Jump to content

Flanker562

MODERATOR
  • Posts

    12,685
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Flanker562

  1. Right engine work:
  2. I took a spin (track file included) of the C model and while I flew the mountains I had no issue pushing it (was actually quite fun) around, maybe bounced around a bit (as you can see if you have the module) but I landed and was satisfied with it, though I don't fly it as much... Joyride.7z
  3. Its the fact that they're so anal retentive with the details. It seems easy to the non-modder to bring in something but the level of work and detail is that way so it'll take some time to shift gears and so on. It's not an easy process in the Eagle Dynamics/TFC mindset. Granted they've had the Mig-29 code for a decade or so but still... it's not like they can turn on a dime and all of a sudden DCS: Mig-29K shows up. There's a lot of research that goes into one jet. Russian birds are easy granted but they'll (if they change it) will be probably be working on it within a year or two, not just swtich models and call it a day. DCS under the hood is very complex so it'll be a minute before they remove it. I mean the F-14 is still in there but my bet is once the Super Hornet gets introduced it'll disappear.
  4. Usually the Russian AAMs modeled in-game (as realistic as possible) don't have as much range as everybody would like to believe... Makes me snicker at those pro-Russian pictures showing that in the end the Flanker will eventually outshoot a Raptor but that remains to be seen and obviously this is NOT the topic to discuss that. Me: F/A-18F Block II with 4 x AIM-9X and 6 x AIM-120D, gun Opposition: Su-30MKM with 4 x R-73/74s and a lot of R-77s, gun In any case the video: Takeaways: My friend who sent me the stick said it would be good and he wasn't lying. Although the detent is beginning to grow on me (still think it's annoying, but that's just Arma 3's crap throttle settings and had to do some touch and goes to get familiar with the stick more so it's better) but man... as well at around 1:40 in my video yes I could have kilt him good but again it wasn't so much that it wouldn't have taken so long its that well... had to play with the guy a bit (as while recording I wasn't too thrilled at his performance) I ended up obviously right on his twelve my six. Not much more to say as it was pretty obvious towards the end of the energy circle I managed to work myself out much better than normal, and managed to get a good shot in. I guess the only piece is that for missile shots (to reiterate) is that if the bogey is perpendicular to your rate of travel and regardless of angle he's going on your HUD then don't shoot, wait until he's more "stable" relative to your own flight to take the shot. And eventually I'll figure out how to add voice after the fact (it was much easier in Flanker 2.51) so I may have to see how that goes or record while doing the engagement, but that's for the future. And also shows how long I've been away, need to add more Sukhoi's to my list as that's Operation Daruis timeframe (the MKM). Thrustmaster Hotas X Review: Overall I don't do reviews because really, some people beat me to it so it seems a wasted effort. My first DACT with the new stick sold me as far as Strike Fighters 2 goes. The stick despite the redonkulous detent (I really think that thi stick is good for FSX, but I don't fly commercial so...) is still something I've been missing out for a decade or so. But even then I managed to still manipulate the throttle quite well (actually much better than the Logitech stick) and the HOTAS is still something new (again I've been playing with similar sticks to the Logitech since Flanker 2.51) so it's a departure from my "norm" but overall I'm happy with it. After the engagement I took it on some low level flying (same configuration) and overall still have to get some more stick time in but otherwise I'm sold.
  5. My only thing for that video is that around 1:46 you could have pulled tighter and if you had a 'winder or ASRAAM you could have gotten a good shot as he was traveling straight for a good while there (sitting duck) but good one nonetheless. Granted its not my engagement but when the opposition gets like that then its a good window. And as Do335 said it's worth a shot because after the launch you could have leveled out and not stalled... but good shooting though, I just don't have the patience for gun kills most of the time...
  6. True, but the type of play reminds me when Flanker 1.5 was out... for some stupid reason I never flew stick, was kinda against it. Then Flanker2.0 rolled around and got a Microsoft Sidewinder Precision 2 and been flying stick since. I flew the same way with OFP to A3 helicopters with mouse and keyboard and earlier this year figured out how to fly helos with a stick as well. So yeah... can't not fly without a stick and so on. but its good to know there is some realism in a mobile game...
  7. Pretty good even though it's mobile (sorry PC purist but that's just me...) But to me it seemed way too easy to lock on a target and know you're going to hit, are they just that accurate overall? Found it easier to land with Strike Fighters 2 and DCS with he new stick than Arma 3 (which blows my mind in some ways) but yeah... should be doing a DACT tomorrow.
  8. There's no real exclusion as far as platforms so go for it.
  9. Pretty much man, rule of thumb is to not press too much if that's happening (learning the hard way again in DCS but gotten better) or you'll just stall and that's about it. I got a new stick (a buddy got it for me as a thanks for some consulting I did for him), a Thrustmaster Hotas X so I have to relearn a new stick (the detent is just annoying as I prefer the smooth movement of the Logitech) so within a few days I'll probably be posting a new DACT as soon as I get used to the new stick.
  10. Pretty good Do335... At the beginning just round and round in circles... But for the first engagement nice gun shot as well as the others...
  11. One of these days I'll do DCS online... still working off some rust...
  12. It handles it fine in my opinion (never seemed to disappoint) but you have to look at the scheme of things versus the knife fight we mainly go with. First it's lock, launch and with the "laser" AAMs it's kinda... boring really (even when they're not laser-like) for even me who's gotten a lot of BVR kills. I've done more actual dogfights in SF2 in this thread than in reg'lar missions. But if there's something you'd like I'm sure one of us can help you out.
  13. Me: F/A-18F Block II with 4 x AIM-9X, 6 x AIM-120C-7, gun Opposition: Mig-29K with 4 x R-73s (or 74s) and 4 x R-77, gun Takeaways: Yeah it's a long one... 7 minutes and 22 seconds, I'll chop it down on the next one I do and I must say ShadowPlay is far more reliable than FRAPs, which is good... I had gotten to thinking with the Su-33 in the motions of being retired (sniff...) I might as well move on and use the Mig-29K. I will say that the aircraft hasn't been updated so it still has the UFO like maneuverability so the video is what it is. Overall if I missed an update then I apologize... But this is takeaways, not a pity party... So in retrospect at the time the kill shot was purely reflexive, I had the shot, and took it and managed to come out on top. The K will give a Super driver a workout in the close fight, but remember that the setting is on Excellent so for real Russian pilots I can imagine maybe at Regular (unless things have actually changed or they're still not very proficient) I'd have it easier but I'm getting the feeling I'm being unfair to russo2004uk in assuming it's still the standard? If not I'll redo it with an updated FM if one is available. (And for some reason the whole paragraph wanted to center along with the video, weird formatting error but not intended for the text anyway...) If not then here's it anyway: Dealing with the Mig-29K at close range was as you saw, quite maneuverable even if it had near-UFO like flying abilities. In the end when it took the first shot as you saw it sailed right past me. Which is why even with modern AAMs still is a very chancy shot, and I believe I tried on my own first shot, but that was a poor one given that the 9X simply couldn't make the intercept and the second shot had a much better chance at killing the Mig. Again it's about timing and taking a chance on your shots. Given modern AAMs and their lethality the video still shows they aren't perfect and if you're pushing a bad angle or shot (as I apparently was) then modern tech won't always be there to help. Again take the shot, relax a bit and see what happens, and then move to the next course of action if needed. That way if you kill the enemy you can think about the rest of reality but in that microcosm of the fight, stay focused and react and push for a better position so you can nail the enemy and go home. I tried to get him (and hoping fervently) that he would lose energy but as you saw he was still truckin while I was going for a good shot.
  14. Well usually I start "plinking" when there is a discernible difference on the radar display of who is who, I go weapons tight in that situation instead... I've shot down a couple F-5s or some planes with just one missile so... weird things do happen...
  15. And a first trap after so long... wasn't perfect but I made it on the deck: Trap and Land.7z
  16. Ahh yeah... my view is that Tomcat yes, is superior to the Super Bug in most ways but it didn't survive the Navy cutting it out and so on... but yeah agreed they can bluster all they want but they're not rolling off the decks anymore, etc. But cool... may start getting more friendly with some more OPFOR stuff but remains to be seen...
  17. Did much better in the Eagle... Track file included if you have the F-15C module Joyride.7z
  18. It's not so much that... I had some mental issues I had to overcome and slowly (ED forums much slower than here) re-entering communities I had left due to the simple fact that I had to settle down and so on (my mind at least). Still not a hundred percent (never will be) but much better off than i was earlier this year. So no problem man as it keeps me busy and re-learning stuff again is a good thing
  19. I've had situations mainly where 'winders lock onto the wrong heat source and spike a friendly or I'm trying to down an enemy and well... yeah, so I end the mission and be careful next time... If you can see the enemies on the map and look at the radar display you can filter out the enemies from the good guys by looking at your radar and map display and gauging patterns. It's best when you're in a position to do so rather than "in the thick of it", etc.
  20. Well I'm going to have say goodbye to it in DCS eventually...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..