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Everything posted by Flanker562
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Take it slow is my recommendation. My first DACTs back then as you may have read, started off with me with missiles and them with guns. Then I got a bit more comfortable and now ran it with missiles and still do. But I think you need to fly a jet and get used to it before you fight it. Of course when you get more experience you can pick up a jet, and figure out it's maneuverability and go from there. But start off with a Phantom, as it's to me anyway a good "warm up" jet as while it can burn, it can't turn very well as an opponent, giving you time to work on getting in the kill slot, either for guns or missiles. And just a note, the Atolls on the Fishbeds (and if my mind serves me right) carry Atolls, which are equivalent to AIM-9Bs, even the newer ones so you have to worry about it getting a rear aspect shot on you. Everything is cake even with 9Ls or 9Ms. The 9X or newer AAMs make it too damn easy.
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More Vipers......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have to say, the Sufa is a real treat to fly, thanks! -
Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Seems strange I can't force a flat spin either... with any jet, but good to know with the F-14. Though my favorite way of recovering out of a flat spin is to throttle to idle and then push on the stick (forward), once you stop moving wiggle the wings a bit, and then apply thrust. It's worked in any game (FSX and Flanker 2.5/LOMAC)
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Practicing carrier landings
Flanker562 replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's pretty interesting I trap at higher speeds in SF2 than in FSX, but then again... but I've come in at around ~250kts and that's about what's good for me. I realize in the real world it's a lot slower but what works, works... -
Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Practicing carrier landings
Flanker562 replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Or go through the Mission editor, create a mission and spend some time removing things, and have a mission where you can do anything.you want. For example, start a strike mission, remove everything, place a carrier where you want. Then get rid of the enemy AAA/SAM and eventually work it into an Air Defense Suppression mission. IF all goes well when the game starts and it tells you to RTB, then you just made a simple "Free Flight" mission to practice stuff, such as carrier trapping, etc. -
Caesar went up against my modified F/A-18F which was built using an uprated engine that hasn't (AFAIK) attracted real customers. But I personally doubt (or maybe it was back some pages) that if he took on the F-31 he would have been hammered, but like I said it's been so long that he's handled some of the fictional ones (as well as me).
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Newbie question about RIO's
Flanker562 replied to Baldric's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope, RIOs are just "there" and do nothing other than rotate their heads around, looking at everything but realistically just do nothing. But whenever Red Crown calls up stuff it does refer relative towards your position. However, anything in red (subtitles) indicates it's you. -
Now that you mention it, one of the main reasons for "bugging out" is that SF2 is just nothing new with it. No SDK for anything, just dealing with what TK gives us and that's it. Maybe if he'd start doing SDKs or something that allows us to enhance the game (such as what SkateZilla is doing) I'd be more intrested, but the fact of the matter is that right now it's maxed out in my opinion, or at least my point of view.
