smokey799
JAGDSTAFFEL 11-
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Everything posted by smokey799
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Viper: here's the error reports.... Spectre: I always delete folders in a situation like this, but I will try the non-standard area idea. MigBuster: No mods, and a copy of the patch from my files. I'm going to re-DL the patch tonight. Thanks for the input guys...I know these types of threads are tiresome, but like I said, I couldn't find anything in the archives. I'll let y'all know what happens. Smokey
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oops....sorry guys...Dave got me off topic with the Megaforce comment. ....Red Flag: the ultimate game.....was that Barry Bostwick and William Devane? Yeah! I remember watching that when I was a kid. Sorry....did I just attempt to hijack the thread again? Damn.
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Barry Bostwick in skin tight lycra (ugh!) riding tricked out motorcycles and dune buggies, with no plot.....Hell yeah I remember....That was great!!!
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AV-8B Harrier II plus
smokey799 replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Amazing...Excellent work. -
That was great! so....sparko....could you give me a hand with something?
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I'm with Rambler....I turned all my lights on.
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That's 100% cool....
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To answer Atreides, here's my take (I am very much a Halo fan).... 1. Kick-ass story...You don't start trying to pre-empt the cut scenes until about your 15-20 time thru the game. 2. Great weapons, great physics, great graphics, great sound.... 3. And finally no idiot computer controlled characters....you know, the one that will only stand in the corner, hop up and down on one foot, and then blow themselves up or something equally silly. To sum up....I always found so much more polished than most other games. Just my 2 cents...
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Pinky and The Brain quotes: The Brain: Pinky, are you pondering what I'm pondering? Pinky: I think so, but where will we find an open tattoo parlor at this time of night? The Brain: Pinky, are you pondering what I'm pondering? Pinky: Um... I think so, Brain, but what if the chicken won't wear the nylons? The Brain: Are you pondering what I'm pondering? Pinky: I think so, Brain, but me and Pippi Longstocking... I mean, what would the children look like? (a little while later)Pinky: It doesn't matter what the childern would look like....They'd be loved.
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I was going to do the sack of wet mice one....CLASSIC!
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Post 1980 Object mode for SFP1 View File Post 1980 Ini mod for SFP1by Smokey799. Spectre-USA and I puzzled this out when we found the only AAA/SAM target you could light up post 1980 were ZSU-23-4's. Special thanks to Spectre-USA for answering my rhetorical questions. DIRECTIONS: Take the contents of the included objects folder and add them to your strikefighters objects folder. Include are the data ini?s for pretty much all of the mobile objects in the stock game. This mod Does not include any of the various add-on?s. If you want to revert back to the stock configuration, simply delete all the ini's you add from this package. This mod is only a slight mod of Thirdwire's work. Kudo's to them for such a great game. Smokey799 Submitter smokey799 Submitted 06/07/2005 Category Ground Objects Mods
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775 downloads
Post 1980 Ini mod for SFP1by Smokey799. Spectre-USA and I puzzled this out when we found the only AAA/SAM target you could light up post 1980 were ZSU-23-4's. Special thanks to Spectre-USA for answering my rhetorical questions. DIRECTIONS: Take the contents of the included objects folder and add them to your strikefighters objects folder. Include are the data ini?s for pretty much all of the mobile objects in the stock game. This mod Does not include any of the various add-on?s. If you want to revert back to the stock configuration, simply delete all the ini's you add from this package. This mod is only a slight mod of Thirdwire's work. Kudo's to them for such a great game. Smokey799 -
Okay, sometime I think I'm a little too obsessive/compulsive.... I took my own advice and extracted all the data.ini's for all the AAA, ew and sam radars, sa-2's I could find and set the end service date for 2040. Then I went into the weapons editor and set the end date for the sa-2's there to 2040.....and, VOILA! I ran a wild weasel mission in 2005 and found ZPU's, ZSU's, SAMS, the whole smash..... Since you pegged it first, do want to post a solution over at SimHQ, etc? Do you thinks anyone will care? Smokey
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I can answer that question, I think.... I was playing through the game by year....70's, 80's etc..... I notice Fansongs started to diappear around 1980.....So I thought to myself: "What makes an object disappear"? End service date of course. So I used the extraction utility to extract the data.ini for the Fansong from the Objectdata.cat and found the following.... [MissionData] NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=1980 <----- GroundObjectRole=SAM_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON I'll be fiddling with it a liitle before bed....I'll let you know what I find..... Not to slag TK or anything, but It might have been included in the latest patch?
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Hey Spectre.... I noticed something as far as our disappearing radar and sams go.... When I fly in the 60's and early 70's.....I get the full bag.... When I fly in the 80's and 90's....just shilka's and sa-2 launchers (no radar) If I'm lucky. keep in mind this is after a complete reload....game, aircraft, wep packs, etc.... I running SP3.1. Thanks, Smokey
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oooo!! oooo!!!! I know that one too....Only AAA that showed up was ZSU-23-4's.....No other AAA. I had SFP1 installed, plus a separate for DBS and Iran/Iraq....The next thing I knew, no AAA. I'm now in the midst of a new install. I saw a few other people were having the same problem on a few of the forums.
