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Everything posted by sophocles
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Yakarov79 I could kiss you!!!!!!!!!!!!! That was it!!!!! I didn't have the systemName entries .. everything now works!!!!!
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Darn it! RavenClaw's let the cat out of the bag! It was going to be a surprise! Seriously though Guys, without Volker's help the project would still be in limbo, now it's going to see the light of day for sure! Hopefully before the summer is out.
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I've tried your entries, no luck .. I'm not getting any references in the game to any weapon stations after StationGroupID=5 :( BTW what is SpecificStationCode= supposed to refer to exactly? Also, in your entry above, how did you arrive at [L-CMDS] as opposed to [Dispenser pod 1], which I'm using?
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I tried using modelNodeName as well, but I still can't get the chaff/flares to show up as options (weapon stations in the loudout screen in the game
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Yakarov 79, thanks for your time :) Here are the data entries for the dispensers.. [WeaponData001] TypeName=F5a_Chaff FullName=F5a_Chaff ModelName=F5a_Chaff ModelNodeName=Dispenser_R Mass=25.000000 Diameter=0.300000 Length=0.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Chaff NationName=NETHERLANDS StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=2 NumChaff=30 NumFlare=0 EjectPosition=0.000000,-0.800000,0.000000 EjectVelocity=0.000000,-10.000000,0.000000 and for the Flares .. [WeaponData001] TypeName=F5a_Flare FullName=F5a_Flare ModelName=F5a_Flare ModelNodeName=Dispenser_L Mass=25.000000 Diameter=0.300000 Length=0.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Flare NationName=NETHERLANDS StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=15 EjectPosition=0.000000,-0.800000,0.000000 EjectVelocity=0.000000,-10.000000,0.000000 And here are the dispensers on the model ..
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Thanks for the reply, from what I can see, the Phimat chaff dispenser on the Mirage is a separate model. I'd be looking for data entries for one that is incorporated into the aircraft model .. sigh! It's these little things that cause so much trouble!!!
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These were F-5c transferred to the VNAF right? Sure!
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Guys I'm stuck, I'm trying to figure out the data entries for the chaff/flare dispensers on the NF-5a. The physical dispensers are built into the model (as are the fuel tanks - no problems with those thank God!!) and I've set up them up in their own little weapon folders; the problem is finding the correct entries for them in the weapon stations part of the data file. Here's what i've got - which is not working .. [Dispenser pod 1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.56,-4.4,0.58 AttachmentAngles=0.0,0.0,-40.0 LoadLimit=100 AllowedWeaponClass=EP AttachmentType=NATO SpecificStationCode=Flare ModelName= ModelNodeName= PylonMass= PylonDragArea= ExternalPodName=F5a_Flare ExternalPodNodeName=Dispenser_L [Dispenser pod 2] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.75,-4.4,0.35 AttachmentAngles=0.0,0.0,220.0 LoadLimit=100 AllowedWeaponClass=EP AttachmentType=NATO SpecificStationCode=Chaff ModelName= ModelNodeName= PylonMass= PylonDragArea= ExternalPodName=F5a_Chaff ExternalPodNodeName=Dispenser_R Any help would be greatly appreciated
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That nose has really given me trouble .. I'll probably take a stab at it again soon ..
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Thanks fellas, and just one more for our friends from the Netherlands .. a dedicated NF-5a! (click to see a larger version)
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It's in the pipeline, I'll be making a second .. third .. fourth .. fifth (you get the idea :) ) attempt to get the nose right later after I've completed the other versions.
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You mean as opposed to this one ..? Actually yes, there are already different cockpits for the RNoAF versions and maybe I'll do a dedicated one for the NF-5a ..
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Sorry guys, I wasn't planning on posting any new screenies until it was ready for release (which is relatively imminent at last!), but I couldn't help myself after yet another round of tinkering with the bump and specular maps ..
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Relax brother, you didn't "fail" anything .. agreements and negotiations go south all the time! Good on you for trying!
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That was breath-taking! Do the graphics really look that good in the game?
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They're starting to grow on me .. I've got to say one thing though; In which other game other than the Strike Fighters series (with the serious contributions of the modding community) can you get to fly such a variety of birds? I'm feeling pretty grateful!!
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Why were English designers in the 60s so enamored by impregnated looking aircraft? Just googling aircraft; spotted these and couldn't resist the thought . .
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I'll try her out; she's currently using he F-8 sound.
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Hello all!! Thanks for your concern and interest. Like Ravenclaw stated earlier, he got into contact with me, and God bless him, he has graciously offered to help; so we are going to make a concerted effort to get a couple of versions out there for you as soon as possible. Thanks again for your support!
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