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Everything posted by Flanker562
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A-10A JAWS Skin No.1 (Link will be at the first topic as well. It should be noted that once I get a link from ED I will remove the Dropbox link and use the ED link instead). https://www.dropbox.com/s/15r66g6ouhdzsfk/A-10AJAWSRC1.7z?dl=0
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Agreed... or more buttons (even Arma 3 has sort of maxed out the buttons...) as my Thrustmaster could use them too but it's a good stick so.... not complaining too much... and thanks as always... Almost finished...
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Too bad the RuAF didn't go with the multi-role capability of the Su-33 or I would have enjoyed it in DCS more (just do reg'lar flying, need to get back to A2A weapons use again).
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Right wing done, now for the mid-fuselage and the Nose area. And in reflection this to date (after a decade of skin work) this is the longest taking skin ever (using a corporate PSD, the Super Hornet template for Strike Fighters 2 was all new so I had to put more work in, and I was in Afghanistan during that time as well so I had other things to worry about). Second longest was redoing the Mig-29 template for a custom skin back then (03-04 timeframe) and the damn thing still needs to be worked on...
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More progress... The Hornet was just a test to see how my SF2 colors are rendered so I guess it looks good...
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Lol we can't win them all But yeah you got lucky with the Cat firing a Phoenix at you, good move as usually I just go for the deck and pray Me: F/A-18F Super Hornet EPE with 4 x AIM-9X, 6 x AIM-120D, centerline tank, gun Opposition: F/A-18A 03 with 2 x AIM-9X, center tank, gun Takeaways: The added push from the EPE engines gave me the edge compared to the older model Hornet. While I'm a Super Hornet jockey I have to look at other means to engage and have some variety. Anyway I thought I was recording my voice but didn't happen so the actual time in-game was 3:25 but I cropped it after the death of the Hornet (I gave a rather short takeaway session that also didn't record). Despite the glitch it was fairly fun actually but the higher thrust gave me the edge to keep with the still agile Hornet. Didn't take as long as it was a done deal but overall the takeaway is that the Hornet is still a good opponent and while short it was a good kill and a good fight.
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Along with the Nevada map...
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Now that I'm starting to get back into the ED forums I've noticed an "elitist" feel for A-10C pilots, like all of a sudden they're special and better then everybody else, especially when you got more experience than them, but that's just a personal reaction to them. Nice vid though and yeah too bad you failed the mission anyway.
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It's still a number...
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Nice work man!
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Me: F/A-18F Block II EPE with 2 x AIM-9X, 8 x AIM-120, gun Opposition: 2 x R-27R, 4 x R-77 and 6 x R-77, gun Here's a BVR DACT (I tried to arm the other jets so I'll have to see what the deelio is with that) but the Su-30MKM was armed to the teeth so it was offered up for sacrifice. Takeaways: I could have done my nails in that time (just kidding) but most extreme long range shots are like that, once you get the missile off the rail it's just waiting until it hits or misses. Given the "death ray" AIM-120D was used it was fairly boring as the AI simply couldn't get in range to even think about launching a missile, but if I had missed well... it would have locked onto me and that would be that another BVR slugfest (well if he was launching at max range then I may have a chance with the small islands below me to try and break a lock or attempt to. No ECM was used (if he had locked me I would have turned it on but still I had a range advantage. But the only thing to note is that when the enemy aircraft isn't vaporized into a fireball you'll see the range triangle at the top of the AIM-120 seeker circle go crazy. Granted the game allows you to watch the kill and of course a vocal message saying you shot him is enough but overall fairly standard and fairly boring. Again I'll redownload the -27SKM and fix the loadouts of the other jets.. as it was kinda old shooting an MKM down.
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Thanks! It took some fixing from an Arma 3 version (now that I got my head fixed on that issue...) but it's getting there... slowly
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I took a spin (track file included) of the C model and while I flew the mountains I had no issue pushing it (was actually quite fun) around, maybe bounced around a bit (as you can see if you have the module) but I landed and was satisfied with it, though I don't fly it as much... Joyride.7z
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