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EricJ

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Everything posted by EricJ

  1. Yeah for any other target, you have to have a targeting pod equipped for it to attack other targets. You don't need one for the primary target.
  2. Okay, I'll download it and see, as most decks work fine with it. EDIT: Is this a YAP deck? If so that was for WOX* titles (and I scoured both SF1 and SF2 downloads for it, no joy), and the Super Hornet is also made for SF2. If you have SF2:NA then I recommend the Nimitz deck. I know it's probably not cool like Ronald Reagan, but yeah you may have to do it.
  3. I could survive without blowing up a bridge so I don't care for what it's worth.
  4. I have no issue with the Super Hornet. You'd have to get with FastCargo as he has the original max files.
  5. Ahh okay. It would make for some interesting missions in a way, where you'd have to blow up that plane or whatnot.
  6. Thanks to daddyairplanes he got me some Ravenclaw_007 templates, which work fine for just making a personal skin. I'd have to muck with it some more with the templates if I want to do anything more. Here's one thing I wanted to do, is have a uniform dark grey that drove me up the wall with the original skins
  7. And don't forget period maps too. I think it's easier to just go with the rando spawning because you use maps in different time periods, and as trotski00 says, it's a bit of work to get it right.
  8. Does anybody have better templates for the Viper Team F-16s? I don't feel like redoing the wing templates, but may have to if nobody has any lying around.
  9. I see, I'm not that familiar with maps and how they work (I have an inkling based on reading posts) but that's a Wrench or Gepard, or Menrva problem that I can't solve. Going to have to wait until they chime in.
  10. Maybe, but you're doing all of the steps, and it may be happening on this map.
  11. I'm sure that the game doesn't recognize the carrier as a base on the map, even though it's a base. I haven't heard of maps having carriers on the map itself for the player/wingmen to fly from. I could be wrong but it may not be possible. I've always placed a carrier on the map via the Mission editor (or how they rigged it for ODS30), but never as a static base on the map. Wrench may know, but I doubt it can be done is all I'm saying.
  12. Oh now I see what you're trying to do. The game may not allow that kind of stuff.
  13. Did the carrier show up? You as far as I know have to physically put the deck on the map for it to recognize that there is a carrier on the map and allow you to take off from it. It only generates when you're going after a CVBN or whatever the acronym is.
  14. Version

    6,098 downloads

    READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com Has weapon additions, and skin templates. Falls under the Combatace.com Freeware License Agreement Version 1.9 Fixes: -Improved Textures from the SF2 Version used. -Fuel capacity adjusted from the US Navy NATOPS manual. -SHARP Pod also included including weapondata additions. It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/
  15. Did some research (was looking for something else) and happened upon the page for the F-16 Block 52 radar, so I tweaked it to improve the stats somewhat (for the Viper Team Block 52 F-16), radar reference is here: https://en.wikipedia.org/wiki/AN/APG-68 Simply replace the file and go fly. You can lock onto targets at 100 miles (I figured that was realistic enough) to use the AIM-120D effectively depending on your install. F-16C_B52_AVIONICS.7z
  16. Decided to try out the F-16C Block 52 and doing some BVR familiarization earlier.
  17. Coming in for a bad trap. If I was flying a real plane they would have waved me off and I would have struck the ship, possibly damaging the landing gear and turn in my wings. But this is SF2 and I can get away with it.
  18. Oh, me forgetting that the templates are a sub-entry in the Aircraft Skins part of the SF2 Downloads.
  19. Oh snap, I was wrong, sorry looks like I'm the one having a senior moment here.
  20. I think so, as for the SF2 side (don't know about SF1) they're gone from the file area Utilities/Editors/.
  21. Here are mine, it's for the only one we got, the FastCargo one (I believe that's it) but has everything, for the A, B, and C models. F-35Templates.7z Wrench, is it possible to add a Texture template thing for the Downloads section? I tried to find them under Utilities/Editors (where I believe that they were initially) but now gone.
  22. torno should be working on a Sea Harrier, I'm sure that it's a new build cockpit I saw in there Espanol forum
  23. There's a mod by FastCargo that does just that. Check the Downloads section and I would tell you the exact name if I remembered it. Should be in either the SF1 or SF2 section.
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