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Everything posted by KJakker
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Go ahead and grab the manuals people. https://www.avialogs.com/news/353-avialogs-is-now-free
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Nuclear Fireball Not Visible from a distance with Lex and Stary Effects
KJakker replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mue's Distance Fix may help with the issue. -
I will tell my family to pray for her. Remember that it is a sickness and that she will need help from all her family and friends to recover from it. Also do not forget to look after your own mental health. Caring for her will be stressful on you and your family.
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Need a little help ... serials
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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I have been watching that channel recently as well.
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Sorry to hear that. Take care of your family.
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New Micro Prose Naval Sims. In Development.
KJakker replied to KJakker's topic in Naval Combat Information Center
- 8 replies
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- sea power
- task force admiral
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For me it was F-19 Stealth Fighter. I suppose the old Wolfpack it you want to include naval sims. Also X-Wing for space scifi stuff.
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My projects (GKABS)
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@GKABS I was wondering if an updated MIM-72/M48 Chaparral system could be made to compliment your updated VADS. I recently edited the data existing mod for it but it could use an updated model. I have manuals for it as well. -
In development armored warfare game. "Gunner, HEAT, PC!" https://gunnerheatpc.com/ FAQ Getting started guide Free public demo Patreon demo YouTube Discord
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Moving carrier decks after takeoff from said carrier
KJakker replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sometimes ships hang up on the edge of sea tiles. -
Newbe Question New to SF2 series.
KJakker replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can print these out. It helped me when I started. One of my favorite things was having enough trust with jets to get a decent climb rate. I was always stalling in the vertical in WWI and WWII games. -
Do we have the AMRAAM-ER for it?
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https://gunnerheatpc.com/news/articles/ghpc-20220822-patch-notes
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- 4 replies
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- steam
- gunner heat
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For the month of June the in development tank light sim "Gunner, HEAT, PC!" will have a demo available on Steam with all currently available vehicles unlocked to try. Steam Link: https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Current CA thread in the bunker.
- 4 replies
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- steam
- gunner heat
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https://gunnerheatpc.com/news/articles/ghpc-early-access-release-date-and-price-info
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Mission Editor Problems
KJakker replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you tried copying one of the stock single missions and then editing the date and aircraft types and number to make the dogfight you want? Also would you please upload the mission file for the mission you are working on. I may be able to fix it for you so you can see how it should be set up. -
Adding Weapon Stations and they dont appear in loadout screen
KJakker replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you add the stations to the SystemName entry for each wing?- 7 replies
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- loadout screen
- loadout
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It is possible to set up a joystick to control the view axis.
- 4 replies
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- steam
- gunner heat
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Mission Editor Problems
KJakker replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Before and after time settings are how long before or after mission start a unit spawns in minuets. You want to synchronize the combination of spawn time and flight time so that the two sides arrive at the intercept way-point on time. -
Given the place those birds live they have sea water to wash in if they are sea birds and plenty of sand for sandblasting when dry.