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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. change Nation001 or just add another nation. not to be a kill joy, but i wouldnt hold my breath on that. no actual updates since 2013, and no talk of updates since the failed crowd fund attempt last year another hint for what you are looking for would be within the code of campaigns. when starting a campaign, it has limits on aircraft based on what service you select; no RAF Tomcats in Desert Storm! i dont know how that is managed, but realied that seems closer to what youre talking about
  2. i added an airliner nation to the airliner skins that ive done (707, 757, DC-10 and a few others) my original intent on that was to create a different formation so that multiple airliners were flying quite far apart in a line as it would be for a warzone reinforcement scenario like REFORGER. still no nuetral party or civilians in SF2, so Airliner is listed as a blue nation for now, and any terrain i want my airliner skins to show up on the ramp in i have to add that entry. my method is to skin by tga, with each airline being a serial number (000 Pan Am, 001 BOAC, 002 Lufthansa etc). so when the ini's allow, an airfield can a multitude of color on the ramp. im discussing a "Red Airliner" nation in another thread, but never got around to doing it mainly because of not working on Red airliner aircraft old screenshot to illustrate (all one skin on the ground) i was just highlighting that particular one in my response as i went to pull the first terrain nations ini i got to as an example. the first one i used just happened to have a nation i plugged in, showing what needs changed. but my airliner mods are just the big birds i've been painting up over the last few years, nothing more
  3. oks, as i read what you are trying to do( limit aircraft nations within an install), its the terrain that you need to adjust your inis in. particularly the (terrain name)_nations.ini. using the Photorealistic UK terrain as an examle [Theater] TheaterName=British Isles Location001=RAF Location002=RANGE Location003=Soviet Location004=USAF below is what you will want to play with to limit aircraft [LimitedNationList] FriendlyNation001=RAF FriendlyNation002=RoyalNavy FriendlyNation003=USMC FriendlyNation004=USAF FriendlyNation005=USN FriendlyNation006=Airliner <-------- i added this to allow my airliner mods at Heathrow EnemyNation001=Soviet EnemyNation002=RANGE you can add or subtract nations as desired, just make sure you either use the NationName as it shows in the main nations ini, or create a new entry both in the main one and the terrain nations ini but as Wrench said, renaming everything is a ridiculous amount of work, and has potential to screw up alot of mods if you were to release it. huge amount of work even if its not for release. personally, i avoid the confusion by having the themed installs, but then only putting the relevant airframes in that instal. i dont need Japanese, Korean or Saudi Eagles in an Europe based install. dont even need Israeli, but those are stock birds with a fully merged 5+2 set up good luck however you go with this
  4. it should work how you mentioned. the alibi fire on that is that the RED side i would have more of the other side airlines within the skin, and fewer in the regular Airliner nation one. but thats how i would do it kind of like the TSF skins i did on a few airliners for JonathanRL when he was still active in SF2. mostly European airlines or at least ones that would be seen in Sweden (there were a few American companies for the DC-10). but every third one was SAS, as you would expect to see more of them in Stockholm. nothing too hard, was just a matter of copy paste and rename once the originals were done. other Kev (), they look good and you should release them just for Pan Am with serials an Clipper names! there is nations entry in the skins and data ini, so i wonder if you could have the data nation as airliner, export as true, and individual nation in the textureset ini. if so, no conflict with mine with just a couple minor changes in the data ini oh and for all the Aeroflot comments above, in a SF2E wartime scenario the airliners are flying for the Soviet military not the airline. game on
  5. believing myself to be the one to create an airliner nation (esp if the start date is 1921 in what youre looking at), i think yes and no. mainly no, its set for friendly, and most of the airlines that have been done are western oriented airlines, or did business in western nations i have given much thought to doing a RED_Airline, which would cover the WARPAC airlines (Aeroflot, InterFlug). if the skin for an airliner were set to RED, it would allow that airline to operate on the other side of the Iron Curtain. or for those of us that tga the skins, have Eastern and Western airlines on the same ramp. have not done it yet as i havent worked an airliner that was mostly non Western in origin (like an Ilyushin or Tupolev bird) but i would just set it up the same but with the different name for red side. this would be the yes part but require more work than most want to put in Gepards response seems good on the surface. issue is that the airliner nation also sets up for a entry i put in the formation ini, that spaces any bigger formations out in a string. sets up for a stream of reinforcements coming in from CONUS, several thousand meters apart in a line. Wrench, as long as none of them are set as the default skins, i dont see why they wouldnt fit in with mine. i set default start dates for each "era" skln so 60s skins didnt pop up in the 80s, etc. but i do my method to have multiple airlines on a ramp like RL. (if we ever get a good Tan Son Nhut International airfield, gotta do a Nam specific skin with a couple Pan Am and Braniff tgas as opposed to the current one each)
  6. every day i hope that TRANSPORT becomes unlocked as a player flyable mission
  7. my suggestion first look up what ships each side had in that time frame. England and Australia should be easy, best guess without looking up myself is that Argentine and Brasil would be using mostly WW2 surplus from the US and UK (yes, the UK). then compare with the download section first for what there actually is, then what looks close if there is not exactly what you need. the ship sections in the Downloads is not that big (compared to aircraft skins or aircraft) and can be searched in under two hours if youre very thorough. 20 minutes if you skim. interested to see how this goes. i like the what if scenarios, and like it best when they follow the minimal change rule of good alternate history
  8. nice Nightshade. but when CPT Masters was discovered to have gone on yet another unauthorized mission, he was summarily drummed out of service. Damn those regs, even if what he did was right he did get an excellent letter of recommendation for his next day job tho, and a position in the Reserves, based somewhere down south....
  9. I had no idea the A-10 was so versatile.

    not the CIA, but there have been some proposals for using it to fight forest fires https://fireaviation.com/2014/09/25/a-10-warthog-proposed-again-as-an-air-tanker/
  10. well the Europeans are done. now on to las norte americanos/les nord-américains...
  11. i forgot you had this in the works saw a USG contractor one many moons ago, first in Laurinburg NC airport (we were set up there for a field exercise) then i swear the same one again in Kandahar Air Field almost a year later. its memorable because is was taxying about 50 ft away in Laurinburg (we were on our last day and lined up to convoy back to Ft Bragg) when the door flew open! turned around, closed the door and went to do it again, although we started rolling before he took off
  12. well, when youre ground crews are ready to come home
  13. wrong thread i think. this video appears to be on usage of radars and missiles in game, not modding. however to answer your question if youre talking about adding types, check the nations on the AIM-9s in the weapons data.ini. if Iran is not there, add to the list of nations if youre talking about adding more than the 4 that come on a Phantom of any nation, that is an edit to the aircrafts data.ini, and will entail alot more work setting postions and trying to get pylons to show up tho if the second is the case, as a diet purist i would say just why.....
  14. whoever did NAS Mirimar, excellent job on parking placement! (thinking Jimbib, if not still nice to not have them overlap)
  15. was a pain gettin there, but this is the sharpest one yet imo. lotta scratch- ish detail work if this modding thing doesnt work out, might want to try making obscure airline decal sheets before getting the number to that truck driving school on tv
  16. Humpday Heavies

    i find the lack of nose art round this thread lately disturbing fighter pilots make movies, bomber pilots make history and still get the girls
  17. possible yes, the KC-135As boom is set by airspeed [Refuel] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH CD0=-0.0010 Setting[1].Angle=0.0 Setting[1].DeployValue=0.00 Setting[1].RetractValue=0.32 Setting[2].Angle=90.0 Setting[2].DeployValue=0.240<<<<<<<<< Setting[2].RetractValue=0.235<<<<<<<<< MaxDeflection=90.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=8 //ReverseModelOrientation=TRUE i set the particular arrowed values on mine because of the hose drogue attachment (a "gunpod set many feet below the tanker"), it gets the boom lined up with the hose and drogue quickly but if the hose and drogue animation are part of the model, no sweat and the speed can be bumped up some if a hose and drogue pod is used, then not so much. but responses are limited V2K, will the hose be a part of teh model, and set to airspeed? That, detective, is the right question
  18. sometimes, you gotta look (repeatedly) at the photos and make your own details
  19. you know, this would have been useful about two months ago
  20. Need help finding an aircraft's history

    punch the serial along with EA-6B into google then fire up some popcorn, follow the links and take notes. my 30 second rendition didnt give any specific history, but multiple photos to build one up with
  21. Man, Herks can carry anything that or its all about the angles
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