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Everything posted by PureBlue
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SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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TW weapons
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm still at Jul2011 patch, wep editor can read stock stuff, so the latest patch changes that format too? I don't think TK means to lock that stuff too, at least I hope.. we should just ask for a new version of utilities in this case.. -
SAM reload times?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rename accordingly inside the respective groundobject's .ini file. SA-2L.INI: [GroundObjectData] ObjectFullName=SA-2L SAM Launcher -
AH-64A Apache
PureBlue replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No worries Dels. Hope everything gets sorted out soon.. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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IT WORKED !
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
would activation with speed work? -
Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes! Any differences at all in the MSN file? Perhaps the proximity of the radar/launcher, though in your first MSN they were 50m apart, which seems close enough too... -
Same here. Seems like the latest patch has broken something. If you have any of the SFP1 games, install the KMD (the version for SFP1) there, and just copy the terrain folder to that install. It's a workaround but then you would be able to design the basics, and use notepad afterwards to change the aircraft & other necessary bits..
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Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd say, for simple single mission design, ME (or the MSN file) is better to use for SAM/Groundobject/ship placement. Because of the the radar emitting problem via targets_ini specific sam callouts. -
SF2 - Training Mission #10
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try this formations edit: http://combatace.com/topic/66936-formationsini/#entry516309 -
This is for BeachAVR's request, based on Sixgun's Formations 1.1 for SFP1 (http://combatace.com...-formation-zip/) Although there are a few new variables in SF2, concerning Element (2 ship, which could be you and your wingman), I wasn't able to find a way to give formation orders ONLY to your wingman. So orders were implement like Sixgun did before, under the Flight1 (which is number 3 and 4) aircraft. 1. Added Formation radio command under Wingman. 2. Two different formations possible: - High Cover: Which orders your number 2, and the second element (num 3 & 4) to take high cover around 5-6k feet above. - Wingman High Cover: Which orders only your number 2 to high cover, keeping the 2nd Element in Fluid Four formation spots. Works quite good actually. If you only have you and your wingman in the mission, you can order him to move high. It also works correctly, even if the 2nd Element is given attack orders or they are already engaged. They will not answer your formation commands. So you can command just your Wingman. Well there is something else I should mention. There seems to be a bug, that when you order Flight1 to attack, your number 2 will act also and go after targets. So you'll have to tell him to Rejoin, then you'll be correctly acting as elements again.. Formations_SF2.rar Both files go in to your MODFOLDER/Flight
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Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. Radar/Launchers inserted using Mission Editor or manually w/ notepad, into MSN file, SHOULD act correctly. Meaning they are supposed to be linked. Do you get any RWR warning when you fly above. Does the radar track, or lockon at all? 2. No I haven't seen a chart like this. 3.The game checks the requirements of the MSN file. Terrain, aircraft (and maybe groundobjects too), if the installation doesn't contain any of these, the mission will not even show up in the menu. It's best to give links to where people can download the objects for the MSN. 4. Yes, Flight/Viewlist.ini . I based mine on: http://combatace.com/files/file/7798-alternative-viewlistini/ 5. Hmmm, some values for clouds have been hardcoded in a previous patch. I know they have a min. altitude of 10k, first time I hear about the max limit.. -
SF2 - Training Mission #10
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually, formations should be merged to the SF2 stock file. My first try last night, commands to my wingman would be executed also by the 2nd Flight. will be experimenting more today. -
SF2 - Training Mission #10
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh man, great stuff! two more highly recommended mods: Formations 1.1: This has a "high cover" formation command, quite useful. http://combatace.com/topic/23690-formation-zip/ Speech pack. Very good improvement in voices IMHO. http://combatace.com/topic/63646-sfg1wmspeechrar/ -
A Warning......
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's not cool :angry2: perhaps delete the link too...
