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Stratos

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Everything posted by Stratos

  1. Nice ones mate!! Congratulations and thank's!!
  2. I want to save a screenshot of a TSR.2 imiting a magazine central page. Is that possible please? Also want to know the author of this project
  3. Is the June-Screenshot of the month topic available somewhere??
  4. I'm using XP Pro 2 service pack. Anyway ZIP metohd is working
  5. No interest on this?? Tought it was cool BTW: Is possible to create a kind of JATO pack selectable as a loadout?
  6. Hey it works!! Thank's a lot mate!!
  7. Is not working at all, as I said when I push the "open" button of the ditor it CTD
  8. Reinstalled July pack ( Yes I have it installed ) and tried with the new editor, same problem. Don't know where can be the problem is strange... P.S. Thank's for the PM
  9. That's the problem! If I hit OPEN button in Weapons editor it CTD, and yes compatibility mod is set. I uploaded my file here http://rapidshare.com/files/132913922/WEAPONDATA.rar.html Can someone save it correctly and resend please? I get my weapons editor from here: http://forum.combatace.com/index.php?autoc...mp;showfile=708 MAybe is not the correct one??
  10. SF game, patched to 08.30.06, compatibility mod set. Don't know why but every time I push the button open it CTD
  11. Apreciatte your efforts
  12. How can I change the values of a weapon? I tried to edit the weaponsdata.ini but it not works, I suposse that I need to use the old weaponeditor but every time I try to open a weaponsdata.ini it CTD so I can't convert my AIM-9G into a exportable weapon
  13. MWAHAHAHAHAHAHA First step!! Defined the Scud launcher as a carrier with no engine ( if it have one it will run at 400km/h lol ) is possible to use it on land so we have the launcher ready. Problems: 1-Someone need to define the start position of the plane 2-Someone need to tune the catapult I believe is something a ship maker can do it in no time ( correct me If I'm wrong please ) Know limitations: Plane need to have the wheels down during take off sequence
  14. Man that was fast! Thank's don't know how I passed two times over it and miss it
  15. IIRC we have somewhere a big pack of Lighning skins for the FMK6, not the P38, the british jet fighter one. Can't find in here, anyone know where it is?
  16. WTF is that??
  17. Thank's lxsapper it worked. Now I "only" need help with the FM
  18. Can't find skins for the default WOV A7B that have flap decals, even don't know If is possible to add them to the default A7B. what a pity
  19. I tried with no luck, there are strange squadron markings no numbers :(
  20. Having a little problem by myself will use this threat to search a bit of help. I want to add numbers ( like in the nose ) to both flaps and top of the tail, I tried everything, doing from scratch, copying from another files... but no luck, can someone help with this please??
  21. Progressing on it, but need some help here please... http://forum.combatace.com/index.php?showtopic=30434
  22. I managed to get the Afterburner working and appearing, nice effect on the small corsair 2, radar and avionics working perfectly, I can intercept and destroy the range drone with Sparrows also I'm working on decals for it and also some skin work, but still have some problems and doubts, hope someone can help me. 1- At 500 kts more or less the stabs start to "vibrate" is a light effect but is annoying and makes the cockpit shake, I supose is ini related, anyone know how to solve it?? 2- I really need more speed for this plane, can't have a plane that can barely hold 500 kts, need something faster, fast as the Crusader will be cool... F8E version maybe? And now a doubt, which parameter should I change to get a "new" plane that not interfere with the default A-7B?? Thank's guys!
  23. a S!
  24. Thank's! Kevin I tried to copy the F8J engine data, the plane have now and AB, ( not visible ) but it can't exceed 495kts at 20.000ft any idea? Also don't know how to change the radar in order to retain the current modes and to add search and boresight mode
  25. Want to nkow If is possible to extract the WOV default A7B so I can use it in another SF series game. I know there are TMF new planes, but is for a experiment I'm doing. I'm almost sure is possible using the extractor, but which files I need to extract and where they go? Anyone can help?
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