[WeaponData1800]
TypeName=Dardos2
FullName=Dardos2
ModelName=Dardos2
Mass=475.000000
Diameter=0.488000
Length=4.000000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.462000
AttachmentType=USN,ARGENTINA
SpecificStationCode=
NationName=Argentina
StartYear=1997
EndYear=2040
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=1997
ExportEndYear=2040
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=LargeBombEffects
DragAreaMultiplier=1.000000
WarheadType=10
Explosives=58.509998
FusingDistance=3.000000
ClusterBomblets=145
ClusterDispersion=1.000000
GuidanceType=8
Accuracy=95
MaxTurnRate=2.000000
MaxLaunchG=3.000000
LockonChance=95
LaunchReliability=95
ArmingTime=2.000000
SeekerFOV=90.000000
SeekerGimbleLimit=90.000000
SeekerTrackRate=20.000000
SeekerRange=75000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.500000
EODisplayFlags=0
CEP=0.000000
Did both range and Afghanistan testing.... the Dardos is pretty neat.. though honestly the scheme makes me think of tennis shoes. Regardless. this should help the system out greatly. The Fuzing distance is when it goes off, so the default 50m.. it goes off way too early, and inertia either isn't modelled, or not sure.... but I dropped this on an SA-6 launcher and got results. Some targets it may point detonate, but it does the job
And just a graphical note... the modeller should put the weapon on the 0 X axis, or if I remember correctly back when I actually did a short stint at modelling in MAX9 (trial version), the weapon floats below the hardpoint. At first on the Skyhawk it was just an ini edit, but hanging it on another pylon it showed the same thing. Otherwise pretty neat little thing...