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Everything posted by Geezer
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First Eagles If You Really Need A Gunsight
Geezer replied to yubba's topic in Thirdwire - First Eagles 1&2
Well, no hurry but maybe we can work out something that uses the game code combined with a 3D model? Atmosphere shots of the gondola below. -
First Eagles If You Really Need A Gunsight
Geezer replied to yubba's topic in Thirdwire - First Eagles 1&2
Thanks. I have a lot of other projects to finish before I can wrap up the SM79, so it probably won't be until autumn that I ask for assistance. The Jozza bomb sight, mounted in the front of the ventral gondola, looked like shot below. -
First Eagles If You Really Need A Gunsight
Geezer replied to yubba's topic in Thirdwire - First Eagles 1&2
Really interesting stuff. Can I contact you when my SM79 is releasable? It will need some bomb-aiming file work. -
Quack74 notified me that two BMPs are missing from the pack - they can be found below. I will add them to the pack when I issue a revision that includes more stuff. Missing Stuff.rar
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I just posted the latest pack of hi-res Euro objects - more will be available in the future. Because railroads are perfect targets for FE, I am working on many more related objects. Most of the items in shot below are available in this or previous object packs.
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View File Euro Objects This pack contains several dozen new, high-res Euro ground objects for upgrading the really outstanding maps produced by FE modders. The intent is to push the envelope and see if FE can approach the immersion of more recent flight sims. There is a lot of confusion concerning FE objects. Generally speaking, mainstream objects (mostly buildings) are 63% of actual size. However, combat units and airfield objects are 100% full size - so they don't look strange when close to full size aircraft. The screenshots show all of the buildings contained in this pack. They are ALL 63%. Shown, but not included in this pack are airfield objects and WIPs of fortifications and terrain. They will be in a future objects pack and will be full size. Also included in the future pack will be more 63% walls/fences at 5 and 10 degrees for placement on sloping ground, plus more 63% railroad objects. Use MUE's excellent LOD viewer to identify each object as I don't feel like making explanatory diagrams. Submitter Geezer Submitted 04/01/2017 Category First Eagles - Golden Era - Object Mods
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This pack contains several dozen new, high-res Euro ground objects for upgrading the really outstanding maps produced by FE modders. The intent is to push the envelope and see if FE can approach the immersion of more recent flight sims. There is a lot of confusion concerning FE objects. Generally speaking, mainstream objects (mostly buildings) are 63% of actual size. However, combat units and airfield objects are 100% full size - so they don't look strange when close to full size aircraft. The screenshots show all of the buildings contained in this pack. They are ALL 63%. Shown, but not included in this pack are airfield objects and WIPs of fortifications and terrain. They will be in a future objects pack and will be full size. Also included in the future pack will be more 63% walls/fences at 5 and 10 degrees for placement on sloping ground, plus more 63% railroad objects. Use MUE's excellent LOD viewer to identify each object as I don't feel like making explanatory diagrams. -
Wrench: we've been down this road before and the subject still lacks clarity. Snippet below from earlier thread: "Hat tip to Wrench for explaining this in an earlier post. GROUND objects, such as buildings, are scaled down to 63% of original size but terrain objects are not. Stephen1918: If you land a plane close to a city, you'll see that the buildings are quite a bit smaller than they should be. But that's OK because you usually just see them from the air. Objects you would find on an airfield are normal size because you do see them from the ground. Check out the trucks driving through a city." Possible sources of the confusion are: - Distinguishing between ground objects, terrain objects, and perhaps even combat units - The stock games appear to have a mixture of both sizes - Checking just a few combat units may not be a valid sample - FE and SF game map systems are not identical Shot below from screenshots thread shows the stock trees appear to be roughly in proportion to the stock buildings, but the trees appear to be too small when compared to the vehicles. This suggests that objects are two different sizes: 63% and 100%.
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Got another question for the map makers. I've completed a selection of walls and fences for the release, but they are made for level ground - see shot below. For sloping ground, would variants angled at 5 degrees and 10 degrees have any utility or would they be useless?
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Good question. I got the 63% from Wrench. I know some ground object models are 100% so airfield objects don't look undersized compared to the aircraft. Can any FE map makers shed some light on this?
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Nope, I don't have enough time to do my own stuff, let alone duplicate someone else's stuff.
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Thanks, guys. I'm unexpectedly busy with real world stuff, but should be able to package them up and release them this weekend. They will be 63% of actual size for First Eagles. Baffmeister has many of the same buildings at 100% for his excellent Bulge mod - they will be available for Strike Fighters when he releases his magnum opus.
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Thanks, now I know - if you spend your time making models there is little time to mess around with files. I have several irons in the fire - buildings, CR32, SM79 - but I intend to work on the J.1 whenever I need a break. The Type P replaced the earlier M-S parasols, that are available in the downloads, and soldiered on in French observation squadrons until finally being replaced in late 1917. While France produced some excellent two-seater designs, production schedules always fell behind so the Brequets, Salmsons, etc were not available in large numbers until late 1917.
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I finally found my old back-up disc with the Junkers J.1 that Quack74 likes - I'll slowly rework it to bring it up to current standards. The same disc also has Spandau, Parabellum, and Lewis guns so I could also release the guns as separate LODs. However, substituting different guns will only work if the original gun can first be deleted in MUE's LOD viewer. Is this possible?
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To better understand why professional artists/designers don't use true black as a general color, go to article below. A new product finally comes close to man achieving what nature has been doing since the creation. True black is the TOTAL absence of any light. So, if you want to simulate reality in your artwork, use an extremely dark gray instead of black. http://www.sciencealert.com/this-object-has-been-sprayed-with-the-world-s-blackest-pigment-and-it-s-freaking-us-out?perpetual=yes&limitstart=1
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Another shot below. Stephen1918 once observed that TW gameworlds lack clutter, so I have added a few odds and ends to many of the models. Also, I have made lots of atmosphere stuff like privies, 3D cows, utility poles, etc. If this batch works OK, I'll make another batch dedicated to cities and fortifications, like the WIP shown in first shot.
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A large collection of new, hi-res ground objects is nearing completion - see shot below. I will add some more railroad stuff, plus some fences and hay stacks, then package it for testing. Anyone interested in placing these new objects on an existing map for evaluation, lemme know and I'll send the package to you when it is ready - probably next weekend. EDIT: the fortifications in the lower left corner - intended for the SCW - are still WIPs, and will not be part of the package.
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Found an interesting article about the classic WW1 movie, Paths Of Glory. https://cinephiliabeyond.org/paths-glory-stanley-kubricks-first-step-towards-cinema-immortality/
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Steve, you're right - a streamer would require a unique LOD, with dedicated animation, that would be attached to an aircraft like a weapon. Not a simple/easy job - the animation would be very time consuming.
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I'll take a look at the M-S bullet and see if I can figure out how the streamer was made. No promises, as "minor" jobs are often more complicated than they first appear.
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[WIP] Target Area Editor
Geezer replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Quack, that's gorgeous. -
Installing FE2 on a Mac (using WineSkin)
Geezer replied to VonS's topic in Thirdwire - First Eagles 1&2
Kudos to you! I have several buddies - Mac owners - who have always been interested in First Eagles.- 2 replies
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The R11 is certainly a good looking beast. Has anyone experimented with the formations .ini to create mixed formations? The desired goal would be R11s and Brequets/Salmsons in one large formation.
