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Everything posted by Flanker562
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EricJ Weapons Pack RC105 - In Compositions the Raven PMC is strictly in the Independent side - Updated the texture for the Initiative Little Bird since the ION scheme for the Hummingbird is no longer there. https://drive.google.com/file/d/11jFGX8efw_OxgtPU4-PNOV71MzEvdNaD/view?usp=sharing
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Noticed that the ION scheme for the Hummingbird is gone from the A3 files, so I finally found a good template by IndeedPete and viola: It'll go in the next update for the EricJ Weapons Pack for the Initiative units. I've also been pondering in expanding the TF160 birds, by making a reskinned MH-9 and AH-9 stuff. It'll never replace the Sykocrazy MELB addon, but I'll at least have a decent texture for it at least.
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how to make 4096 x 4096 textures
Flanker562 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Ah, yeah I understand... But GKABS may be able to help you get it running for later versions, but good luck. -
how to make 4096 x 4096 textures
Flanker562 replied to ravenclaw_007's topic in Mods & Skinning Discussion
From what I understand the Corel/Adobe uses the graphics card for its work. Pretty much you need to buy a new computer man. -
Update on the UH-60 doors. It seems that 2.16 borked the doors to what they do, open halfway. It could very well be an animation issue, and I tried to solve the issue, with little result. So it's a known issue for now, and hopefully BIS would fix it.
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A modification of the UH-80 and UH-60M missions, this is for the Reaction Forces (DLC is required) MH-245 https://steamcommunity.com/sharedfiles/filedetails/?id=3243909611
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UH60 Pack A3 RC64 - Tweaked Hit-Point LODs of the MH/UH-60s and MH/UH-92s - Moved the fast-rope points on the MH-60L and MH-60M to more outside, and adding geometries to the models - Improved the skill of the SOAR Pilot and SOAR Crewmember units - TADS/PNVS of the MH/UH-92s face forward now, so it's not that annoying when in the Co-Pilot seat - Added some lines to the UH-60/92 base configs to help with AI entering the cargo seats - Added the Stomper UGV to the Black River PMC Infantry Squad for resupply reasons - Added a US Army pilot, which looks similar to the TF160 pilots, but has a lower DetectSkill rating than SOAR pilots - Improved Multicam Flight Suit texture - Fixed a UH-92 bug with loading of AI squads https://drive.google.com/file/d/11YUEpttPB6SniE55nF746vOLyTE7uvuG/view?usp=sharing
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A more or less final look for the Multicam Flight Suit:
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Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1
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Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1
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Working on the Multicam Flight Suit, as I was never happy with it:
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Added a UH-60M version of the Pilot Ghost Hawk mission: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3243222471
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Also an MP (COOP 4) for the UH-92 Cherokee: https://steamcommunity.com/sharedfiles/filedetails/?id=3242945763
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I think he flies the stock VietnamSEA terrain, but using a mod. Besides, I think his carrier turns therefore causing the issue. If its not turning and causing the issue, then you'll have to learn how to work the Data.ini of the plane and figure that maybe the values aren't that great after all.
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Where Yankee Air Pirate REVAMP has gone?
Flanker562 replied to JamesWilson's topic in General Discussion
You can try the Facebook link at the start of the topic, but here's their site, which was posted elsewhere: https://yaprw.wordpress.com/?fbclid=IwZXh0bgNhZW0CMTAAAR0BnDjNm-r8CCeK-r0ppAC35erHdudPqjuMQZq-LS_g04cYY_zrjhKb1Yw_aem_ATmoKAPllm3im5qyT-w3_1Dq7VR8BZ1lUmPq6RscS22pzqlgpPVlCnY9FJvBoQGbtMu68CYYnCt5Nu5lHRfWWRnE -
I mean I could make a loadout and that article was helpful. Kinda like my "Personal" loadout where I have six AIM-120Ds and four AIM-9Xs. But I'll work up a loadout soon for it, if needed.
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India having one of Marcel's big birds
Flanker562 replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
Nice work! -
Here's me in an interview:
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Also what plane? I don't have that issue at least with most planes that I've flown (which admittedly was very small), and which carrier was it on?
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New skins Korean War in 4K for F-51D/K from FastCargo
Flanker562 replied to Lacsap's topic in File Announcements
It was probably updated, I just downloaded it to see if it was working, and it is. -
Update for the Super Hornet mod: Right now GKABS has the source files, and thanks to FastCargo, I do too. Given GKABS workload (I don't want to ask him yet to work on the models) I'm going to hold off and maybe ask for somebody else to help. If you wouldn't mind for the 3D model portion to work on the source models (of which I have as well), then please either say here or PM me. Other than that I do have some stuff to work on, and it requires a 3D modeler for the files. They are in .max format, and if I could work on them, I would myself. I do some modelling in Arma 3s proprietary software, so I can work with that, and that's about it, so I will need somebody. Other than that not much else is going on.
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Agreed. i know I can wait for it though.
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I seriously hope not. Pick a number and if you're wrong, fix it.
