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Flanker562

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Everything posted by Flanker562

  1. Nice, and here I was stuck on the SF2 thing... since I can't figure out the issue with the weapon models not showing up, I'll wait until a patch shows up that maybe fixes this issue. But did you just drop the F-111 cockpit in there? or did you mess with the values so it looks "right?"
  2. 75 downloads

    Made for the same aborted campaign, this is a MiG-29A in SEA camo. For the Mirage Factory MiG-29A - Russian, but can be applied to any MiG if you change the filenames. Falls under the Combatace Freeware License Agreement.
  3. View File Fictional Laos AF SEA skin Made for the same aborted campaign, this is a MiG-29A in SEA camo. For the Mirage Factory MiG-29A - Russian, but can be applied to any MiG if you change the filenames. Falls under the Combatace Freeware License Agreement. Submitter Flanker562 Submitted 06/11/2009 Category Fictional/What If Skins  
  4. Yeah similar but with Russian assistance: http://www.irandefence.net/showthread.php?t=19278
  5. 79 downloads

    This is a fictional rendition of what a MiG-29 could possibly look like in Laos service, around 1985. It was intended for a campaign, but since the author couldn't finish it, he allowed me to release them, and I didn't want my work to go to waste either. For the Mirage Factory, MiG-29A - Russian, but can be used on any other version as long as you change the filenames. Falls under the Combatace Freeware License Agreement.
  6. View File Fictional Laos AF All Metal MiG-29A - Russian This is a fictional rendition of what a MiG-29 could possibly look like in Laos service, around 1985. It was intended for a campaign, but since the author couldn't finish it, he allowed me to release them, and I didn't want my work to go to waste either. For the Mirage Factory, MiG-29A - Russian, but can be used on any other version as long as you change the filenames. Falls under the Combatace Freeware License Agreement. Submitter Flanker562 Submitted 06/11/2009 Category Fictional/What If Skins  
  7. True enough but I have a rough 95% accuracy rate anyways. Matter of fact I "toss-bombed" a Tunguska in Afghanistan a couple days ago with a -12F, but that was a shallow one anyways.
  8. You don't have to change the guidance types to still get hits. I still use vanilla GBu-12s against tanks and the like, matter of fact it's preferred
  9. Thanks! Orbiting waiting for my JSOW to strike, and mission complete.
  10. Okay, gonna have to check it out, but it shouldn't have that issue if I load empty pylons though....
  11. Well I think it's having to do with refreshing or something, because it'll recognize the weapons, but not the models in game. Well as far as textures.. I think the A model still uses the F-15C textures so I'll have to extract them and see if the KB answer works.
  12. Me too, I read the KB, but really too lazy to go CAT Extracting at the moment though. Only issue is I'm having with SF2:E is weapons not showing up. I ported over my weapons and the Weapons Editor got them in game, but it's like I have to manually copy each weapon model so it'll show up. Weird.
  13. As for Strike Fighters 2 and the Super Hornet. Right now I'm going to hold off until MF updates their Hornets for SF2 as well. Right now I just installed it and noted a problem as far as missing textures. Until then I'll hold off until I become more familiar with SF2 then work on updating it for that series.
  14. thundercheif is right, there is an IFF checkbox that is supposed to handle that, but I've shot down a friendly by accident with a 9X.
  15. Something only the Gods speak of I gather... I mean people talk about it but like, WHAT DOES IT MEAN??????
  16. [WeaponData1802] TypeName=Dardos2A FullName=Dardos2 (Unitary) ModelName=Dardos2 Mass=475.000000 Diameter=0.488000 Length=4.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=USN,ARGENTINA SpecificStationCode= NationName=Argentina StartYear=1997 EndYear=2040 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1997 ExportEndYear=2040 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=6 Explosives=58.509998 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=95 MaxTurnRate=2.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=90.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=20.000000 SeekerRange=75000.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000 Modded Dardos2 with just a high explosive warhead.
  17. WOE, I'm still trying to download SF2:E as of now, and when I do not really going to. I got a few more things to add as far as weapons, etc. and it shoudl be good to go.
  18. I don't see why he doesn't either if it just needs to be uploaded.... And if the templates are uploaded I can get ghostrider883's request finished and possibly a Venezuela one too. Besides I'm getting less worried about Su-35s. Matter of fact I've taken on two by accident and come out on top so it's a threat but I'm getting better at dealing with them... sorta
  19. Home on the Range
  20. Personally I am more fond of the two seater, but a single seater wouldn't hurt either Silverbolt said he may have some friends who may be able to help, but haven't heard anything yet. Regardless, I decided to retexture the Dardos 2. It's actually a pretty neat weapon, if not just another JSOW but still functions right:
  21. Wow.... what is a weekend?
  22. That is beautiful Deuces
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