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Flanker562

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Everything posted by Flanker562

  1. Ahh I'm sure you know 2AD is just a memory.... I've busted 11 years, 1st Cav, 1st ID, Fort Sill TRADOC, then back to 1st ID...
  2. That's fine man, even the Supa Bug problem had it's issues when trying to get it finished, so be patient, it will get to you. And yep in the Big Red One...
  3. In the process.... bear in mind I don't have a fast sometimes connection, and a 30minute time limit, so you'll get some more soon, and the last tomorrow. FC sent me an updated F-5 (the one above) and will get that to you as well. Well that and the F-111, it's the only aircraft where I've actually busted Mach 1. The F-111 I can have 20 million bombs and be like "okay, next?". I did some INI editing on the Saeqeh, was going to bring a pic but forgot it, but giving it some real strike capability based off of the community weapons pack.
  4. Yeah I fly it "out of the box" and maybe looks issues, but it works fine for me.
  5. Still haven't flown it... but that Spanish splinter is nice....
  6. I was actually debating that myself.. but if you insist.... And just offhand... CA_Stary.. that's a beautiful sig pic, just marvelous Also need the squadrons depleted... maybe a few show up full strength, but the "Front" is where WOE's starts out at. Not much into readjusting something that's to be expected (near gobbling up of Germany by Russian forces).
  7. X RAY, it's probably hopefully maybe uploaded soon, maybe tomorrow morning, but here's a finished shot of your bird. Gonna get cracking on Blackbird's when things are manageable.
  8. Maybe it's just me, but the damn thing is actually flyable, I mean I actually enjoy flying it. Can't handle the low speed turns (attempted touch and goes on a Hiqhway strip) but she moves that's fo sho!
  9. So right now I'm going to lock the plane list and hope malibu43 can take some time...
  10. Here's some stuff that I've neglected (trying to get projects sorted out..). Canopy Open external, internal open and closed, and the view when flying.
  11. Just did some testing/confirming of how effective it is. Min Radar/Launch height seems roughly 150ft, below that you're safe as it cannot aquire/lock you. I think around 150 - 200 ft you got some "play" in it'll lock you up but wont' launch. Lock to Launch 5-10 seconds. Range map was used from a head on aspect. Not sure on range but jammers at a distance can break lock, then of course burn through quite quickly if you move in. Monty, is it me or the hitboxes aren't right on the FlapLid? Or is there a specific angle to launch a HARM because all my launches tend to fly through it. Unless the moving radar is a texture with no geometry or? Of course bombing/using an AGM works okay, but unless you put the radar "emenation point" higher is that what causes it?
  12. Good point, easy to fix though
  13. True enough, but still can do the scheme and be okay
  14. Posing, Escort, Enroute, and entering the pattern.
  15. MIG-29K, MIG-29KUB, Su-33/34
  16. You mean something like this?
  17. A-10 Version 3.0 has an "A-10C" in it. It's called a "Late" but it's pretty much the same in the downloads section
  18. Okie, I'll dig some up, two weeks.
  19. Nice, I'll get him my templates tomorrow sometime my time, so he can get a good start. I guess I'll start tweaking the pylons.
  20. Nice, thank you! AmokFloo... not so much into the Scooters, but the ICE sounds like a good idea. I just hope it's not too much for malibu43.. if he's still interested. Most aircraft already in-theatre I want to keep historical as much as possible, the F-22/35 may require some fanagaling. Polish and the Hungarians in the southern portion. For the storyboard I'm working on, F/A-18F VFA-213 at Aldesheim (sp?) Highway Strip, and the E somewhere north, and the EA-18G wherever. Of course the Reds no real preference. Reason I'm keeping the F unit at Aldesheim is that the Theo took some cruise missiles from a Bear they were sheperding. More plotline to follow.. And Jedi Master, is this Padewan thinking that the F-117s are just being stored correct? Not put into AMARC?
  21. Try this: [WeaponDataxxxx] TypeName=SA-10 FullName=SA-10 Grumble ModelName=5V55K Mass=1480.000000 Diameter=0.450000 Length=7.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1979 EndYear=2008 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1985 ExportEndYear=0 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=2.000000 WarheadType=0 Explosives=85.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=90 MaxTurnRate=33.000000 MaxLaunchG=1.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=180.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=60.000000 SeekerRange=55000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=55000.000000 Duration=60.000000 CounterCountermeasure=95.000000 NoiseRejection=85.000000 CapabilityFlags=0x10000028 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=20.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.650000,0.000000 SustainerDuration=25.000000 SustainerAccel=10.000000 SustainerEffectName=LargeMissileFireEffect SustainerSoundName=LargeMissileFireEffect SustainerPosition=0.000000,-2.650000,0.000000 InFlightEffectName=LargeMissileFireEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
  22. I hope so too, I need to touch up the Ukrainian flag on the tail and should be good to go.
  23. I think the issue is the seeker for the missile. I did a test in SoCal and I got fired at 20,000ft or so. That was a pure vertical climb, think I had the Jammer going. Methinks the Seeker Cone obviously points forward, so I've adjusted it to 180 due to it pointing vertical. So when I get some further testing, I'll be able to see if it works right.
  24. Finally got a name for it to go by.. Operation Bear Hunt. Basic theory is Medvedev lost some cool points with the oh so stereotypical Ultra Nationalists, with some Putin maneuverings since he was booted out. Putin said create a crisis, and well... Poland gets invaded of course, so now what little air force (any Polish skins for the -16) remains ends up trying to reinvade occupied Poland to get it. I've done some thinking, and was wondering about creation of a few things: POL points (nice rear action strikes, etc.). Generally the feeling is like Red Storm Rising, but of course more modern.
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