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Posts posted by KJakker
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38 minutes ago, Wrench said:
yes and no. we have an "American Northwest" terrain, but it's not representative of the actual Pacific Northwest. Alaska (Bering Straits) is the closest we have
Omar Bradly actually made that mistake. At one point in his carer when asked where he would like to be stationed he said in the Northwest thinking Pacific Northwest and instead got sent to Montana.
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Micro Prose Discord. https://discord.gg/3zCTSUGKkG
Sea Power: Naval Combat in the Missile Age
This is @Stary and @Julhelm new game. This is sort of like an updated Fleet Command.
https://www.microprose.com/games/sea-power/
https://store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
https://www.triassicgames.com/
Task Force Admiral
This is a World War II naval command game that is starting with a focus on USN carrier task force operations in 1942.
https://www.microprose.com/games/task-force-admiral
https://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles/
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Direct Message the object to me and I will put one together for you to try out.
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Move the mortar fire control to the WeaponSystem entry.
Also you could set the mortar up as an unguided rocket. I did that while playing around with 16 inch battleship guns.
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I have never seen this video before but thought I would share it.
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@Erik Thanks for typing that up. Last night I was still too exhausted to explain the whole messenger RNA, spike protein production and immune system response.
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I have had a low fever yesterday and today as a result of my second vaccine dose. However I just took my temp again and I seems to be back to normal now.
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I just got back from receiving my second dose of the Moderna vaccine.
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Glad to hear that you got the missiles working on that ship.
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On 4/13/2021 at 10:33 AM, bazillius said:
What is it Tacpac for P3D ?
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20 hours ago, Wrench said:
(i have a short list, if you're interestered...)
Wench, would this short list happen to be the combined World War II navies of all the allied and axis powers?
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I think I may have found the issue. You have the "MinPitch=" and "MaxPitch=" set to the same value in order to fix the missile's angle in the launcher. That works under the [WeaponSystem] entry. However when you are using the SystemType=GUNNER for missiles, even ground attack missiles, you need to set MinPitch=0 so that the gunner can see targets at sea level.
GK-AlSanbouk-TNC-45_mod1_DATA.INI
[Launcher_Base01]
SystemType=GUNNER
GunnerID=5
TargetType=GROUND
MissileRange=72000.0
MinMissileRange=1500
PitchLimited=TRUE
PitchAngleRate=45
MinPitch=12.85 <----------------------------------Change this to 0.0
MaxPitch=12.85
DefaultPitchAngle=12.85
YawLimited=TRUE
YawAngleRate=90
MinYaw=210
MaxYaw=330
DefaultYawAngle=-80
YawModelNodeName=ASMdummy01
PitchModelNodeName=ASMdummy01
MissileLaunchTime=5.0
ViewportPosition=0.387924,-8.15175,3.85665
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=1.0
MaxMissilesInAir=1-
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I noticed that this this has not been posted.
https://www.cnn.com/2021/04/28/us/nasa-astronaut-michael-collins-obit-scn/index.html
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@GKABS I did not realize that you were so frustrated by the issue. I will bump looking over that ship and missile up my priority list.
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My second dose of the Moderna vaccine is coming up on the 4th of May.
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Here is an update.
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My projects (GKABS)
in Mods & Skinning Discussion
Posted
This is a flight sim.