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citizen67

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Everything posted by citizen67

    The Ravenclaw cockpits are truly awesome. They radically change the gameplay experience, it doesn't seems no longer SF2.
    Wonderful, as expected from Ravenclaw.
  1. I just want to change "SpeechFile=USAFSpeech.cat" with the specific languages provided by Menrva. Thanks Yakarov
  2. Hi guys, is the nations.ini file the same for every installation, or is it somehow different? I want to use Menrva's Speech Enhancement and edit the nations.ini file with the correct languages. Can I do this once and then copy it to every installation? Thanks
  3. I'd be happy to do that, but I have very little time. I can try though
  4. Great news. Are you planning a new cockpit, too?
  5. View File Ingame HUD Modification In my research for realism, I made this little mod to change the ingame HUD mantaining only the speech subtitles and the hint about weapons selection, chaff/flare release, radar lock, etc. in the left bottom side. I've removed info about speed, heading, callsign, altitude, enemy aircraft, target red squares and waypoint triangle. There's also an option to change the menu screens font, if you agree. It's an edit of another mod I saw somewhere here on CA time ago, but I don't remember the author. All credits to him. Installation - Just drag&drop or copy/paste into your Menu and Flight folders in the installation of your choice (C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 <WHATEVER>.../) - If you like it you can put the included font in C:Windows/Fonts and replace the default one in the main menu - In the game Options/Gameplay you must set all on Hard except HUD on Normal Hope you like it Thanks Submitter citizen67 Submitted 01/11/2026 Category Other  
  6. Version 1.0.0

    20 downloads

    In my research for realism, I made this little mod to change the ingame HUD mantaining only the speech subtitles and the hint about weapons selection, chaff/flare release, radar lock, etc. in the left bottom side. I've removed info about speed, heading, callsign, altitude, enemy aircraft, target red squares and waypoint triangle. There's also an option to change the menu screens font, if you agree. It's an edit of another mod I saw somewhere here on CA time ago, but I don't remember the author. All credits to him. Installation - Just drag&drop or copy/paste into your Menu and Flight folders in the installation of your choice (C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 <WHATEVER>.../) - If you like it you can put the included font in C:Windows/Fonts and replace the default one in the main menu - In the game Options/Gameplay you must set all on Hard except HUD on Normal Hope you like it Thanks
  7. I also noticed a similar issue in SF2:V A&G War Expansion Pack terrains, modded with Green Hell 3.5: at a certain altitude the objects aren't visible, as you get closer they become visible
  8. It also happens to me when the skin has a resolution that's too high. I usually resize my 2048px skins to a lower resolution of 1024px.
  9. The game will be in early access next spring and the official release seems to be in the 2nd quarter 26.
  10. https://il2-series.com/en/ Great news!
  11. I'm not a modder but I assumed it wouldn't be feasible, or at least not that easily. Mine was more of a joke but... hey, if anyone wants to try!
  12. Sure! I do love to fly Skyraiders and A-37s in Armed Reconnaissance missions! And it would be nice if Combat SAR missions could be introduced.
  13. You're right, but then when I fly to other terrain (especially in Vietnam) with people shooting SAM at me, everything I learn at the range becomes useless What I was wondering was whether it was possible to define a group of objects as target, instead of just one. A group of fuel tanks, or barracks... For example: if there are 20 barracks and I hit two or three next to what the game considers the ONLY objective, it would be nice if the mission was considered accomplished...
  14. Hi everyone, I do like strike missions but I have to be honest: I'm not so skilled in bombing without the help of CCIP (or using LGBs)... The bombs often fall too far or too short and I haven't yet mastered an effective technique to hit the target. So I wondered if it's possible to "expand" the target area on the map and have a Mission accomplished. RTB message even if you don't hit THAT single fuel tank or barracks, but the larger area that contains the target. Like what happens in other simulators or, I guess, in real combat mission. Thank you
  15. Hi everyone, almost solved... I noticed that somehow the Mue's z-buffer offset shaders (https://combatace.com/forums/topic/85970-shimmering-tods-and-target-objects/#comment-692525) are conflicting with something. I removed them from every terrain folder and now I have no more CTDs. It's strange however, because in other installations (Vietnam, Israel, North Atlantic, etc.) everything works with no issues. Anyway, thanks everyone for the help.
  16. Ouch... ALL the aircraft... I will try with a few, to test. Thanks
  17. Hi Wilches, in which file can I find that string?
  18. Hi EricJ, I don't think it could be a Windows update because all the other installations are working properly (Vietnam + Air & Ground War Exp. Pack; Odyssey Dawn; Desert Storm...). Only SF2 Europe...
  19. I can't figure out what is happening: my SF2 Europe installation suddenly started having CTDs at 100% loading or at the start of the mission. This happens with all planes and all terrain. I tried removing some terrain and leaving only GermanyCE, but nothing changed. It's heavily modified with NATO Fighters 5 and other stuff, but so far everything has worked with no issue. Is there any way to track down what the various mission loading % correspond to? Maybe I can figure out where to look... Thank you
  20. I could make some graphic proposals once you've decided, if you agree.
  21. I thought of some ways, let's see if you like them. They go in order from the lowest level onwards. 1 - Flight Journey 1 Hangar - Getting ready for takeoff. Learning, testing, getting familiar. 2 Takeoff - First flights completed. Finding your balance in the skies. 3 Cruise - Steady, reliable, and confident. Sharing experience with others. 4 Navigator - Guiding routes, solving problems, helping fellow pilots. 5 Commander - Leading discussions and missions. Trusted voice in the cockpit. 6 Flight Architect - Designing experiences and shaping the future of flight. 2 - Evolution 1 Penguin - He doesn't fly, but he dreams of the sky. 2 Glider - Finding lift, learning finesse, feeling the air. 3 Prop - Solid pilot with growing skill and control. 4 Jet - Fast, confident, sharp. Master of systems and flight. 5 Mach - Pushing realism, limits, and innovation in simulation. 6 Voyager - Beyond flight. Exploring new frontiers of virtual skies. 3 - Aviators’ Hall of Fame 1 Wright bros. - First in flight. Learning the basics, taking your first lift. 2 Lindbergh - Courageous solo flights, exploring new horizons with determination. 3 Earhart - Bold and innovative, pushing boundaries and inspiring fellow pilots. 4 Yeager - Breaking sound barriers; mastering speed, precision, and skill. 5 Armstrong - Explorer of new frontiers; from supersonic flight to the Moon. 6 Kelly Johnson - Legendary aircraft designer; shaping the future of flight and innovation.
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