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Flanker562

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Everything posted by Flanker562

  1. Oh really????? Wow! I didn't notice that!
  2. Got the decals adjusted, and another thing. After this... back to Vampyre's Torture Skin...
  3. No I zoom all the way out all the time. I like it because of situational awareness, and zoom in for either precision iron bomb dropping or strafing runs.
  4. F-14A VF-14 Tophatters insignia isn't on the outside left tail.
  5. In all respects, despite various adjustments, they all work the same regardless of what type (Sniper, ATFLIR, LANTIRN, etc.)
  6. Could be rig, because I've had a few escort flights of MiG-29s and no framerate loss, even flying it I have no significant FPS hit. Hell it's better than LOMACs, which one of the main reasons I didn't fly it was it was an FPS hit.
  7. Which is always welcome
  8. Heading out at Dawn for a strike, and Silverbolt's Bear Intercept Mission.
  9. Been kinda delayed due to being busy, and getting rid of the Afghan crud, so I got the skin Killerbee and will include it in the README.
  10. Now that is funny "OH NO I BETTER STOP MAKING SKINS BECAUSE I MISSED A RIVET!"
  11. And works well with pfunkmusik's Black Sea Terrain too, very nice
  12. I agree also, mission lengths overall... don't need them, but an option to have them (game-ism, etc.) would be nice. In LOMAC most missions didn't require them, but since it was there for the challenge, I didn't mind.
  13. I agree, I've had birds hit A/R while overwatching us in-country. If they'd had to land at their home airfield it would be pointless to have them flying in the first place. Turnaround would be much higher and make them useless. They hit the A/R, then come back, there's nothing reassuring than having somebody overhead looking out for us, and A/R does that, so yes I would like to see it implemented.
  14. Ahh gotcha, I think the DS Mod included them as I use them quite often. And I'll check out the F-4 later on though.
  15. Thanks!
  16. The IDS had the capability to mount tanks on the belly pylons. The issue is putting pylons, or a centerline pylon to accomodate that. Nice idea though.
  17. It sure would enhance the maneuverability, but the Mud Hens I've seen flying around don't seem to have too much of a problem as it is, so they probably figured it wasn't worth it.
  18. Nice, I've used PSP 7 before, and liked it alot better than 8 or whatever version it is now, solid program
  19. Unfortunately you're gonna have to speak English on the last bit, which I assume are the dual racks but side by side? As for the decals sure... I'm not a decal expert by any means, so if you don't mind I can easily wait until you get that done. Just do for now "1-6" as "7" is the two seater, and haven't had the inclination to do one, yet. In any case, I got a wild hair up my butt and decided to do an "EF-111" style late camo for the EA-18G.
  20. Still working, any specific number?
  21. It takes practice, and even then I still over/under shoot them. With the Oct 08 patch you have to get in much closer (that was done like Strike Fighters 1 unpatched, years ago. You have to tweak the LANTIRN in the Weapons Editor to get it work, if I remember correctly it's the AAQ-14.
  22. So in other words, no PSD template. Looks rockin though
  23. There's a tut on the Thirdwire forums on how to use them as well as in this tut I did ages ago: http://562.50megs.com/WOE/Tutorials/GWU.zip It's pretty much what gbnavy61 said, just more graphical. And the only problem with the correctly modelled Mavs is that it's slow. I kinda rectified that by adding a sustainer booster as well as some other little goodies. I can get a pair off fairly quickly at two targets, though I have to be at idle and airbrakes deployed. Not a good tactic in some cases, but useful if there's no Red Air around.
  24. Even had a touch of retro... Level bombing, SLUFing it, and taking the Spark Vark out for a test drive.
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