results when it comes time for standardized testing, right? Wrong. The powers that be see poor test scores and that must mean the staff at this school is performing poorly. So now root cause has been incorrectly identified, and as a result all the wrong correct actions are taken. Everyone's running around trying new (and stupid) ways to more effectively teach math, english, and science (did I say science? I forgot. They're cutting that one out to focus on more important things, like teaching kids english), when the problem could be so easily resolved by not letting kids into school or class until they can speak the native language at the appropriate level. Add to all this parents that don't care and political correctness, and it frustrates me to the point that I need a drink. Pretty soon the only thing public schools in CA will do is teach kids English.
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I've found that turning object texture and object detail down to low help in a lot of instances where FPS became a problem. If you're flying from the cockpit, you usually won't notice the difference in quality either. Just something to try.
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This the loadout that was included with v1.0 of the SF2V expansion pack. I preferred these: // Station 1 = Left Wing Station Outboard 1 // Station 2 = Right Wing Station Outboard 1 // Station 3 = Left Wing Station Outboard 2 // Station 4 = Right Wing Station Outboard 2 // Station 5 = Left Wing Station Outboard 3 // Station 6 = Right Wing Station Outboard 3 // Station 7 = Left Wing Station Outboard 4 // Station 8 = Right Wing Station Outboard 4 // Station 9 = Left Wing Station Outboard 5 // Station 10 = Right Wing Station Outboard 5 // Station 11 = Left Wing Station Outboard 6 // Station 12 = Right Wing Station Outboard 6 // Station 13 = Left Wing Station Inboard // Station 14 = Right Wing Station Inboard // Station 15 = Fuselage Station [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=LAU-32A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-32A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-32A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-32A Loadout[04].Quantity=1 Loadout[05].WeaponType=AN-M47A4-PWP Loadout[05].Quantity=1 Loadout[06].WeaponType=AN-M47A4-PWP Loadout[06].Quantity=1 Loadout[07].WeaponType=AN-M47A4-PWP Loadout[07].Quantity=1 Loadout[08].WeaponType=AN-M47A4-PWP Loadout[08].Quantity=1 Loadout[09].WeaponType=AN-M47A4-PWP Loadout[09].Quantity=1 Loadout[10].WeaponType=AN-M47A4-PWP Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[12].WeaponType=LAU-3A Loadout[12].Quantity=1 Loadout[13].WeaponType=Tank_OV10 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank_OV10 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].Quantity=1 Loadout[07].WeaponType=M117 Loadout[07].Quantity=1 Loadout[08].WeaponType=M117 Loadout[08].Quantity=1 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 Loadout[12].WeaponType=M117 Loadout[12].Quantity=1 Loadout[13].WeaponType=M117 Loadout[13].Quantity=1 Loadout[14].WeaponType=M117 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1 [sEAD] Loadout[01].WeaponType=MK81 Loadout[01].Quantity=1 Loadout[02].WeaponType=MK81 Loadout[02].Quantity=1 Loadout[03].WeaponType=MK81 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK81 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK81 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK81 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK81 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK81 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK81 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK81 Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[12].WeaponType=LAU-3A Loadout[12].Quantity=1 Loadout[13].WeaponType=CBU-24B Loadout[13].Quantity=1 Loadout[14].WeaponType=CBU-24B Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].Quantity=1 Loadout[07].WeaponType=M117 Loadout[07].Quantity=1 Loadout[08].WeaponType=M117 Loadout[08].Quantity=1 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117 Loadout[11].Quantity=1 Loadout[12].WeaponType=M117 Loadout[12].Quantity=1 Loadout[13].WeaponType=M117 Loadout[13].Quantity=1 Loadout[14].WeaponType=M117 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1 [FAC] Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[12].WeaponType=LAU-3A Loadout[12].Quantity=1 Loadout[13].WeaponType=Tank_A1 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank_A1 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1 [Recon] Loadout[01].WeaponType=MK81 Loadout[01].Quantity=1 Loadout[02].WeaponType=MK81 Loadout[02].Quantity=1 Loadout[03].WeaponType=MK81 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK81 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK81 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK81 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK81 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK81 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK81 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK81 Loadout[10].Quantity=1 Loadout[11].WeaponType=LAU-3A Loadout[11].Quantity=1 Loadout[12].WeaponType=LAU-3A Loadout[12].Quantity=1 Loadout[13].WeaponType=BLU-1 Loadout[13].Quantity=1 Loadout[14].WeaponType=BLU-1 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank300_A4 Loadout[15].Quantity=1
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Along those lines - I know I've seen some .ini lines somewhere that make reference to an "intro" movie. What would one need to do in order to get this video to work as an intro movie? Does that feature even work? It would be great to have this one for NF4+ and another one for the SF2V exp packs!
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After messing with both MW3 and MW4, I can say for certain that I prefer MW3. It just feels more like I'm driving a huge beast of a robot. MW4 reminded me too much of the Mech Assault games on xbox.
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Funny... just last night I was toying with the idea of trying to add the MF F-14A into my NF 4+ install, but decided not to because I didn't want the hassle of getting the MF F-14 working in SF2. Now it looks like I made the right call! I passed on SF2I, but if SF2:X includes F-14's and more carrier ops, there's a good chance I'll pick this one up.
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Well, I've tried every MW4 No CD link I can get off of google, and haven't found anything that works. However, after looking into the free release a little more, it looks like it's true, but a little behind schedule. I'll just wait and play MW3 in the meantime.
