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Everything posted by ndicki
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Thanks - got it now! There's a TW SF1 version which is freeware - it may be that one that's in YAP, no idea.
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Agreed - only the original screenshot I uploaded it with has disappeared. It's the same with most of my other mods too. Incidentally, there are a lot of my own mods I'd also like to download - no backup - except at the rate of 2 per day, it's going to take a while...
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Mailbox may have been full. I've just emptied it, so worth a second try! Failing that, I'm on Faceboox. Dave Slavens knows me...
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Hello chaps! After a long absence, I'm slowly trying to put my SF2 folders in order following a hard drive crash in which I lost pretty well the lot. One which I don't have backed up is the beautiful Overkill payware O-1D which is about the only non-TW payware aircraft ever, and I've lost it. Does anybody know where I can get it from? I did genuinely buy it at the time, and I did a few skins for it with the approval of the "manufacturers." That should prove my right to it. If anybody does still have this on their hard drive and is prepared to pass it on, I'd be very grateful! Here's a link to one of my skins:
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In CFS3, we managed to create player useable ground vehicles and AA guns. It was easier admittedly because CFS3 allows you to take control of aircraft gun turrets, so if the tracked part of the SPAAG is the "pilot's" position as driver with a modified FM file, the air gunner's position simply functions the same way as it always does. It provides a bit of fun from time to time - you can drive round, and you can engage aerial or ground targets. So much for CFS3. But what of SF2? Admittedly, turrets are out because SF2 does not support player-operated turrets, but what about SAMs? Is there a way to adapt of model a player-operated SAM launcher, even if it is static? Could the FM file allow the launcher to tilt upwards somehow, without its changing place? Thinking jets and brakes for example - if the brakes are applied and the engine thrust increased, the attitude will change... I'm sure there must be a way to do this with some creative thinking, but I don't know my way round well enough... Merry Christmas, in the meantime!
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Spitfires of the Dutch East Indies Army Air Force.
ndicki replied to Spinners's topic in Sci-Fi/Anime/What If Forum
This suggests that the skin was done by Paulopanz. It wasn't. I did it. You've just discovered why I have stopped uploading any of my work for SF2 to CA. While I am certain this was a genuine oversight on your part, the practically limitless pillaging of other people's work by two or three of the contributors on this site means that such confusion becomes the norm. -
Battle of Britain terrain visual update (preview)
ndicki reviewed Stary's file in Tilesets for Terrains
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[Fictional] Hawker Hunter FGA.9A RAF 'Desert Pink'
ndicki reviewed Spinners's file in What If Hangar
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- hunter
- middle east command
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(and 2 more)
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CFS3 certainly does win on the accuracy of the flight dynamics - not the stock stuff, most of which goes straight into the dustbin - but the add-ons. We've recently finished a toatl overhaul of the stock Bf109g-6 and g-10 to produce pretty well all variants of the G and K series, and that includes a number of different engine and boost combinations. A LOT of very detailled work... Doctor Quest, there really are not that many aircraft from IL-2, what-ifs aside, that don't exist for CFS3... And there are far, far more that do exist in CFS3.
