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PureBlue

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Everything posted by PureBlue

  1. I suspect it was a fat finger case when using the CAT Censoring Utility ™ these files are just text! EDIT: Actually, although the NETZ AVIONICS.INI lists the LST file under [RWR], (and the file is no extracted with CAT Util) The A-7E avionics does not, and we still get the icons don't we? Maybe now it's kind of automatic??...
  2. From IcelandNA.CAT, there seems to be quite a few target areas that are populated with targets, these were just empty areas before.. *_MAP.JPG files are used for every grid space to draw the in-game map. Changes in icelandna_data.ini. April patch on the left, original release on the right.
  3. Well the RWR*.TGA files for the icons are there but not the LST file for specific aircraft. (Haven't tried the new cat extractor yet)
  4. I looked for them before and interestingly they were not extracted from any of the CATs. I just take the files from old archieves as an example. (or a mod that contains them)
  5. Lights for airfields don't work in the IcelandNA terrain, anybody notice? Still works on other terrains I think.
  6. Similar to what I do Brain, to the point of adding XXX But you don't even have to copy the mod folder. Once you rename it, the game won't touch it. Everytime a patch/DLC/new game is installed, rename Mod folder, run game exe, rename back. takes only a minute.
  7. Thank you Jonathan :good: Just started an exclusive install for TSF. I know it's not necessary but I think I will be installing all packages starting from OPIsbjörn 1.4, other campaigns and on top of them all the Midvinter pack. Plus Stary's sweet update! Let's see how it goes..
  8. Still, some of the TW stock models have this problem too. C-47, A-7E to name a few..
  9. I was thinking how we could add lights to these ships. Tried a few things: A SystemName entry and Light section just like in an Aircraft, does not work. LightSet sections copied from airfields don't work. (Lights for airfields doesn't work in SF2NA at all, but that's another story..) How about adding lighted (?) 3d models, using a technique similar to fakepilot or weapons/guns ? Anybody try that at all?
  10. yes flightengine goes in Flight folder.
  11. I love these bad boys! Paolo Here's a great video to get into the mood: http://www.youtube.com/watch?v=_kr_0byX2PM
  12. So I've been adding various merchants to my SF2NA install.. The MV Atlantic Causeway and Conveyor models from the Falklands Mod are very nicely modeled but they have a problem. The ships must have been exported sideways from 3DS Max, so they sail perpendicularly/sideways... I don't think it can be fixed with data.ini modifications, anybody have corrected models or access to the Max files?
  13. Thanks Cocas, that should be it! Comes out to around 30knots.
  14. Alright found the culprit. MaxOffRoadSpeed variable should be either larger than the Carrier/Transport it will be escorting OR at least 15.44. Can't really figure out the significance of that number. EDIT6!!: Fixed my previous thesis...
  15. I prefer not to discuss it in this thread. Landing back at Foch.
  16. Don't forget this in the options.INI: ObjectsFade=FALSE Vampire!
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