Oh dear...
Never thought I'd do this but:
Flightsims are dead. Well, almost dead. Let's call it life support.
Follow this link:
http://static.filefront.com/cgw/1989_12_issue66.pdf
Look up the A-10 and M-1 games and find the retail price: 69.99 and 49.99. Quite a bit eh? Now take a newer game like FE: 29.99. Now, given the state of graphics in 1989 versus the state of graphics in 2006, would anyone disagree that the amount of labor needed to make a flight sim today be astronomically higher than in 1989? Also, let's look at the number of player flyable aircraft/tanks in the 1989 games. ONE. How many in IL-2, First Eagles, Jet Thunder, LOMAC, etc, etc? NOT ONE. So take the one flight model, cockpit, shadow, damage model (if the 1989 games even had shadows and damage) and then multiply that times the number of planes in the game. Now lets add high resolution skins, decals, animation, lights etc, etc. Finally, let us QA and debug all that. Oh yeah, remember we are selling for close to half of what we sold for 15 years ago. And trust me, we aren't selling more copies now than in 1989. Let us now do some accounting. I think you get the point. A few people paying 100 bucks for a simulation isn't gonna do near as good as a game selling for 1/3 of that price in stores all over the world.
Roughly the same amount of people are buying flight sims today than 15 years ago. The retail price has went down. The development cost has skyrocketed. The numbers don't add up anymore. That's why there are so few. It has jack squat to do with quality, flight models or anything else. The people that make these sims, American, Russian, etc, etc, do it because they love it. If you think anyone is doing this to get rich your seriously mistaken. But in the end, its up to individuals to buy the games (yes, they are games, all of them) if they so chose. If you think that 'holding out' for someone to make the Holy Grail of flight simulation, then you are gonna be waiting a long time. SF/WOV/WOE/FE are all about what you make of them.