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Everything posted by sony tuckson
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RF-4E
sony tuckson replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Most impressive !!! this looks like the ultimate cockpit for Strike Fighters, a new level has been reached! -
just a remark, the Netz as found in the game has the block 10 layout, and Pakistani's vipers are block 15, with rather different horizontal stabilizers... I have a ready skin for our Mirage Factory model if it suits you. Otherwise, if templates are available, I can go for a quick skin for the stock plane.
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GAF RF-4E
sony tuckson replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
very good work, labor of love! -
boeing777 el al for woi
sony tuckson replied to togos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
El AL skin is provided, I know for sure ;-) -
No Belgian units in this project?
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to know what to extract, look in the data.ini file from the plane you want your pilot to sit in then, either, you only want this new repaint to be avbl(and somehow loose the stock pilot (not exactly correct..), and then, extract the lod and bmp and save them in the aircraft folder (the folder named aircraft, not the one you chose) then, repaint hte bmp as desired exemple: using the A-6A_data.ini file [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN1 Position=-0.35,1.15,0.85 SeatModelName=seat_f-4 SeatPosition=-0.35,1.15,0.48 MinExtentPosition=-0.85, 0.49,-0.35 MaxExtentPosition= 0.00, 1.81, 0.91 CanopyNodeName=Canopy this can be found in "crew" section, PilotN1.LOD, PilotN1.BMP would be the files you need to extract and store in "aircraft" folder now, if you want your skin to be considered as an extra set, some more work is required to duplicate/mod an existing pilot
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I do it yet another way (well, it could help) First, I edit the main ini file (e.g. StrikeFighters2 Israel.ini) I adapt the [options] section as follows: OptionsFile=E:\Documents\ThirdWire\StrikeFighters2 Israel\Options.ini then I edit that options.ini file to enable mods and define their location: [Mods] ModsEnabled=TRUE Directory=E:\Documents\ThirdWire\StrikeFighters2 Israel\ this way, all mods and their main link are separated from my system drive and from the game installation folder, to be safe and easy to backup when required
