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Everything posted by KJakker
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In development armored warfare game. "Gunner, HEAT, PC!" https://gunnerheatpc.com/ FAQ Getting started guide Free public demo Patreon demo YouTube Discord
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Moving carrier decks after takeoff from said carrier
KJakker replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sometimes ships hang up on the edge of sea tiles. -
Newbe Question New to SF2 series.
KJakker replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can print these out. It helped me when I started. One of my favorite things was having enough trust with jets to get a decent climb rate. I was always stalling in the vertical in WWI and WWII games. -
Do we have the AMRAAM-ER for it?
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https://gunnerheatpc.com/news/articles/ghpc-20220822-patch-notes
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For the month of June the in development tank light sim "Gunner, HEAT, PC!" will have a demo available on Steam with all currently available vehicles unlocked to try. Steam Link: https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Current CA thread in the bunker.
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https://gunnerheatpc.com/news/articles/ghpc-early-access-release-date-and-price-info
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Mission Editor Problems
KJakker replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you tried copying one of the stock single missions and then editing the date and aircraft types and number to make the dogfight you want? Also would you please upload the mission file for the mission you are working on. I may be able to fix it for you so you can see how it should be set up. -
Adding Weapon Stations and they dont appear in loadout screen
KJakker replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you add the stations to the SystemName entry for each wing?- 7 replies
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It is possible to set up a joystick to control the view axis.
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Mission Editor Problems
KJakker replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Before and after time settings are how long before or after mission start a unit spawns in minuets. You want to synchronize the combination of spawn time and flight time so that the two sides arrive at the intercept way-point on time. -
Given the place those birds live they have sea water to wash in if they are sea birds and plenty of sand for sandblasting when dry.
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Both the F-15 and F/A-18 were designed by McDonnell Douglas so such a similarity makes sense.
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Road map released.
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I hope that you turn this into a full game review.
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https://gunnerheatpc.com/news/articles/ghpc-20220613-patch-notes GHPC has been updated to version 20220613! As always, you can find the public demo here. Patrons can find the full demo using the usual link, which will be shared again in the Patreon post for the update. For the month of June ONLY, you can play a special demo version of the game on Steam! Find it on the game's store page. Overview This update introduces an early prototype of campaign mode for patrons, as well as several bug fixes and other improvements for everyone. A detailed listing of changes is at the end of this post. The campaign system has many more elements planned: a shifting frontline, persistent vehicle and crew inventory, off-map support elements, equipment progression, persistent effects from mission results, and much more. For now, we've added the basics: a dynamic mission selection screen, save files, and a simple win state when one side is too battered to continue the fight. We have much more planned for the future of GHPC as we work toward the planned Steam early access release. Stay tuned for more news, and don't forget to support the game by wishlisting on Steam and joining the Patreon if you can! We are still entirely community-funded, and your support directly influences our capacity to expand and improve the game. Changelog Added campaign mode WIP (Patreon demo only) Added several new mission archetypes to campaign mode Added help page with links Added pan and zoom features to in-game map screen Added wishlist reminder Added LOD setting in graphics options Updated gunner skills to aim at center of seen mass when target is hull-down Improved tree lighting significantly Updated several tree models and LODs Renamed aiming controls in remap menu to better indicate what they are Removed Patreon and Paypal buttons from main menu of Steam demo to comply with Steam policy Updated vehicle shaders to adjust lighting Fixed a bug where "show input" was off by default (this will also re-enable it for everyone once) Fixed a bug where Abrams tanks could fly to space after being ammo-racked Fixed a bug where detached T-72 turrets could appear with no outer surface model Fixed a bug that led to most vehicles not getting spotted until half the vehicle was above terrain Fixed maximum distance self-destructs on all ATGMs Fixed maximum range on 9M111 ATGM (from 3 km to 2 km) Fixed an issue where several vehicles had misconfigured thermal temperatures Fixed an issue that could lead to performance drops due to excessive graphics settings Fixed some vehicle textures Fixed T-72M1 convoy lamp showing wrong digits from tank number Fixed an issue with road LOD fade Fixed issues with spawn points in some missions
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My projects (GKABS)
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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I just got back from seeing the the movie and I have to agree that it seems at least as good if not better than the original. The guy they had playing Goose's son was great. Also is Penny supposed to be the Penny Benjamin that Goose mentioned back in the original movie?
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If that is the dad then who is the mother?