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Everything posted by Flanker562
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Thanks! I could have... should have mentioned as the Yo-Yo entered the mind when I was both during the engagement and watching the vid. As mentioned by zwz that the -35 went into a Cobra like attitude (a nugget could have had me dead to rights in all honesty) and it just eventually degenerated from there. I guess I was expecting a UFO-like attitude and instead looking back it seems it was more defensive than offensive (no gun? going to have to check that out) but I think in that case the Cobra shot was ill-timed and bad angle as he had no shot (which he had until he did what he did). So basically man I'm scratching my head. Tomorrow I'll get the Su-37 checked out before I see how that turns out. Apparently the Super Flankers are just not cutting it. The MKI however does give some push so maybe I'll "warm up" or just roll and see how the Terminator goes.
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Catching up.... I took a look at some reference photos so I have to sharpen the texture up a bit, not too much as I think it looks okay but... I'll see what I can do.
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Me: F-35A with 4 x AIM-120C, 6 x AIM-9X, gun Opposition: Su-35 with 6 x AA-11s, 6 x AA-10As Takeaways: Don't use Insky as well... we all know the history but for some reason it wouldn't load AA-11s so I spent some time getting that jet squared away as it would only load Ataka A-A missiles, so after some moaning and groaning I got it to load the weapons correctly (why it wouldn't I don't know, frakkin Chinese imports). The first bout (not shown) the Su-35 actually flew into the ground (credited with the kill though) so I decided to give it another try. As you can see I guess he's using the thrust vectoring and for the most part had easy shots on him (I really don't see him) had I decided to end it after about a minute or two (when he started maneuvering) so all in all the video shows me really in the kill slot once I got into position. Remember he has to work out of it and me work into a shot for it to be called an honest days work. Also of note the aircraft for some reason noses up when I pass right in front of him. I did that during a DACT in DCS and took some rounds from a Mig-21 (he went vertical, and I slid right in front of him, and he took the shot) so makes me wonder on Excellent how good the pilots are...) and got shot down in my precious Su-33. But realistically there's not much other than the ability to literally play with the Su-35 as it was okay for a bout after tweaking the loadout so it would work properly.
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I can add to that (though it wasn't me, or maybe it was... it's been a while...) as in some cases burner is good but you have to realize that sometimes you have throw the brakes out and throttle down to get better turn performance as while AB gives you energy... it also makes your turns harder so you have to do as such to get in and not pull too hard on the stick, a firm pull on the stick is better than a hard pull sometimes. I found I do have an Su-35 myself so I'll get to the F-35/Su-35 bout later on. But I'd check with the moderators saisran as you've been long enough to be able to edit your posts...
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My return to online multiplayer air combat... with DCS
Flanker562 replied to streakeagle's topic in General Discussion
Sure thing man I'll see what I can do -
My return to online multiplayer air combat... with DCS
Flanker562 replied to streakeagle's topic in General Discussion
Running as CAS in the Flanker. I prefer the -33 as it's tuned (my jet was all over the place earlier so I couldn't get a good run in with guns) but this was my third time flying the -27 in this manner. -
DCS Series DACT Reports (Simulation only)
Flanker562 replied to Flanker562's topic in General Discussion
Me: Su-33 with 4 x R-73, 2 x R-27TE, gun Opposition: F-86 Sabre Modules Required: Flaming Cliffs 3 Track file included. Takeaways: Honestly I had expected to roll over the Sabre but as the track file shows, it wasn't as easy as i hoped. Given that this had been years (last time I did anything with the series was with Flanker 2.51) I figured I'd give it a shot, no pun intended. The Sabre can actually maneuver better than the Su-33 and my first bout I literally entered a "Top Gun" flat spin (unrecoverable) trying to shoot the Sabre down but this bout obviously turned out better. It should be noted that I did "cheat" with Padlock and not sure (it's been a while) but changing the views may change the outcome if done so. Overall the Su-33 (and the Su-27, but the Crane is a little more forgiving) due to it's weight when pushed too hard, is not a capable dogfighter (as evidenced by the flat spin I went into) due to it's heavy weight, and the least preferred jet in the multiplayer community. However as I'm re-learning, pulling firmly is more rewarding than pulling too hard. After I synced myself to that, I got more capable against lighter fighters, such as the Sabre. Su-33-Sabre DACT.7z -
I had thought about opening up this topic in the ED Forums but... no, more like hell no. You tell somebody not to post political discussions or keep it within the simulation you'll get five hundred posts about real world stuff and not simulated stuff, which is the intent. Like the SF2 version: - 1 v 1 or multiple engagements to include Multiplayer - BVR is okay but given the "boring" nature of it I'll think it's cool - Have fun Tracks and screenshots are welcome (but make sure to specify a particular module if we don't own one).
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The "Never release" list. You´ll be surprised!
Flanker562 replied to Wilches's topic in General Discussion
So what is the release time then? 2 centuries? Before the Second Coming? -
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View File A-10A Pre-Production Scheme No. 4 A-10A Pre-Production No. 4 73-1667 This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft). Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly. Submitter EricJ Submitted 11/02/2014 Category A-10A/C Skins
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Me: F/A-18D (03) with 2 x AIM-9X, 2 x AIM-7, tank, gun Opposition: F-22A with at least AIM-9X (it tried to shoot me, see below, gun No video this time (I didn't turn on ShadowPlay) so it'll be strictly screenshots and text. I had seen the F-22 demonstration at AvNation 2012 and honestly I'll never consider the Raptor a sleek plane (the nose area turns me off, it's just fugly) but the sucka can turn on a dime, and a penny at the same time, it's just that good. So when I went in my "old school" F/A-18 I decided to see if I can beat it. I did but at the start I thought it hadn't detected me and well... it had and started to drop flares (immediate action drill as usually Game Logic shoots either gun or IR homers at you) and ended up in an energy circle and I leveled out and tried to go vertical. By the time I had gained some altitude I was getting the constant radar lock so I dumped (I think) some more flares and threw on the ECM and well... at that range the radar would have burned through but you think of all possibilities anyway. So when I tried to maneuver to get a shot my 9X was ready and willing so once I got the nose up a bit more my intent was at least (given the closure rate) to throw him off and work onit some more (he simply can outturn me but I could work in another 9X shot or if I was really able to, a 7M shot) but I fired and he fired two seconds later (log attached). Well he did as he was on the Perch before me and managed to get off a 9X (I did to but mine connected, while his thankfully sailed past) shot but mine connected and I won. Takeaways: The Raptor as a whole in real life and in-game, is simply not a joke in most regimes. It's not invincible but you don't expect to win either in most cases. Maybe it was skill or just plain luck (he had me dead to rights on his shot, and with the same ordnance...) but again I just simply got lucky with my shot so to reiterate it was simply luck. It can definitely outmaneuver you without the UFO-like ability as when I finally got my nose on him, he had his on mine already. But to make sense, you can't expect to fight with anything less maneuverability-wise against the Raptor as you'll need every ounce of maneuverability and power to at least come on top, in some ways.
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21 downloads
A-10A Pre-Production No. 4 73-1667 This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft). Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly. -
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View File A-10A JAWS No.1 Skin A-10A JAWS 75-262 This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly. Submitter EricJ Submitted 11/01/2014 Category A-10A/C Skins
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32 downloads
A-10A JAWS 75-262 This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly. -
And now on the DCS site: http://www.digitalcombatsimulator.com/en/files/1024283/
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Well the multi-mode radar too but I'm tired of the Crimea and Cacauscus, can't wait for the Hormuz and Nellis map.
