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citizen67

ENTHUSIAST
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Everything posted by citizen67

  1. I thought of some ways, let's see if you like them. They go in order from the lowest level onwards. 1 - Flight Journey 1 Hangar - Getting ready for takeoff. Learning, testing, getting familiar. 2 Takeoff - First flights completed. Finding your balance in the skies. 3 Cruise - Steady, reliable, and confident. Sharing experience with others. 4 Navigator - Guiding routes, solving problems, helping fellow pilots. 5 Commander - Leading discussions and missions. Trusted voice in the cockpit. 6 Flight Architect - Designing experiences and shaping the future of flight. 2 - Evolution 1 Penguin - He doesn't fly, but he dreams of the sky. 2 Glider - Finding lift, learning finesse, feeling the air. 3 Prop - Solid pilot with growing skill and control. 4 Jet - Fast, confident, sharp. Master of systems and flight. 5 Mach - Pushing realism, limits, and innovation in simulation. 6 Voyager - Beyond flight. Exploring new frontiers of virtual skies. 3 - Aviators’ Hall of Fame 1 Wright bros. - First in flight. Learning the basics, taking your first lift. 2 Lindbergh - Courageous solo flights, exploring new horizons with determination. 3 Earhart - Bold and innovative, pushing boundaries and inspiring fellow pilots. 4 Yeager - Breaking sound barriers; mastering speed, precision, and skill. 5 Armstrong - Explorer of new frontiers; from supersonic flight to the Moon. 6 Kelly Johnson - Legendary aircraft designer; shaping the future of flight and innovation.
    Beautiful. Beautiful. Beautiful.
  2. This is the link: but now everything is working fine. I've checked a few files and looks ok now. Thanks
  3. I tried to download a file for checking, after logout/close/open/login and in the download page I got this message: There's something I'm missing?
  4. Good news. I was planning on paying a Choice Membership subscription for a month. I'll probably do it anyway, to help. Thank you very much Erik.
  5. I could try to make one for you, a numerical set and an alphabetical one, starting from that image. They probably won't be exact, but I'll try to make them as similar as possible.
  6. I'm using AITrack + OpenTrack and it's pretty good. Totally free, you only need a decent webcam and a well lit room.
  7. Same problem with an A-1H in a random generated mission, along with aircraft exploding at start or CTD during an F-105 YAP mission. Otherwise a great number of beautiful eye candy, especially on carriers.
  8. Awesome. It's incredible the effort you put into making cockpits. I look forward for the releases. Thanks
  9. We are all old. And in solidarity
  10. Thanks to you for your great work. Your cockpits take the quality of SF2 to the next level.
  11. Glad to be helpful
  12. @ravenclaw_007 in F-4D_67_DATA.ini in the [DetectSystem] section, I found that HasRWR=FALSE must be setting on TRUE. Now it works. I found the same in F-4D_71_DATA.ini so I checked the stock [...]_DATA.ini and it's set on TRUE.
  13. @ravenclaw_007 tested again the F-4D_67 and the F-4D_78 cockpits together in the same terrains: the 67 still doesn’t work, the 78 works perfectly.
  14. Tested again in Rends GermanyCE terrain, North Vietnam with A&G War Expansion Pack with Green Hell 3.5 and Menrva Italy 63-91 and Sweden/Baltic Rim 52-94. It doesn't work in any of them. The old cockpit (the stock one) is working instead.
  15. Reistalled but still no functionality. I'll wait for the full release
  16. Tested in SF2: Europe with Rends GermanyCE terrain too. No framerate drop but the RWR looks blind... Tried two times. Anyway, good job as usual.
  17. Tested F-4D_67 cockpit in SF2:Vietnam. Didn't notice any particular issue. Just a slight delay in the framerate but I think it's due to the bad weather generated randomly by the single mission (it happens with other aircraft too).
  18. Beautiful. Thank you!
    Great job! About version 2.0 with new HUD: I suggest to whom are using Better CCIP mod by orsin, to edit F-111A_COCKPIT.INI file and set OpenCockpit=FALSE to prevent the gunsight from overlapping the cockpit panel.
  19. Hi Yakarov, thanks. This is the Station3 section in your A*_DATA.ini, are you referring to this? [LeftWingStation3] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.35,-0.74,-0.166 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,TER,2BR,MER,RP,FT, AttachmentType=USN ModelNodeName= RackSpecificStationCode=A-7-6 PylonMass=92.53 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=US_Tank300 FuelTankNodeName=droptank_outer_L "RackSpecificStationCode=A-7-6" is the same as in the other stations (2 and 3); only in Station3 doesn't appear, even copying all the MERs/TERs included in my weapons Folder...
  20. Hello everyone, I hope you are having nice holidays. Few months ago I installed "OPTIONAL MOD DATA LOADOUT" from A-7 Corsair II SLUF on Vietnam 1.0.0 by Yakarov79. Now I noticed that both WingStation3, left and right, seem to have a missing rack (see image). I tried to take a look at the .ini files but my poor modding skills don't allow me to fix the problem... Any help around there? Thanks
  21. Thanks Menrva, accurate as usual.
  22. Hi Wrench, I don't remember... I'll pay more attention next time. I've encountered a similar problem in Operation Odyssey Dawn, in which sometimes desert texture randomly overlapping runways. I don't remember who, suggested me to replace: [HeightField] DetailScale=0.2 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 with: [HeightField] DetailScale=0.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 in Libya_Data.ini Could it be a similar problem? Meanwhile I'll try what Gepard suggest.
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