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Everything posted by Flanker562
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Me: F/A-18F EPE with 6 x AIM-120D, 4 x AIM-9X, tank, gun. Opposition: F-14D (06) with 2 x AIM-54 ECCM, 3 x Sparrow, 2 x AIM-9, tanks, gun. Started off long range and used a tactic developed during my Flanker 2.5 days (not by me though), called "Bait and Kill." which to me seems the only effective way of defeating the ECCM Sealed Phoenix so far. First off one or two drop tanks will be needed as the whole point is to literally sucker punch the Tomcat. And I did this without my jammer. Starting off I locked up the Tomcat while he was still detecting me and waited until I had locked up the Tom. Once I got the SHOOT cue I fired one AIM-120D and did a half loop and turned around at full burner, for a few minutes (say five or so...) and gently eased off the throttle. All the while the Tomcat was speeding up to get within launch range as he will detect you before you detect it with a range setting of 160nm. And after another few minutes the Tomcat flew into my AMRAAM, all the while without shooting a single missile at me. Takeaways: Fuel is the main concern with this tactic, and I have better engines than a normal Super Hornet so that gets me out of there quicker, but next will be a "Standard" Super Bug to see if I can still win the time game. But other than that the biggest advantage is getting my shot off first and you literally drag the Tomcat into your missile while increasing the envelope (receding instead of head-on aspect).
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I think you're best option is jamming the Tomcat and spike it with your longest ranged missiles. Problem is, most aerial jammers don't jam the radar, (unless you do some research...) so you're borked as you can't fly under a minimum altitude and the max altitude for the lofted trajectory is over 65,000 feet (65,616 to be exact).
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Well I have to say MigBuster's comments got me interested, so I ran a couple tests: F/A-18F EPE: 5 x AIM-120, 2 x AIM-9X, ATFLIR, 100% fuel max, managed to reach a top steady speed of 1.63 Mach F/A-18E Same configuration (non-EPE), Mach max of 1.18, both at 11,000 or so feet. No, not as great as the Tomcat, but the EPE modification shows better promise to get a better reaction time.
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I didn't say it could outperform the Tomcat, I just said it could bring back all 12 AMRAAMs... Besides we can take this to the appropriate topic... don't want to push the techicalities of a discussion on the Screenshot Topic, just to keep it safe. -
Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
And the thing is you can bring back all of that ordnance too! (I was going to say something about outranging a Phoenix but...) Mandatory screenie -
Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Me: F-16I Sufa with 2 x GBU-10s, 2 x Python 4, 4 x AIM-120B, three tanks, gun. Opposition: Mig-21bis with 2 x Atoll, gun First off, one should take it easy with the Sufa when loaded down, and I purposefully did that. Performance with all that extra fuel makes the aircraft handle what one would call "a drunken cow". But since many of the enemies of Israel fly the Mig... well I thought it was appropiriate. The Mig did make a couple gun passes at me but they didn't connect and it took a while of evading the Fishbed but after about 5 minutes the Mig-21 turned and I downed with a HOBS Python-4 shot. Takeaways. As explained the Sufa when loaded down is no dogfighter but with perseverance it can be done as you have plenty of fuel to play with... It can push but you have to really push the plane to get a kill but its worth it in the end...
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Me: Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Mirage III Shahak with two AAMs and guns I started behind the Mirage III and after a little bit of rolling around (was just in the mood practicing HOBS shots) rolled into him and killed him with a HOBS 9X shot. Takeaways. I know this is one of my shortest DACTs but since I was more in tune with just getting some HOBS shot training I can't say too much about the Shahak. What I will say it's less maneuverable than a Mirage 2000 (which is a beast) but in the right circumstances it could get you, I just wasn't in the mood to let it. I will note however, that the older jets you don't have to burn as much fuel as I kept it mainly on military thrust (with the exception of a forced turn) but otherwise nothing notable in this one.
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F14-002.bmp is for the triangle, and -003 and -004 edit the ventral fins -
Me: Mig-29K with 6 x R-74EM and 2 x AA-10Ds, gun Opposition: J35 "Bertil" Draken with two tanks, 2 x IRIS-T (AIM-2000), guns Fight started with me behind him and the Draken can dart around but the K can easily outmatch the Draken, especially if you keep your speedbrake extended. After some rolling around I managed to get on the Draken's six and out of pity shot it down with an R-74EM. Takeaways: Russo must have slipped the real FM back in the latest update as I didn't black out too easy, and it handled much more like I though it would. The real test however, was geared for the FM of the K Fulcrum and a much better improvement!
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Skins.
Flanker562 replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://562.50megs.co...torials/LST.zip Unzip it as it's a PDF file. Yeah its for LOMAC but the same rules apply... And thanks for the reminder Spinners, I may actually do one for WoX/SF2.... Note that the doc is old, GIMP works for a few people here (mainly because it's free) but Photoshop Elements is also a good way to create skins, a whole bunch of programs exist though, as long as they can open a PSD formatted template. -
Me: F-14D (06) with 2 x AIM-9M, 2 x AIM-7M, 4 x AIM-54C ECCM Sealed, gun, and tanks Opposition: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, tank and gun. Started off with both of us heading towards each other (closing engagement) and after a minute or so I detected the Super and oriented myself towards it. After locking it up I still had some time before I could launch so I waited and saw what would happen. First the Super went for my Hawkeye, launching a missile (which somehow missed it) and then the Super launched on me. I threw on the jammer and it fired again… so after I finally got the HOT TRIGGER I launched my own Phoenix downing the bird. Takeaways: 1. The opposing AI does not jam, or if he was jamming my radar was bit more powerful. 2. The AIM-120D has more range than the Phoenix, so in a BVR fight, the Tomcat is a worse position if the pilot knows he or she is facing the missile (which of course I knew). 3. The Tomcat’s jammer is effective in disabling the AIM-120D, as two were shot at me, none arrived at my position, which shows that the HOJ feature of the AIM-120D doesn’t work or maybe I just got lucky. 4. OR, the AI treats Active AAMs as SARH…
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Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: J35 "Bertil" Draken with 2 x AIM-2000 and two tanks, guns This time it was much better with me able to "read" the movements of the Draken. It tends to porpoise a lot so it throws you off as to what to do. So ended up in it's front for a second but after that it was just porpoising around so after dodging some terrain came around locked it up with a 9X and shot it down. Takeaways: I think that the FM needs some tweaking as the damn thing does a lot of porpoising and it can throw anybody off as you're simply not sure what to do. So my advice is to pick it off but if you get into a fight it'll definitely try and shoot you down and once it gets fixated it'll be good at what it does too.
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Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: J35 "Bertil" Draken with 2 x AIM-2000 and two tanks, guns Started off with me coming from the rear and.... the fuselage of the Draken would flicker into existence as I naturally got closer (LOD issue that was fixed afterwards). But I fought the fight and with the LOD issue, lost track of the Draken after a half loop and coming over the top I was very slow and basically ripe for a shot. I had the Draken's radar locked on me and as soon as I thought I was good behind a mountain (I figured he;'d have some time to line up, just didn't realized he turned into me and speared me good with an AIM-2000, shooting me down. Takeaways: Other than the LOD issue (which is fixed for a rematch) the Draken is pretty maneuverable and even though it's old (produced in 1955) it can handle more of the modern types as well).. LOD FIx (for all versions:) [LOD001] Filename=J-35D.LOD Distance=5000 [LOD002] Filename=J-35D-002.LOD Distance=10000 [LOD003] Filename=J-35D-003.LOD Distance=50000
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
