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Everything posted by Flanker562
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Drop Tank Issues
Flanker562 replied to GalmOne's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No... the fuel system should be drawing them from the tanks, which jet is it? -
Vipers
Flanker562 replied to sts's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Viper Team Vipers are Mirage Factory Vipers, just given an extensive overhaul that's all. -
Me: F-8J(69) with 4 x AIM-9M and gun Opposition: F/A-18E Super Hornet with 2 x AIM-9X and 8 x AIM-120, gun Started off the same way, I snuck up on the Super Hornet from the rear, and for a few minutes worked him into an energy circle. At some point the Super shot at me, but I don't know when that was, maybe he just didn't feel like a missile kill. Anyway, I managed to get out of a rather extensive energy circle by finally going into the vertical and while I was going up the Super tried to cut my feet off with a 12 round burst. After missing the rest kinda slowed down... either for some reason the Super lost energy but after that I managed to select a winder, and first one missed by him being perpendicular to my aspect. At this point the Super Hornet was pure defensive and I managed to cajole the beast of the Crusader into another firing position, firing my second 'winder, this time being defeated by flares. After a little bit, I managed to get him closer to the HUD and finally splashed him. Takeaways: I expected this to go the same way as I did with the Tomcat, but I think my total virtual flight time of over 700 hours just in the Super Hornet allowed me to defeat him, along with some praying and cajoling of the Crusader. Flown against the AI you CAN defeat it, but then again I did fly it with an Average skill. But then again it showed me that the Crusader can win the day. BVR? No. But lastly, I wanted to talk about perpendicular shots... since I keep on thinking of it but just forget. Anyway if your target is going perpendicular (horizontal, vertical, diagonal) it's best to not shoot a missile at him, as the geometry is too much for even the most advanced missiles to intercept your target. Guns may work but even then you're still chasing the target. "Stabilize" your target and then work for a gun or missile kill.
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Me: F-18J with 4 x AIM-9P-1 F-14D(06) with sparrows, gun, AIM-9 (I think) This one started off with my first (or second) time in the Crusader. I let the Turkey take off and shadowed it until it realized I was behind it. Once it did, it turned inside me, and passed me on my right side, it didn't have time for a missile launch, so it came around. And I wasn't feeling the turn so I took the risk of turning into the Tomcat. I probably could have gotten off a missile, but... I didn't have them selected. The Tomcat acquired me and then it shot me down with a 'winder. Takeaways: The F-8 for me is old, so I don't push it as much as say, the Super Hornet, mainly because I've flown the Super Bug quite a bit. And in some ways it feels like a Phantom, all speed and no maneuverability to save it. I'll go for round two and see where it goes. EDIT: Second bout: After getting a little better I managed to stay behind it and let the AI work itself out of my six. Then I got into a rather extensive turning circle, dropped flaps and hoped for a solution. Takeaways: Unfortunately after the second time it still is an issue working out of the Tomcat's energy envelope. While the AI enjoys breaks (no g-limit, etc) it's still an issue when you're trying to maneuver against a more modern equivalent aircraft. It's fast, and that's the Crusader's hallmark, but then again this is my perspective on the jet, and that's my story. I'm pretty sure (and I think he has) Caesar can fly it better but in a sense getting into a turning fight spells doom. Had I taken the easy route I could have for the first two minutes shot the Tomcat down with a rear shot, but gotta have fun...
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's the oooooooold "Su-16", at the time of inception the most deadliest fictional aircraft (but a real PITA to fly) that the community has put together. Another Flanker shot... -
I tried it and I think you're being too heavy-handed with the stick to be honest with you, When I turned in a simulated high-g turn with moderate stick input the chance of blacking out increases but was controllable. However, putting a lot of rudder and forcing the stick hard the chance for "departure" exists if you over-correct. So basically take it a bit easy on the rudder and you'll be fine, on Hard. On Normal to Easy departures are very hard to induce so I just think you're over correcting on your technique
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Still a good read Do335 Not sure how you're doing it, but I took the Su-27 for a spin and the only way I departed was intentional, flew vertical, thrust to idle, and let gravity and inertia do the rest, and realized that counteracting with rudder helps in spin recovery. So after 3 out of 3 attempts I recovered fine, and the Flanker flies how it should, not sure how you're constantly departing, care to explain? And I think it still is the old SF1 FM... July 2012 patch with FM on Normal and Hard, but she flew pretty nice...
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
