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PureBlue

+MODDER
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Everything posted by PureBlue

  1. Keep up the great work Sophocles
  2. Doesn't TEWS RWR contacts blink when you are being Tracked? My RWR displays a Diamond around the current most important contact, and will correctly show a blinking Circle with Audio Warning when the contact FIRES. Sometimes I have a few SA-2 and SA-6 batteries around me and I get the audio tracking warning but I do not know which of these contacts are tracking me. If I'm not mistaken tracking radars used to show in the RWR? The Old Vector RWR work correctly on this respect.. (Playing on a STOCK full merged May2012 patch)
  3. Thanks mate, I had an untextured Hagia Sofia but the rest are new to me. I'll see what I can do.
  4. I'm thinking a definite patch issue, but perhaps dependent on hardware/mods etc.. I never had it with earlier patches.. The Graphics FPS doesn't show the drop, but you can obviously see the slow motion stutter. I think it's the game loop jumping in doing something that causes this...
  5. It used to be possible in the first versions of SF2. Last time I tried, you yourself could start on tarmac by manually editing MSN file. It's different for AI aircraft. The game seems to check if a human aircraft is on the ground and from the human aircraft's STARTTIME to a period of time (I think it was around 160-180seconds) will not let AI aircraft start on ground. These AI aircraft will spawn right above the runway in the air. And they should continue on their mission... This change from TK killed certain scenarios you could create for your Single Mission....
  6. I can export from Max to LOD fine but I'm terrible with the texture map. That's why some of the objects in Istanbul have no textures... So If the Max project is textured, it should be easy for me.
  7. This is weird. Tried it with stock F-4D and the Buc. both Avionics60 No stutter inside cockpit, but if I turn the cockpit off with the DEL key, stutters. Also stutturing in external views, only in some angles
  8. I can't make any sense but I got a feeling you are up to something
  9. If you can find/convert the models, definitely yes
  10. I installed the new reflection right away, thanks for the update Dels
  11. yes there should be one in the downloads.
  12. SF2NA comes with Tarawa and with many other new ships.
  13. bende sorun yok simdilik.

    effects klasorunun icindeki bir dosya patchle birlesince sorun yaratiyor demekki. forumda birkac kisiye daha olmus. sorunlu dosyayi bulmak lazim..

  14. I get it too. Like Ant says the Game loop jumps betwenn 1x and 2x. But this is not constant the stuttering comes and goes..
  15. hey Carlo, more than 2 different aircraft? (there used to be two callouts smallparking and largeparking) Modders implemented other ways to park much more types but if TW Stock terrain is showing this, then something new is implemented...
  16. effects klasöründe yeni patchi bozan bir?ey olmal?. klasörün ismini de?i?tir çal???yor mu bir bak... http://combatace.com/topic/73003-may-2012-patch/page__st__20

  17. No, where do you come up with that? It's been explained how to patch & keep your mods many times here. KB has an article on it.
  18. Has the terrain engine been optimized or is it just me? To get decent FPS over Iceland, I had turn turn the graphics down one notch now I have them maxed with no FPS hit....
  19. Fixed. No problems so far with my heavy mod install.
  20. Another good addition to the ME. Waypoint information, which is very very useful. Also picking a Strike mission for a flight and choosing a ground target, the waypoints are set correctly (not sure if this was fixed earlier)
  21. Nothing new unlocked in Iceland terrain cat except 3 new texture files. terrain TYPES.ini has new callouts: FadeWithDistance=TRUE Reported=FALSE
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