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Gepard

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Everything posted by Gepard

  1. A squadron of MiG-21KST attacked the carrier Kittyhawk near Faeroer islands.
  2. Spitfire IXc recon flight over the Faeroer islands intercepted by Me-109G10.
  3. You should have in mind, that in reality a single important target like a bridge was defended by 80 Flak guns, following the soviet doctrine. The game engine allows only 16 Flak guns per target area. So my "heavily" defended targets are nothing compared with reality.
  4. View File Korea MiG-Alley terrain Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018 Submitter Gepard Submitted 12/25/2018 Category Full Terrains  
  5. Korea MiG-Alley terrain

    Version 1.0.0

    666 downloads

    Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018
  6. Version

    930 downloads

    Tu-22M3P EscortBackfire ************************************* HISTORY ************************************* This bird is fiction. First i saw such a plane in the very old computer game Harpoon. In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire which was armed with long range missiles and a MiG-31 style radar. When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon Story and modded the Backfire into a Fighter. Have fun! ********************************************** Tu-22M3P for WOE, WOV, WOI, SFP1 credits ********************************************** While making the EscortBackfire i used a lot of files made by other modders. Thanks for this files! The plane itself: ~~~~~~~~~~ Modell and skin by HoneyFox Thanks for permission to make this mod. The Cockpit is taken from fabulous B-1B ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cockpit by Dels And finally my little share ~~~~~~~~~~~~~~~~~ I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc, modded the radar and HUD. I hope that i havent forgotten someone to give the proper credit. ********************************************** INSTALLATION ********************************************** unzip into your aircraft folder Thats it! Enjoy flying. ************************************************ For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany Dezember 2010
  7. What if Germany would have captured the Faeroer islands in 1940. Swastika deleted, because todays german law is prohibiting to show it.
  8. The Top Gear helicopter of clumsiness Inspired by these old BBC Top Gear episode:
  9. For training the MiG's had so called "Schreiberraketen". I dont know a correct english translation. They were white and had 3 or 4 black stripes. The outer shape of this devices was like a missile without fins and rocket engine. As example here a rare shot of an east german MiG-23ML with this training missiles for R-23 and R-60.
  10. Wiki is wrong. In 2004 the JG-73 Steinhoff gave their last MiG-29G to Poland. In the same year they got their first EuFi's. Unit designation today TaktLwG 73 „S“ Steinhoff JG-74 since July 2006 . Unit designation today TaktLwG 74 , former Mölders. Since 2005 the name is not used anymore. JBG-31 since December 2009. Unit designation today TaktLwG 31 „B“ Boelke JG-71 since April 2013. Unit designation today TaktLwG 71 „R“ Richthofen
  11. German JAS-39T Tysk Draken patroling the Shetland Islands. Tysk Draken back to homebase at Faeroer islands.
  12. What if Germany would have bought MiG-29K instead of giving up Russia's debts.
  13. Nice pictures. One comment. The Bundesmarine was founded in 1956. ;-)
  14. For ships as ground objects you can use the line UseGroundObject=TRUE in the terrains _type.ini as example [TargetType032] Name=PatrolBoat FullName=PT Boat TargetType=Warship ActiveYear=0 TargetValue=100 UseGroundObject=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<< this line GroundObjectType=PatrolBoat <<<<<<<<<<<<<<<<<<<<<<<<<<<< here the definition of ground object to use RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100
  15. Neues Buch von mir: Kampfhubschrauber weltweit

    So wird das Buch aussehen.
  16. SFP1 and WoX are better on older computers and WindowsXP. SF2 and old computers with less RAM are a bad idea. Loading of a mission needed up to 5 minutes.
  17. 4 MiG-31 run out of fuel

    This is an urban myth. Westberlin with 3 allied airfields was inside east german airspace. From a soviet or east german airfield to West Berlin it was a very short distance. It was impossible to fill up the plane fueltanks with so less fuel, that is was unable to reach West Berlin. From soviet airfields like Brandis or Köthen it were less than 150 km (less than 100 miles) to West Berlins Gatow airbase. And by the way, do you remember the crash of a soviet MiG-23ML in Belgium 1989? The plane came from the soviet base at Kolobreg (Kolberg) in Poland. And it had fuel enough to fly to Belgium. But end of OT. As far as i have understood the russian media correctly, the flight leader of the MiG-31 formation decided to extend the mission. He streched it to the maximum limits and thought, that the fuel status would be enough for this extra tour. A little miscalculation and the flight needed an emergency airstrip. Ussinsk was the closest airfield and this was used.
  18. Quick and dirty solution: Open the Mig-23BN_data.ini and add the line ShowFromCockpit=FALSE below [Fuselage] save it and try it again.
  19. Kurilen.7z

    Version 1.0.0

    401 downloads

    Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018
  20. View File Kurilen.7z Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018 Submitter Gepard Submitted 11/18/2018 Category Full Terrains  
  21. Neues Buch von mir: Kampfhubschrauber weltweit

    Geplant schon. Das dauert aber noch eine Weile. Das Problem besteht darin an gutes Bildmaterial zu kommen. Alles was früher bei der NVA offiziell fotografiert wurde ist nun Eigentum des Militärhistorischen Museums. Und die wollen für olle NVA Fotos richtig viel Geld sehen. Also bleibt mir nur an ex NVA Piloten oder Techniker ranzugehen und nachzufragen, ob jemand damals verbotenerweise doch was fotografiert hat. Und privat fotografieren konnte in der NVA durchaus mit Militärknast Schwedt bestraft werden. Das war eine echt kitzlige Sache damals. Momentan ist das Buch "Kampfflugzeuge der NVA" in Arbeit. Abgabetermin ist im Dezember. Es wird wohl im Frühjahr oder Herbst 2019 herauskommen. Davor war ein Buch über den Kampfhubschrauber Tiger WIP. Aber als der Tiger in Mali vom Himmel gefallen ist hat der Verlag erst einmal das Interesse an Deutschlands Superhubschrauber verloren.
  22. Try an other cat file. If this not work, copy a cat file into the terrain and rename it like the terrain.
  23. Republic of Germany "Deutsche Luftstreitkräfte" Jagdgeschwader JG-9 "Theodor Körner" equipped with SAAB JAS-39T Tysk Gripen Lozenge camo Based at Fliegerhorst Peenemünde. At patrol mission over the Baltic Sea.
  24. One Of Those Days.......

    See it so: Its only a car. Damages can be repaired. How would you feel if your daugther would have not only scratched the car but also herself? Would be much more drama.
  25. In SF1 generation Knowledgebase you find a little bit about campaign building. For SF2 it is more or less the same. You should start to modify an existing campaign. But make only minor steps. Perhaps try to include a new playable air force. A short tutorial how to do this you will find here: https://combatace.com/forums/forum/193-creatingmodding-campaigns/
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